Browsing Eurographics Partner Events by Issue Date

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Browsing Eurographics Partner Events by Issue Date

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  • Robb, M.; Spence, A.D.; Chantler, M.J.; Timmins, M. (The Eurographics Association, 2003)
    We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
  • Labrosse, F. (The Eurographics Association, 2003)
    This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ...
  • Barsky, Brian (The Eurographics Association, 2003)
    Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
  • Peter Hall and Philip Willis (The Eurographics Association, 2003)
  • Peter Hall and Philip Willis (The Eurographics Association, 2003)
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  • Dirk Reiners (The Eurographics Association, 2003)
  • Tan, J.; Clapworthy, G. (The Eurographics Association, 2003)
    With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ...
  • Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
    The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
  • Daniel, G.; Chen, M. (The Eurographics Association, 2003)
    It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
  • Qi, M.; Willis, P.J. (The Eurographics Association, 2003)
    We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...
  • Stahlhut, O. (The Eurographics Association, 2003)
    This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ...
  • Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
    This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
  • Ho, E.Y.T. (The Eurographics Association, 2003)
    The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
  • Brooks, S.; Cardle, M.; Dodgson, N.A. (The Eurographics Association, 2003)
    Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
  • Patel, M.; White, M.; Walczak, K.; Sayd, P. (The Eurographics Association, 2003)
    We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
  • Robinson, J.A. (The Eurographics Association, 2003)
    I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
  • Feiner, Steve (The Eurographics Association, 2003)
    What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
  • Gross, Markus (The Eurographics Association, 2003)
    In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
  • Vega, Fernando; Suÿner, Gerd; Reuding, Thomas; Greiner, Günther (The Eurographics Association, 2003)
    Stereo visualization is an area which can greatly benefit from cluster computing due to the parallelizable nature of the rendering task. In order to implement this idea, we have developed a novel software architecture which ...
  • Dietrich, Andreas; Wald, Ingo; Benthin, Carsten; Slusallek, Philipp (The Eurographics Association, 2003)
    For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...

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