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Recent Submissions

  • Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network 

    Zhao, Yezi; Wang, Beibei; Xu, Yanning; Zeng, Zheng; Wang, Lu; Holzschuch, Nicolas (The Eurographics Association, 2020)
    We want to recreate spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single image. Pro- ducing these SVBRDFs from single images will allow designers to incorporate many new materials in ...
  • Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing 

    Dittebrandt, Addis; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association, 2020)
    Good importance sampling is crucial for real-time path tracing where only low sample budgets are possible. We present two efficient sampling techniques tailored for massively-parallel GPU path tracing which improve next ...
  • Multi-Scale Appearance Modeling of Granular Materials with Continuously Varying Grain Properties 

    Zhang, Cheng; Zhao, Shuang (The Eurographics Association, 2020)
    Many real-world materials such as sand, snow, salt, and rice are comprised of large collections of grains. Previously, multiscale rendering of granular materials requires precomputing light transport per grain and has ...
  • Real-time Monte Carlo Denoising with the Neural Bilateral Grid 

    Meng, Xiaoxu; Zheng, Quan; Varshney, Amitabh; Singh, Gurprit; Zwicker, Matthias (The Eurographics Association, 2020)
    Real-time denoising for Monte Carlo rendering remains a critical challenge with regard to the demanding requirements of both high fidelity and low computation time. In this paper, we propose a novel and practical deep ...
  • Temporal Normal Distribution Functions 

    Tessari, Lorenzo; Hanika, Johannes; Dachsbacher, Carsten; Droske, Marc (The Eurographics Association, 2020)
    Specular aliasing can make seemingly simple scenes notoriously hard to render efficiently: small geometric features with high curvature and near specular reflectance result in tiny lighting features which are difficult to ...
  • Rendering 2020 DL Track: Frontmatter 

    Dachsbacher, Carsten; Pharr, Matt (The Eurographics Association, 2020)
  • The Challenges of Releasing the Moana Island Scene 

    Tamstorf, Rasmus; Pritchett, Heather (The Eurographics Association, 2019)
    A tremendous amount of research has been done over the years using the Stanford bunny, the Cornell box and recently somewhat more complicated data sets. Yet, none of these data sets come close to representing the complexity ...
  • De-lighting a High-resolution Picture for Material Acquisition 

    Martin, Rosalie; Meyer, Arthur; Pesare, Davide (The Eurographics Association, 2019)
    We propose a deep-learning based method for the removal of shades, projected shadows and highlights from a single picture of a quasi-planar surface captured in natural lighting conditions with any kind of camera device. ...
  • Implementing One-Click Caustics in Corona Renderer 

    Šik, Martin; Krivánek, Jaroslav (The Eurographics Association, 2019)
    This paper describes the implementation of a fully automatic caustics rendering solution in Corona Renderer. The main requirement is that the technique be completely transparent to the user, should not need any parameter ...
  • Puppet Dubbing 

    Fried, Ohad; Agrawala, Maneesh (The Eurographics Association, 2019)
    Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking lines from films or singing rap songs. But ...
  • Foveated Real-Time Path Tracing in Visual-Polar Space 

    Koskela, Matias; Lotvonen, Atro; Mäkitalo, Markku; Kivi, Petrus; Viitanen, Timo; Jääskeläinen, Pekka (The Eurographics Association, 2019)
    Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering ...
  • Impulse Responses for Precomputing Light from Volumetric Media 

    Dubouchet, Adrien; Sloan, Peter-Pike; Jarosz, Wojciech; Nowrouzezahrai, Derek (The Eurographics Association, 2019)
    Modern interactive rendering can rely heavily on precomputed static lighting on surfaces and in volumes. Scattering from volumetric media can be similarly treated using precomputation, but transport from volumes onto ...
  • Adaptive Multi-view Path Tracing 

    Fraboni, Basile; Iehl, Jean-Claude; Nivoliers, Vincent; Bouchard, Guillaume (The Eurographics Association, 2019)
    Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated ...
  • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

    Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
    Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...
  • Real-Time Hybrid Hair Rendering 

    Jansson, Erik Sven Vasconcelos; Chajdas, Matthäus G.; Lacroix, Jason; Ragnemalm, Ingemar (The Eurographics Association, 2019)
    Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often ...
  • Eurographics Symposium on Rendering 2019 – DL-only / Industry Track: Frontmatter 

    Boubekeur, Tamy; Sen, Pradeep (Eurographics Association, 2019)
  • Screen Space Approximate Gaussian Hulls 

    Meder, Julian; Brüderlin, Beat (The Eurographics Association, 2018)
    The Screen Space Approximate Gaussian Hull method presented in this paper is based on an output sensitive, adaptive approach, which addresses the challenge of high quality rendering even for high resolution displays and ...
  • Soft Transparency for Point Cloud Rendering 

    Seemann, Patrick; Palma, Gianpaolo; Dellepiane, Matteo; Cignoni, Paolo; Goesele, Michael (The Eurographics Association, 2018)
    We propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data. The point cloud can be characterized by setting a per-point scalar field associated to the aspect ...
  • Scalable Real-Time Shadows using Clustering and Metric Trees 

    Deves, François; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2018)
    Real-time shadow algorithms based on geometry generally produce high quality shadows. Recent works have considerably improved their efficiency. However, scalability remains an issue because these methods strongly depend ...
  • Primary Sample Space Path Guiding 

    Guo, Jerry Jinfeng; Bauszat, Pablo; Bikker, Jacco; Eisemann, Elmar (The Eurographics Association, 2018)
    Guiding path tracing in light transport simulation has been one of the practical choices for variance reduction in production rendering. For this purpose, typically structures in the spatial-directional domain are built. ...

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