EGVE: Eurographics Workshop on Virtual Environments
Browse by
ISSN 1727-530X
Collections in this community
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EGVE00: 6th Eurographics Workshop on Virtual Environments
ISBN 3-211-83516-4 -
EGVE02: Eighth Eurographics Workshop on Virtual Environments
ISBN 1-58113-535-1 -
EGVE04: 10th Eurographics Symposium on Virtual Environments
ISBN 3-905673-10-X -
EGVE06: 12th Eurographics Symposium on Virtual Environments
ISBN 3-905673-33-9 -
EGVE08 14th Eurographics Symposium on Virtual Environments
ISBN 978-3-905674-06-4 -
ICAT-EGVE2014
ISBN 978-3-905674-65-1 -
ICAT-EGVE2015
ISBN 978-3-905674-84-2 -
ICAT-EGVE2016
ISBN 978-3-03868-012-3 -
ICAT-EGVE2017
ISBN 978-3-03868-038-3 -
ICAT-EGVE2018
ISBN 978-3-03868-058-1 -
ICAT-EGVE2019
ISBN 978-3-03868-083-3 -
ICAT-EGVE2020
ISBN 978-3-03868-111-3 -
ICAT-EGVE2021
ISBN 978-3-03868-142-7 -
JVRC 13: Joint Virtual Reality Conference of EGVE - EuroVR
ISBN 978-3-905674-47-7 -
JVRC09: Joint Virtual Reality Conference of EGVE - ICAT - EuroVR
ISBN 978-3-905674-20-0 -
JVRC10: Joint Virtual Reality Conference of EGVE - EuroVR - VEC
ISBN 978-3-905674-30-9 -
JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR
ISBN 978-3-905674-33-0 -
JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR
ISBN 978-3-905674-40-8
Recent Submissions
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Immersive Volumetric Point Cloud Manipulation for Cultural Heritage
(The Eurographics Association, 2021)In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ... -
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality -- Best Paper Award
(The Eurographics Association, 2021)This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the ... -
Compelling AR Earthquake Simulation with AR Screen Shaking
(The Eurographics Association, 2021)Many countries around the world suffer losses from earthquake disasters. To reduce the injury of individuals, safety training is essential to raise people's preparedness. To conduct virtual training, previous work uses ... -
A Tabletop for the Natural Inspection of Decorative Surfaces
(The Eurographics Association, 2021)Designs for decorative surfaces, such as flooring, must cover several square meters to avoid visible repeats. While the use of desktop systems is feasible to support the designer, it is challenging for a non-domain expert ... -
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
(The Eurographics Association, 2021)We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ... -
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award
(The Eurographics Association, 2021)Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ... -
Projection Alignment Correction for In-Vehicle Projector-Camera System
(The Eurographics Association, 2021)In this study, we propose a projection registration method for the projections from a continuously moving vehicle for driver vision assistance during night driving. Accordingly, we employ a context-aware projection technique ... -
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts
(The Eurographics Association, 2021)Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ... -
Mathematics Input for Educational Applications in Virtual Reality
(The Eurographics Association, 2021)Virtual Reality (VR) enables new ways of learning by providing an interactive environment to learn through failure and by allowing new interaction methods engaging the users' bodies. Literature from productive failure and ... -
Procedurally Generated Age-related Visual Deficits in Virtual Reality Environments
(The Eurographics Association, 2021)The simulation of visual deficits associated with aging has been the subject of numerous investigations both in real environments with the use of aging suits and in immersive environments with the use of Extended Reality ... -
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic
(The Eurographics Association, 2021)Older adults, which are affected by neurological diseases such as dementia, often suffer from cognitive and motor deficits, and, therefore, require special care and therapy. However, especially during times of a global ... -
Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory
(The Eurographics Association, 2021)The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ... -
ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2021) -
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ... -
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ... -
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ... -
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ... -
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
(The Eurographics Association, 2020)Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ...