Now showing items 1-20 of 1498

    • Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo 

      Robb, M.; Spence, A.D.; Chantler, M.J.; Timmins, M. (The Eurographics Association, 2003)
      We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
    • On the Editing of Images: Selecting, Cutting and Filling-in 

      Labrosse, F. (The Eurographics Association, 2003)
      This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ...
    • Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques 

      Barsky, Brian (The Eurographics Association, 2003)
      Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
    • Table of Contents and Preface 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
    • Organisation 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
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    • Frontmatter OpenSG 2013 

      Dirk Reiners (The Eurographics Association, 2003)
    • Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics 

      Tan, J.; Clapworthy, G. (The Eurographics Association, 2003)
      With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ...
    • Cartoon-Style Rendering of Motion from Video 

      Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
      The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
    • Visualising Video Sequences using Direct Volume Rendering 

      Daniel, G.; Chen, M. (The Eurographics Association, 2003)
      It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
    • Quasi-3D cell-based Animation 

      Qi, M.; Willis, P.J. (The Eurographics Association, 2003)
      We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...
    • Extending Natural Textures with Multi-Scale Synthesis 

      Stahlhut, O. (The Eurographics Association, 2003)
      This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ...
    • Lambertian Correction for Rough and Specular Surfaces 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
    • Applications of Clifford Algebra in Mixed Reality Environment 

      Ho, E.Y.T. (The Eurographics Association, 2003)
      The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
    • Enhanced Texture Editing using Self Similarity 

      Brooks, S.; Cardle, M.; Dodgson, N.A. (The Eurographics Association, 2003)
      Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
    • Digitisation to Presentation- BuildingVirtual Museum Exhibitions 

      Patel, M.; White, M.; Walczak, K.; Sayd, P. (The Eurographics Association, 2003)
      We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
    • Collaborative Vision and Interactive Mosaicing 

      Robinson, J.A. (The Eurographics Association, 2003)
      I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
    • Efficient 3D Content Creation using Point Sampled Geometry 

      Gross, Markus (The Eurographics Association, 2003)
      In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
    • Parallel Stereo Visualization For ClustersWith OpenInventor: A Case Study For The Automotive Industry 

      Vega, Fernando; Suÿner, Gerd; Reuding, Thomas; Greiner, Günther (The Eurographics Association, 2003)
      Stereo visualization is an area which can greatly benefit from cluster computing due to the parallelizable nature of the rendering task. In order to implement this idea, we have developed a novel software architecture which ...
    • The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing 

      Dietrich, Andreas; Wald, Ingo; Benthin, Carsten; Slusallek, Philipp (The Eurographics Association, 2003)
      For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ...