EGVE: Eurographics Workshop on Virtual Environments

Eurographics DL Repository

EGVE: Eurographics Workshop on Virtual Environments

 

ISSN 1727-530X

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Recent Submissions

  • Kim, Kangsoo; Bruder, Gerd; Maloney, Divine; Welch, Greg (The Eurographics Association, 2016)
    Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the ...
  • Jung, Sungchul; Hughes, Charles E. (The Eurographics Association, 2016)
    The employment of visual, auditory and tactile senses directly related to specific body limbs associated with task performance has been shown to give a person a perception of body ownership. However, there is much less ...
  • O'Hare, John; Bendall, Robert C. A.; Rae, John; Thomas, Graham; Weir, Bruce; Roberts, David J. (The Eurographics Association, 2016)
    We present research with two novel components; a system which may improve current small group telecommunication, and an experiment to test the efficacy. Telethrone projects a remote user onto a chair, bringing them into ...
  • Fuady, Samratul; Orishige, Masato; Haoyan, Li; Mitake, Hironori; Hasegawa, Shoichi (The Eurographics Association, 2016)
    In this paper, we propose an asymmetric teleconference system using stuffed-toy robot as the representative of the remote user. Our main goal is to realize the system that can provide natural conversation both on the remote ...
  • Claude, Guillaume; Gouranton, Valérie; Caillaud, Benoit; Gibaud, Bernard; Jannin, Pierre; Arnaldi, Bruno (The Eurographics Association, 2016)
    In surgical training, Virtual Reality systems are mainly focused on technical surgical skills, leaving out procedural aspects. Our project aims at providing a novel approach to the use of Virtual Reality addressing this ...
  • Vazquez, Iker; Cutchin, Steve (The Eurographics Association, 2016)
    Virtual Reality devices are available with different resolutions and fields of view. Users can simultaneously interact within environments on head mounted displays, cell phones, tablets, and PowerWalls. Sharing scenes ...
  • Mashita, Tomohiro; Plopski, Alexander; Kudo, Akira; Höllerer, Tobias; Kiyokawa, Kiyoshi; Takemura, Haruo (The Eurographics Association, 2016)
    Localizing the user from a feature database of a scene is a basic and necessary step for presentation of localized augmented reality (AR) content. Commonly such a database depicts a single appearance of the scene, due to ...
  • Yano, Yuki; Orlosky, Jason; Kiyokawa, Kiyoshi; Takemura, Haruo (The Eurographics Association, 2016)
    The extension or expansion of human vision is often accomplished with video see-through head mounted displays (HMDs) because of their clarity and ability to modulate background information. However, little is known about ...
  • Tsuruzoe, Hiroto; Odera, Satoru; Shigeno, Hiroshi; Okada, Ken-ichi (The Eurographics Association, 2016)
    Recently MR (Mixed Reality) techniques are used in many fields, and one of them is work support. Work support using MR techniques can display work instructions directly in the work space and help user to work effectively ...
  • Yu, Ja Eun; Kim, Gerard J. (The Eurographics Association, 2016)
    Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. ...
  • Rakkolainen, Ismo; Turk, Matthew; Höllerer, Tobias (The Eurographics Association, 2016)
    We present a new optical design for head-mounted displays (HMD) that has an exceptionally wide field of view (FOV). It can cover even the full human FOV. It is based on seamless lenses and screens curved around the eyes. ...
  • Moniri, Mohammad Mehdi; Luxenburger, Andreas; Schuffert, Winfried; Sonntag, Daniel (The Eurographics Association, 2016)
    Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
  • Cutchin, Steve; Li, Yuan (The Eurographics Association, 2016)
    Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present ...
  • Yamashita, Shogo; Zhang, Xinlei; Miyaki, Takashi; Rekimoto, Jun (The Eurographics Association, 2016)
    AquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic ...
  • Saka, Naoyuki; Ikei, Yasushi; Amemiya, Tomohiro; Hirota, Koichi; Kitazaki, Michiteru (The Eurographics Association, 2016)
    The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
  • Scheel, Christian; Islam, A. B. M. Tariqul; Staadt, Oliver (The Eurographics Association, 2016)
    We present a first attempt to use interpolation based approach to combine a mobile eye tracker with an external tracking system to obtain a 3D gaze vector for a freely moving user. Our method captures calibration points ...
  • Passmore, Peter J.; Glancy, Maxine; Philpot, Adam; Roscoe, Amelia; Wood, Andrew; Fields, Bob (The Eurographics Association, 2016)
    Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have ...
  • Dirk Reiners; Daisuke Iwai; Frank Steinicke (Eurographics Association, 2016)
  • Plopski, Alexander; Nitschke, Christian; Kiyokawa, Kiyoshi; Schmalstieg, Dieter; Takemura, Haruo (The Eurographics Association, 2015)
    Passive eye-pose estimation methods that recover the eye-pose from natural images generally suffer from low accuracy, the result of a static eye model, and the recovery of the eye model from the estimated iris contour. ...
  • Ariza Núñez, Oscar Javier; Lubos, Paul; Steinicke, Frank; Bruder, Gerd (The Eurographics Association, 2015)
    Haptic feedback devices can be used to improve usability, performance and cognition in immersive virtual environments (IVEs) and have the potential to significantly improve the user's virtual reality (VR) experience during ...

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