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Eurographics Digital Library

This is the DSpace platform of Eurographics Digital Library. As Eurographics member you can login using your email-address und your password retrieved from https://services.eg.org Please use "LDAP authentication".

The content of the Eurographics Digital Library Archive is freely accessible regarding the bibliographic and the metadata content. Only the access to most of the full-text documents is restricted to Eurographics members with an electronic subscription option, to people from institutions which have an Institutional Membership in Eurographics or to users of TIB Hannover. Test-phase: You will find so-called buy-links to TIB Hannover on the item pages, it may be that currently not all articles are available.

If you are an individual member, please "login" now. If you are part of an institutional member, and you are on a machine with an IP domain registered by Eurographics, you can proceed right away.

Eurographics Publications

The international journal Computer Graphics Forum (CGF) is jointly published by the Eurographics Association and Wiley (former Blackwell). CGF is a leading journal for in-depth technical articles on computer graphics.

Eurographics Documents

Recently Added

  • Wu, Xiaokun (2017-01-20)
    Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization ...
  • Yang, Xin; Liu, Qi; Yin, Baocai; Zhang, Qiang; Zhou, Dongsheng; Wei, Xiaopeng (The Eurographics Association, 2017)
    We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
  • Calabrese, Claudio; Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association, 2017)
    Many real world materials have a stratified structure, composed by the proximity and the interaction of multiple highly-detailed layers. Example of these materials are peeling paint, old tree bark and rusted metals. While ...
  • Shi, Weiqi; Wang, Zeyu; Sezgin, Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
    Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...
  • Sun, Weilun; Sun, Xin; Carr, Nathan A.; Nowrouzezahrai, Derek; Ramamoorthi, Ravi (The Eurographics Association, 2017)
    Recently, gradient-domain rendering techniques have shown great promise in reducing Monte Carlo noise and improving overall rendering efficiency. However, all existing gradient-domain methods are built exclusively on top ...

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