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The international journal Computer Graphics Forum (CGF) is jointly published by the Eurographics Association and Wiley (former Blackwell). CGF is a leading journal for in-depth technical articles on computer graphics.

  • Interactive Visual Exploration of Line Clusters 

    Kanzler, Mathias; Westermann, Rüdiger (The Eurographics Association, 2018)
    We propose a visualization approach to interactively explore the structure of clusters of lines in 3D space. We introduce cluster consistency fields to indicate the local consistency of the lines in a cluster depending on ...
  • Web-based Volume Rendering using Progressive Importance-based Data Transfer 

    Mwalongo, Finian; Krone, Michael; Reina, Guido; Ertl, Thomas (The Eurographics Association, 2018)
    WebGL 2.0 makes it possible to implement efficient volume rendering that runs in browsers using 3D textures and complex fragment shaders. However, a typical bottleneck for web-based volume rendering is the size of the ...
  • Painterly Rendering using Limited Paint Color Palettes 

    Lindemeier, Thomas; Gülzow, J. Marvin; Deussen, Oliver (The Eurographics Association, 2018)
    We present a painterly rendering method for digital painting systems as well as visual feedback based painting machines that automatically extracts color palettes from images and computes mixture recipes for these from a ...
  • Clustering for Stacked Edge Splatting 

    Abdelaal, Moataz; Hlawatsch, Marcel; Burch, Michael; Weiskopf, Daniel (The Eurographics Association, 2018)
    We present a time-scalable approach for visualizing dynamic graphs. By adopting bipartite graph layouts known from parallel edge splatting, individual graphs are horizontally stacked by drawing partial edges, leading to ...
  • Correlated Point Sampling for Geospatial Scalar Field Visualization 

    Roveri, Riccardo; Lehmann, Dirk J.; Gross, Markus; Günther, Tobias (The Eurographics Association, 2018)
    Multi-variate visualizations of geospatial data often use combinations of different visual cues, such as color and texture. For textures, different point distributions (blue noise, regular grids, etc.) can encode nominal ...

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