NPAR: Non-Photorealistic Animation and Rendering

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NPAR: Non-Photorealistic Animation and Rendering

 

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  • Liu, Yiming; Agarwala, Aseem; Lu, Jingwan; Rusinkiewicz, Szymon (The Eurographics Association, 2016)
    Pictograms (icons) are ubiquitous in visual communication, but creating the best icon is not easy: users may wish to see a variety of possibilities before settling on a final form, and they might lack the ability to draw ...
  • Phan, Huy Quoc; Lu, Jingwan; Asente, Paul; Chan, Antoni B.; Fu, Hongbo (The Eurographics Association, 2016)
    Creating aesthetically pleasing decorations for daily objects is a task that requires deep understanding of multiple aspects of object decoration, including color, composition and element compatibility. A designer needs a ...
  • Isenberg, Tobias (The Eurographics Association, 2016)
    I argue that we need to increase our consideration of the interaction that is possible and/or needed for the NPAR algorithms we develop. Depending on the application domain of a given algorithmic contribution, different ...
  • Christophe, Sidonie; Duménieu, Bertrand; Turbet, Jérémie; Hoarau, Charlotte; Mellado, Nicolas; Ory, Jérémie; Loi, Hugo; Masse, Antoine; Arbelot, Benoit; Vergne, Romain; Brédif, Mathieu; Hurtut, Thomas; Thollot, Joëlle; Vanderhaeghe, David (The Eurographics Association, 2016)
    Cartographic design requires controllable methods and tools to produce maps that are adapted to users' needs and preferences. The formalized rules and constraints for cartographic representation come mainly from the ...
  • Montesdeoca, Santiago E.; Seah, Hock-Soon; Rall, Hans-Martin (The Eurographics Association, 2016)
    This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in ...
  • Arbelot, Benoit; Vergne, Romain; Hurtut, Thomas; Thollot, Joëlle (The Eurographics Association, 2016)
    This paper targets two related color manipulation problems: Color transfer for modifying an image's colors and colorization for adding colors to a grayscale image. Automatic methods for these two applications propose to ...
  • Mould, David; Rosin, Paul L. (The Eurographics Association, 2016)
    The non-photorealistic rendering community has had difficulty evaluating its research results. Other areas of computer graphics, and related disciplines such as computer vision, have made progress by comparing algorithms' ...
  • Zell, Eduard; Botsch, Mario (ACM, 2013)
    In this paper we present ELASTIFACE, a simple and versatile method for establishing correspondence between textured face models, either for the construction of a blend-shape facial rig or for the exploration of new characters ...
  • Inglis, Tiffany C.; Vogel, Daniel; Kaplan, Craig S. (ACM, 2013)
    Pixel artists rasterize vector shapes by hand to minimize artifacts at low resolutions and emphasize the aesthetics of visible pixels. We describe Superpixelator, an algorithm that automates this process by rasterizing ...
  • Forrester Cole and Cindy Grimm (ACM, 2013)
  • AlMeraj, Zainab; Kaplan, Craig S.; Asente, Paul (ACM, 2013)
    In recent years, an increasing number of example-based Geometric Texture Synthesis (GTS) algorithms have been proposed. However, there have been few attempts to evaluate these algorithms rigorously. We are driven by this ...
  • Lang, Katrin; Alexa, Marc (The Eurographics Association, 2015)
    Learning expressive curve styles from example is crucial for interactive or computer-based narrative illustrations. We propose a method for online synthesis of free-hand drawing styles along arbitrary base paths by means ...
  • Xu, Xuemiao; Zhong, Linyuan; Xie, Minshan; Qin, Jing; Chen, Yilan; Jin, Qiang; Wong, Tien-Tsin; Han, Guoqiang (The Eurographics Association, 2015)
    We present a fast structure-based ASCII art generation method that accepts arbitrary images (real photograph or hand-drawing) as input. Our method supports not only fixed width fonts, but also the visually more pleasant ...
  • Martín, Domingo; Sol, Vicente del; Romo, Celia; Isenberg, Tobias (The Eurographics Association, 2015)
    We contribute an in-depth analysis of the characteristics of traditional stippling and relate these to common practices in NPAR stippling techniques as well as to the abilities and limitations of existing printing and ...
  • Berkiten, Sema; Fan, Xinyi; Rusinkiewicz, Szymon (The Eurographics Association, 2015)
    We present a semi-automated system for converting photometric datasets (RGB images with normals) into geometry-aware non-photorealistic illustrations that obey the common conventions of epigraphy (black-and-white archaeological ...
  • Cardona, Luis; Saito, Suguru (The Eurographics Association, 2015)
    We propose a localized stylization method that combines object-space and image-space techniques to locally styl- ize view-dependent lines extracted from 3D models. In the input phase, the user can customize a style and ...
  • Lu, Cewu; Xu, Li; Jia, Jiaya (The Eurographics Association, 2012)
    We propose a new system to produce pencil drawing from natural images. The results contain various natural strokes and patterns, and are structurally representative. They are accomplished by novelly combining the tone and ...
  • Ritschel, Tobias; Templin, Krzysztof; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2012)
    In traditional media, such as photography and painting, a cardboard sheet with a cutout (called passepartout) is frequently placed on top of an image. One of its functions is to increase the depth impression via the ...
  • Mould, David (The Eurographics Association, 2012)
    Image abstraction traditionally eliminates texture, but doing so ignores the more elegant alternative of texture indication, e.g., suggesting the presence of texture through irregular silhouettes and locally chosen details. ...
  • Northam, Lesley; Asente, Paul; Kaplan, Craig S. (The Eurographics Association, 2012)
    We present a method for stylizing stereoscopic 3D images that guarantees consistency between the left and right views. Our method decomposes the left and right views of an input image into discretized disparity layers and ...

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