This is the DSpace platform of Eurographics Digital Library. As Eurographics member you can login using your email-address und your password retrieved from https://services.eg.org Please use "LDAP authentication".
The content of the Eurographics Digital Library Archive is freely accessible regarding the bibliographic and the metadata content. Only the access to most of the full-text documents is restricted to Eurographics members with an electronic subscription option, to people from institutions which have an Institutional Membership in Eurographics or to users of TIB Hannover. You will find so-called buy-links to TIB Hannover on the item pages, it may be that currently not all articles are available.
For authors: Open Access is possible: Please visit Eurographics Licensing and Open Access Policy for more details.
If you are an individual member, please "login" now. If you are part of an institutional member, and you are on a machine with an IP domain registered by Eurographics, you can proceed right away.
The international journal Computer Graphics Forum (CGF) is jointly published by the Eurographics Association and Wiley (former Blackwell). CGF is a leading journal for in-depth technical articles on computer graphics.
(2019-12-16)Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and visual-ization tools to optimize prototypes and products before manufacturing the first physical artifact, plays anincreasingly ...
(University College London, 2019-06-28)In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...
(University College London, 2019-10-06)The wide applicability of scene analysis from as few viewpoints as possible attracts the attention of many scientific fields, ranging from augmented reality to autonomous driving and robotics. When approaching 3D problems ...
(University College London, 2019-07-28)Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual ...