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Recent Submissions

  • SURFACE: Xbox Controlled Hot-wire Foam Cutter 

    Hong, Freddie Taewoo (The Eurographics Association, 2019)
    This artwork is a 3-axis sculpting instrument controlled by an Xbox controller, which allows anyone to intuitively apply one's creativity in a real-time flow without the aid of pre-drawn digital geometry. Surface runs ...
  • Sketch-Based Modeling of Parametric Shapes 

    Wailly, Bastien; Bousseau, Adrien (The Eurographics Association, 2019)
    We demonstrate a sketch-based modeling system running on a multi-touch pen tablet. Our system takes inspiration from the work of Nishida et al. [NGDGA*16], who proposed to use deep convolutional networks to interpret ...
  • Visual Communication with Successive Reading of Public and Secret Information by Generating Dual-Layer Images 

    Hammoudi, Karim; Benhabiles, Halim; Melkemi, Mahmoud; Kadapanatham, Shashank Rao (The Eurographics Association, 2019)
    In visual communication, visual cryptography is a technique that permits to share secret information through a two-step process. In a common processing scheme, two key images (ciphered images) are generated from a binary ...
  • Emergence in the Expressive Machine 

    Dekker, Laura (The Eurographics Association, 2019)
    The ''Expressive Machine'' is a series of interactive artworks which explore a machine's-eye view of the world. The machine- an assemblage of hardware and software-provokes sensual interaction with viewer-participants, ...
  • Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice 

    Grayver, Liat; Volpe, Gualtiero (The Eurographics Association, 2019)
    Transhuman Expression is an interactive room installation created by Liat Grayver in collaboration with the EU-H2020-ICT project weDRAW in the context of a Vertigo STARTS residency at the Casa Paganini - InfoMus reseach ...
  • Artistic Sketching for Expressive Coding 

    Fourquet, Elodie (The Eurographics Association, 2019)
    This experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their ...
  • The CyberAnthill: A Computational Sculpture 

    Raskob, Evan (The Eurographics Association, 2019)
    The CyberAnthill is both a generative sculpture and a Live Computational Sculpting (LCS) system that uses a 3D printer and custom software to build plastic sculptures out of layered cellular automata. As the title alludes ...
  • Mutator VR: Vortex Artwork and Science Pedagogy Adaptations 

    Putnam, Lance; Todd, Stephen; Latham, William; Williams, Duncan (The Eurographics Association, 2019)
    We present our virtual reality artwork Mutator VR: Vortex that immerses the viewer in procedurally-generated alien environments inhabited by interactive ''mutoid'' agents. The artwork was adapted into two science pedagogy ...
  • Wandering Without Wondering 

    Williams, Peter J.; Wong, Sala (The Eurographics Association, 2019)
    Wandering Without Wondering is a hybrid-media installation distilling and chronicling artists Sala Wong and Peter Williams' collaborative walking practice. The project uses various digital technologies to augment human ...
  • Relational Interactive Art: A Framework for Interaction in a Social Context 

    Cabrita, Nuno; Bernardes, Gilberto (The Eurographics Association, 2016)
    Interactive art implies an active dialogue between the participant and the surrounding space, mediated by a computational system. Reciprocity and recursiveness are key principles to the bidirectional flux of information ...
  • Composition and Perception beyond Photorealism 

    Ji, Li; Wyvill, Brian; Gammon, Lynda; Gooch, Amy (The Eurographics Association, 2016)
    Composition is an important aestheic aspect of celebrated works of art, and we examine a few common compositional techniques in the context of computer graphics rendering and perception. In computer graphics, photorealistic ...
  • Artistic Inspired Data Visualization Design Process 

    Etemad, Katayoon; Samavati, Faramarz; Carpendale, Sheelagh (The Eurographics Association, 2016)
    In this paper we describe our design process for creating artistically inspired data visualizations. We consider graphs as an example of interest for data visualization, and present several novel graph layouts developed ...
  • Bodygraphe: Gestural Computing for Visual Music 

    Garcia, E.; McGraw, T. (The Eurographics Association, 2016)
    Bodygraphe is an interactive, visual music application that unifies gestural computing with live performance art. Through motion, dancers become instruments and conductors of a visual music experience, and wholly generate ...
  • The Aesthetics of Routine 

    Correia, Ana Beatriz; Machado, Penousal (The Eurographics Association, 2016)
    People that collect data about themselves are not necessarily interested on the data, but in the resulting information and how it can be used in order to learn something about them [Yau09]. This project proposes an artistic ...
  • Alchimia: an Inexplicable or Mysterious Transmutation, a Seemingly Magical Process of Transformation, Creation, or Combination 

    Veiga, P. A. (The Eurographics Association, 2016)
    Alchimia V2 is an interactive installation that relies on a single spectator/interactor standing in front of a screen/webcam. It has been coded in Processing 3.0 and is calculation intensive, using the webcam to perform ...
  • The Rhythm of Consumption 

    Maçãs, Catarina; Machado, Penousal (The Eurographics Association, 2016)
    In this project, we create a set of visualizations that represent the variation of consumption in different departments of the SONAE's hypermarket chain, the biggest hypermarket's chain in Portugal. With this project, we ...
  • Gaze-Based Biometric Authentication: Hand-Eye Coordination Patterns as a Biometric Trait 

    Çig, Çagla; Sezgin, Tevfik Metin (The Eurographics Association, 2016)
    We propose a biometric authentication system for pointer-based systems including, but not limited to, increasingly prominent pen-based mobile devices. To unlock a mobile device equipped with our biometric authentication ...
  • Interactive Oil Paint Filtering On Mobile Devices 

    Semmo, Amir; Trapp, Matthias; Pasewaldt, Sebastian; Döllner, Jürgen (The Eurographics Association, 2016)
    Image stylization enjoys a growing popularity on mobile devices to foster casual creativity. However, the implementation and provision of high-quality image filters for artistic rendering is still faced by the inherent ...
  • Building a Gold Standard for Perceptual Sketch Similarity 

    Cakmak, S.; Sezgin, T. M. (The Eurographics Association, 2016)
    Similarity is among the most basic concepts studied in psychology. Yet, there is no unique way of assessing similarity of two objects. In the sketch recognition domain, many tasks such as classification, detection or ...
  • What Auto Completion Tells Us About Sketch Recognition 

    Altiok, Ozan Can; Yesilbek, Kemal Tugrul; Sezgin, Tevfik Metin (The Eurographics Association, 2016)
    Auto completion is generally considered to be a difficult problem in sketch recognition as it requires a decision to be made with fewer strokes. Therefore, it is generally assumed that the classification of fully completed ...