Now showing items 1-20 of 1546

    • Table of Contents and Preface 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
    • Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors 

      Hasenfratz, J.M.; Lapierre, M.; Gascuel, J.-D.; Boyer, E. (The Eurographics Association, 2003)
      In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
    • 3D S.O.M.- A Commercial Software Solution to 3D Scanning 

      Baumberg, A.; Lyons, A.; Taylor, R. (The Eurographics Association, 2003)
      This paper describes the novel features of a commercial software-only solution to 3D scanning - the 3D Software Object Modeller (3D S.O.M.). Our work is motivated by the desire to produce a low-cost, portable 3D scanning ...
    • A Novel Form of Pointing Device 

      Cantzler, H.; Hoile, C. (The Eurographics Association, 2003)
      This paper presents a novel approach for man machine interaction applying real time computer vision techniques. We use a handheld camera to control the mouse cursor on a computer display. The camera captures an image of ...
    • A Flexible and Versatile Studio for Synchronized Multi-View Video Recording 

      Theobalt, C.; Li, M.; Magnor, M.A.; Seidel, H.-P. (The Eurographics Association, 2003)
      In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ...
    • Towards A 3D Virtual Studio for Human Appearance Capture 

      Starck, J.; Hilton, A. (The Eurographics Association, 2003)
      This paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic ...
    • Semi-Automated Logging for Professional Media Applications 

      Mateer, J.W.; Robinson, J.A. (The Eurographics Association, 2003)
      We report a novel method for logging and annotating video footage specifically for professional post-production and archivist end users. SALSA - Semi-Automated Logging with Semantic Annotation - is a hybrid system that ...
    • Frontiers in 3D Photography: Reflectance and Motion 

      Seitz, Steve (The Eurographics Association, 2003)
      The last decade has seen great progress in 3D shape capture technology, both in terms of research ad- vances and successful commercial systems. So why don't most people own 3D cameras? Aside from such issues as expense and ...
    • An Eigenvector Method for Surface Recovery 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ...
    • A Region Adjacency Tree Approach to the Detection and Design of Fiducials 

      Costanza, E.; Robinson, J. (The Eurographics Association, 2003)
      We report a topological approach to fiducial recognition for real-time applications. Independence from geometry makes the system tolerant to severe distortion, and allows encoding of extra information. The method is based ...
    • Cartoon-Style Rendering of Motion from Video 

      Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
      The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
    • Visualising Video Sequences using Direct Volume Rendering 

      Daniel, G.; Chen, M. (The Eurographics Association, 2003)
      It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
    • Quasi-3D cell-based Animation 

      Qi, M.; Willis, P.J. (The Eurographics Association, 2003)
      We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...
    • Use and Re-use of Facial Motion CaptureData 

      Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
      Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
    • Prometheus: Facial Modelling, Tracking and Puppetry 

      Thorne, J.M.; Chatting, D.J. (The Eurographics Association, 2003)
      The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating ...
    • Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection 

      Vigueras, J.F.; Berger, M.-O.; Simon, G. (The Eurographics Association, 2003)
      Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
    • A Vision-Based Location System using Fiducials 

      Johnston, D.J.; Clark, A.F. (The Eurographics Association, 2003)
      A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
    • Models from Image Triplets using Epipolar Gradient Features 

      Vincent, É.; Laganière, R. (The Eurographics Association, 2003)
      In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
    • Coding 3D Facial Models forMugshot Applications 

      Hyde, J.; Robinson, J. (The Eurographics Association, 2003)
      Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...