vriphys: Workshop in Virtual Reality Interactions and Physical Simulations

Eurographics DL Repository

vriphys: Workshop in Virtual Reality Interactions and Physical Simulations

 

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Recent Submissions

  • Granados, Alejandro; Perhac, Jan; Rosby, Lucy Victoria; Lee, Yee Mun; Tan, Glenn Wei Leong; Tan, Tai Chi; Higham, Jenny; Thalmann, Nadia; Low-Beer, Naomi; Bello, Fernando (The Eurographics Association, 2017)
    Objective: Motivated by the limitations of being unable to provide feedback and adequately assess technical skills whilst training unsighted physical examinations, such as Digital Rectal Examinations (DRE), we present a ...
  • Kenwright, Ben (The Eurographics Association, 2017)
    This paper presents a Differential Evolutionary (DE) algorithm for solving multi-objective kinematic problems (e.g., end-effector locations, centre-of-mass and comfort factors). Inverse kinematic problems in the context ...
  • Gouis, Benoît Le; Marchal, Maud; Lécuyer, Anatole; Arnaldi, Bruno (The Eurographics Association, 2017)
    Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
  • Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
    Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
  • Andersen, Michael; Niebe, Sarah; Erleben, Kenny (The Eurographics Association, 2017)
    We address the task of computing solutions for a separating fluid-solid wall boundary condition model. We present an embarrassingly parallel, easy to implement, fluid LCP solver.We are able to use greater domain sizes than ...
  • Frâncu, Mihai; Moldoveanu, Florica (The Eurographics Association, 2017)
    In this paper we present a new position based approach for simulating rigid and flexible bodies with two-way coupling. This is achieved by expressing all the dynamics as constraints and running them in the same solver. Our ...
  • Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
    Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
  • Band, Stefan; Gissler, Christoph; Teschner, Matthias (The Eurographics Association, 2017)
    The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ...
  • Altenhofen, Christian; Schuwirth, Felix; Stork, André; Fellner, Dieter W. (The Eurographics Association, 2017)
    In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...
  • Goswami, Prashant; Neyret, Fabrice (The Eurographics Association, 2017)
    This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
  • Jaillet, Fabrice; Zara, Florence (Eurographics Association, 2017)
  • Han, Dongsoo (The Eurographics Association, 2015)
    In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...
  • Morillo, Daniel; Carmona, Ricardo; Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2015)
    In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ...
  • Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong (The Eurographics Association, 2015)
    We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
  • Dequidt, Jeremie; Coevoet, Eulalie; Thinès, Laurent; Duriez, Christian (The Eurographics Association, 2015)
    Virtual surgical simulators face many computational challenges: they need to provide biophysical accuracy, realistic feed-backs and high-rate responses. Better biophysical accuracy and more realistic feed-backs (be they ...
  • Knott, Thomas C.; Kuhlen, Torsten W. (The Eurographics Association, 2015)
    Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a ...
  • Rausch, Dominik; Hentschel, Bernd; Kuhlen, Torsten W. (The Eurographics Association, 2015)
    Modal sound synthesis is a promising approach for real-time physically-based sound synthesis. A modal analysis is used to compute characteristic vibration modes from the geometry and material properties of scene objects. ...
  • Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît (The Eurographics Association, 2015)
    This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
  • Huber, Markus; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2015)
    We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods ...
  • Tran, Công Tâm; Crespin, Benoît; Cerbelaud, Manuella; Videcoq, Arnaud (The Eurographics Association, 2015)
    Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...

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