Eurographics Partner Events

Eurographics DL Repository

Eurographics Partner Events

Recent Submissions

  • Lee, Seunghwan; Mitchell, Nathan; Aanjaneya, Mridul; Sifakis, Eftychios; Lee, Jehee (ACM, 2017)
    We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ...
  • Usman, Muhammad; Haworth, Brandon; Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros (ACM, 2017)
    We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
  • Jang, Deok-Kyeong; Lee, Sung-Hee (ACM, 2017)
    We present a novel framework that consists of two-level regressors for finding correlations between human shapes and landmark positions in both body part and holistic scales. To this end, we first develop pose invariant ...
  • Ibrahim, Zaid H. (ACM, 2017)
    This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...
  • Seki, Shogo; Igarashi, Takeo (ACM, 2017)
    We propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred ...
  • Weiss, Tomer; Litteneker, Alan; Jiang, Chenfanfu; Terzopoulos, Demetri (ACM, 2017)
    Exploiting the e ciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed ...
  • Jeruzalski, Timothy; Fiume, Eugene; Jacobson, Alec; Levin, David I.W. (ACM, 2017)
    Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ...
  • Kim, Yongsung; Choi, Myung Geol; Lee, Jehee (ACM, 2017)
    A marionett?e show is a play with the puppet controlled from above using wires by human. One ends of the wires are connected on di?erent joints of the marione?e, and the other ends are tied on a control stick. ?e marione?ist ...
  • Jin, Taeil; Kim, Meekyung; Lee, Sung-Hee (ACM, 2017)
    Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, ...
  • Verider, Benjamin; Andrews, Sheldon; Kry, Paul G. (ACM, 2017)
    We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
  • Juarez-Perez, Alain; Kallmann, Marcelo (ACM, 2017)
    We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ...
  • Ahlström, Eric; Holmqvist, Lucas; Goswami, Prashant (ACM, 2017)
    In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
  • Corker-Marin, Quentin; Adzhiev, Valery; Pasko, Alexander (ACM, 2017)
    This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...
  • Mohr-Daurat, Hubert (ACM, 2017)
    We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...
  • Toothman, Nick; Neff, Michael (ACM, 2017)
    While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present ...
  • Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
    We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ...
  • Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ...
  • Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark; Wigley, G. (The Eurographics Association, 2017)
    We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ...
  • Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
    We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...

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