EGVE01: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop

Eurographics DL Repository

EGVE01: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop

 

Recent Submissions

  • Hoch, Michael; Jää-Aro, Kai-Mikael; Bowers, John (The Eurographics Association, 2001)
    In this paper, we describe a physical input device for the control of virtual cameras. The so called RoundTable has a round projection area where physical icons are used to stipulate the position of virtual cameras. With ...
  • Scharm, H.; Maurer, F.; Neuber, D.; Löffler, R.; Rantzau, D.; Banek, D. (The Eurographics Association, 2001)
    Over the last few years the number of industrial immersive projection technology (IPT) installations has grown rapidly. Most of these systems are powered by one or more SGI Onyx graphics computers with several independent ...
  • Ogi, Tetsuro; Yamada, Toshio; Yamamoto, Koji; Hirose, Michitaka (The Eurographics Association, 2001)
    Immersive projection technologies such as CAVE can generate a high presence virtual world. However, it is difficult for the user to experience the immersive virtual world in the real workplace, such as the design room or ...
  • Välkkynen, Pasi; Heinilä, Juhani; Lainio, Sari; Lakaniemi, Sami; Väätänen, Antti (The Eurographics Association, 2001)
    Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ...
  • Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2001)
    Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen ...
  • Majumder, Aditi; GregWelch, (The Eurographics Association, 2001)
    We present some ideas and demonstrations for a hybrid projectorbased rendering and display technique we call Computer Graphics Optique. Instead of partially overlapping projected images to achieve a wide-area display, we ...
  • Fuhrmann, A.L.; Splechtna, R.; Prikryl, J. (The Eurographics Association, 2001)
    Augmented Reality - best described as adding computer-generated virtual content to the real environment needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of ...
  • Leigh, Jason; Yu, Oliver; Schonfeld, Dan; Ansari, Rashid; He, Eric; Nayak, Atul; Ge, Jinghua; Krishnaprasad, Naveen; Park, Kyoung; Cho, Yong-joo; Hu, Liujia; Fang, Ray; Verlo, Alan; Winkler, Linda; DeFanti, Thomas A. (The Eurographics Association, 2001)
    Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks emerge, it will becoming more difficult for developers of Tele-Immersion ...
  • Schulze-Döbold, Jürgen; Wössner, Uwe; Walz, Steffen P.; Lang, Ulrich (The Eurographics Association, 2001)
    This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop ...
  • Steed, Anthony; Mortensen, Jesper; Frécon, Emmanuel (The Eurographics Association, 2001)
    The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive ...
  • El-Sana, Jihad (The Eurographics Association, 2001)
    In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server ...
  • Bues, Matthias; Blach, Roland; Stegmaier, Simon; Häfner, Ulrich; Hoffmann, Hilko; Haselberger, Frank (The Eurographics Association, 2001)
    Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high ...
  • Moher, T.; Johnson, A.; Cho, Y.; Lin, Y. (The Eurographics Association, 2001)
    In this paper we describe a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school students. These simulations employ large multi-user VR displays to support ...
  • Steffan, Roland; Kuhlen, Torsten (The Eurographics Association, 2001)
    We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...
  • Wierse, Andreas (The Eurographics Association, 2001)
    This paper describes the developments performed in the EU-project VISiT (Virtual Intuitive Simulation Test bed). The goal of the project is the development of an intuitive simulation test bed based on Virtual Reality ...
  • GERMANS, Desmond; SPOELDER, Hans J.W.; RENAMBOT, Luc; BAL, Henri E. (The Eurographics Association, 2001)
    Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ...
  • Greeff, M.; Lalioti, V. (The Eurographics Association, 2001)
    Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the ...
  • Wellard, R.; Chapman, S.C. (The Eurographics Association, 2001)
    Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space are evaluated with respect to how well they can be used to perform four-dimensional ...
  • Rantzau, D.; Maurer, F.; Mayer, C.; Löffler, R.; Riedel, O.; Scharm, H.; Banek, D. (The Eurographics Association, 2001)
    During the last few years a wide range of stand-alone virtual reality (VR) applications have been developed. The typical data source for most of these applications are 3D styling tools or 3D-CAD systems from which data has ...
  • Gaggioli, Andrea; Breining, Ralf (The Eurographics Association, 2001)
    This paper reports on three experiments performed to examine the effects of different visualization techniques of 3D computer-generated freeform surfaces on subjects perceptual and cognitive performance while doing ...

View more