Now showing items 1-20 of 1498

    • Untangling Layered Garments: An Implicit Approach 

      Buffet, Thomas; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2018)
      The efficient animation of layers of garments is a challenging task, as it requires handling collisions and contacts between multiple thin surfaces, which may be difficult to untangle once inter-penetrations have occurred. ...
    • Viewpoint Selection for Liquid Animations 

      Suzuki, Chihiro; Kanai, Takashi (The Eurographics Association, 2018)
      We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; ...
    • VR Kino+Theatre: From the Ancient Greeks Into the Future of Media 

      Velho, Luiz; Carvalho, Leonardo; Lucio, Djalma (The Eurographics Association, 2018)
      VR Kino+Theatre is a media platform that combines theatrical performance with live cinema using virtual reality technology.
    • Local Models for Data Driven Inverse Kinematics of Soft Robots 

      Holsten, Fredrik; Darkner, Sune; Engell-Nørregård, Morten P.; Erleben, Kenny (The Eurographics Association, 2018)
      Soft robots are attractive because they have the potential of being safer, faster and cheaper than traditional rigid robots. If we can predict the shape of a soft robot for a given set of control parameters, then we can ...
    • Dilated Temporal Fully-Convolutional Network for Semantic Segmentation of Motion Capture Data 

      Noshaba, Cheema; Hosseini, Somayeh; Sprenger, Janis; Herrmann, Erik; Du, Han; Fischer, Klaus; Slusallek, Philipp (The Eurographics Association, 2018)
      Semantic segmentation of motion capture sequences plays a key part in many data-driven motion synthesis frameworks. It is a preprocessing step in which long recordings of motion capture sequences are partitioned into smaller ...
    • Latent Motion Manifold with Sequential Auto-Encoders 

      Jang, Deok-Kyeong; Lee, Sung-Hee (The Eurographics Association, 2018)
      We propose the sequential autoencoders for constructing latent motion manifold. Sequential autoencoders minimize the difference between the ground truth motion space distribution and reconstructed motion space distribution ...
    • Capturing Floor Exercise from Multiple Panning-Zooming Cameras 

      Kobayashi, D.; Yamamoto, Masanobu (The Eurographics Association, 2018)
      By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
    • Screen Space Approximate Gaussian Hulls 

      Meder, Julian; Brüderlin, Beat (The Eurographics Association, 2018)
      The Screen Space Approximate Gaussian Hull method presented in this paper is based on an output sensitive, adaptive approach, which addresses the challenge of high quality rendering even for high resolution displays and ...
    • Soft Transparency for Point Cloud Rendering 

      Seemann, Patrick; Palma, Gianpaolo; Dellepiane, Matteo; Cignoni, Paolo; Goesele, Michael (The Eurographics Association, 2018)
      We propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data. The point cloud can be characterized by setting a per-point scalar field associated to the aspect ...
    • Scalable Real-Time Shadows using Clustering and Metric Trees 

      Deves, François; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2018)
      Real-time shadow algorithms based on geometry generally produce high quality shadows. Recent works have considerably improved their efficiency. However, scalability remains an issue because these methods strongly depend ...
    • Primary Sample Space Path Guiding 

      Guo, Jerry Jinfeng; Bauszat, Pablo; Bikker, Jacco; Eisemann, Elmar (The Eurographics Association, 2018)
      Guiding path tracing in light transport simulation has been one of the practical choices for variance reduction in production rendering. For this purpose, typically structures in the spatial-directional domain are built. ...
    • An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations 

      Jendersie, Johannes; Grosch, Thorsten (The Eurographics Association, 2018)
      Vertex connection and merging (VCM) is one of the most robust light transport simulation algorithms developed so far. It combines bidirectional path tracing with photon mapping using multiple importance sampling (MIS). ...
    • Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition 

      Bi, Sai; Kalantari, Nima Khademi; Ramamoorthi, Ravi (The Eurographics Association, 2018)
      Intrinsic image decomposition is the process of separating the reflectance and shading layers of an image, which is a challenging and underdetermined problem. In this paper, we propose to systematically address this problem ...
    • A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models 

      Herholz, Sebastian; Elek, Oskar; Schindel, Jens; Křivánek, Jaroslav; Lensch, Hendrik P. A. (The Eurographics Association, 2018)
      Virtually all existing analytic BRDF models are built from multiple functional components (e.g., Fresnel term, normal distribution function, etc.). This makes accurate importance sampling of the full model challenging, and ...
    • PN-Method for Multiple Scattering in Participating Media 

      Koerner, David; Portsmouth, Jamie; Jakob, Wenzel (The Eurographics Association, 2018)
      Rendering highly scattering participating media using brute force path tracing is a challenge. The diffusion approximation reduces the problem to solving a simple linear partial differential equation. Flux-limited diffusion ...
    • Matrix Bidirectional Path Tracing 

      Chaitanya, Chakravarty Reddy Alla; Belcour, Laurent; Hachisuka, Toshiya; Premoze, Simon; Pantaleoni, Jacopo; Nowrouzezahrai, Derek (The Eurographics Association, 2018)
      Sampled paths in Monte Carlo ray tracing can be arbitrarily close to each other due to its stochastic nature. Such clumped samples in the path space tend to contribute little toward an accurate estimate of each pixel. ...
    • Approximate svBRDF Estimation From Mobile Phone Video 

      Albert, Rachel A.; Chan, Dorian Yao; Goldman, Dan B.; O'Brien, James F. (The Eurographics Association, 2018)
      We describe a new technique for obtaining a spatially varying BRDF (svBRDF) of a flat object using printed fiducial markers and a cell phone capable of continuous flash video. Our homography-based video frame alignment ...
    • Diffuse-Specular Separation using Binary Spherical Gradient Illumination 

      Kampouris, Christos; Zafeiriou, Stefanos; Ghosh, Abhijeet (The Eurographics Association, 2018)
      We introduce a novel method for view-independent diffuse-specular separation of albedo and photometric normals without requiring polarization using binary spherical gradient illumination. The key idea is that with binary ...
    • Eurographics Symposium on Rendering - Experimental Ideas and Implementations: Frontmatter 

      Jakob, Wenzel; Hachisuka, Toshiya (The Eurographics Association, 2018)