EGVE: Eurographics Workshop on Virtual Environments
Browse by
ISSN 1727-530X
Collections in this community
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EGVE00: 6th Eurographics Workshop on Virtual Environments
ISBN 3-211-83516-4 -
EGVE02: Eighth Eurographics Workshop on Virtual Environments
ISBN 1-58113-535-1 -
EGVE04: 10th Eurographics Symposium on Virtual Environments
ISBN 3-905673-10-X -
EGVE06: 12th Eurographics Symposium on Virtual Environments
ISBN 3-905673-33-9 -
EGVE08 14th Eurographics Symposium on Virtual Environments
ISBN 978-3-905674-06-4 -
ICAT-EGVE2014
ISBN 978-3-905674-65-1 -
ICAT-EGVE2015
ISBN 978-3-905674-84-2 -
ICAT-EGVE2016
ISBN 978-3-03868-012-3 -
ICAT-EGVE2017
ISBN 978-3-03868-038-3 -
ICAT-EGVE2018
ISBN 978-3-03868-058-1 -
ICAT-EGVE2019
ISBN 978-3-03868-083-3 -
ICAT-EGVE2020
ISBN 978-3-03868-111-3 -
JVRC 13: Joint Virtual Reality Conference of EGVE - EuroVR
ISBN 978-3-905674-47-7 -
JVRC09: Joint Virtual Reality Conference of EGVE - ICAT - EuroVR
ISBN 978-3-905674-20-0 -
JVRC10: Joint Virtual Reality Conference of EGVE - EuroVR - VEC
ISBN 978-3-905674-30-9 -
JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR
ISBN 978-3-905674-33-0 -
JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR
ISBN 978-3-905674-40-8
Recent Submissions
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Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ... -
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ... -
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ... -
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ... -
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ... -
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
(The Eurographics Association, 2020)Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs
(The Eurographics Association, 2020)We study student experiences for VR-based remote lectures using a social VR platform, evaluating both desktop and headsetbased viewing in a real-world setting. Student ratings varied widely. Headset viewing produced higher ... -
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
(The Eurographics Association, 2020)Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ... -
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ... -
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
(The Eurographics Association, 2020)Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
A Review of Visual Perception Research in Optical See-Through Augmented Reality
(The Eurographics Association, 2020)In the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene ... -
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
(The Eurographics Association, 2020)The current approach to train Cardiopulmonary Resuscitation (CPR) is to employ a mannequin device replicating the physical properties of a real human head and torso. This aims to ensure a correct transfer of the cardiac ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ... -
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network
(The Eurographics Association, 2020)The electrostatic tactile display could render the tactile feeling of different haptic texture surfaces by generating the frictional force through voltage modulation when a finger is sliding on the display surface. However, ... -
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2020) -
Forty Years of Telexistence —From Concept to TELESAR VI (Invited Talk)
(Eurographics Association, 2019-09-11)Telexistence is a human-empowerment concept that enables a human in one location to virtually exist in another location and to act freely there. The term also refers to the system of science and technology that enables ... -
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
(The Eurographics Association, 2019)In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ... -
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
(The Eurographics Association, 2019)The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...