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  • Robust Gas Condensation Simulation with SPH based on Heat Transfer 

    Zhang, Taiyou; Shi, Jiajun; Wang, Changbo; Qin, Hong; Li, Chen (The Eurographics Association, 2017)
    Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ...
  • Computing Restricted Voronoi Diagram on Graphics Hardware 

    Han, Jiawei; Yan, Dongming; Wang, Lili; Zhao, Qinping (The Eurographics Association, 2017)
    The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing ...
  • Robust Edge-Preserved Surface Mesh Polycube Deformation 

    Zhao, Hui; Lei, Na; Li, Xuan; Zeng, Peng; Xu, Ke; Gu, Xianfeng (The Eurographics Association, 2017)
    The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...
  • Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System 

    Kim, Jaedong; Seo, Hyunggoog; Cha, Seunghoon; Noh, Junyong (The Eurographics Association, 2017)
    When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ...
  • Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

    Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
    Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
  • Adaptive Measurement of Anisotropic Material Appearance 

    Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
    We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
  • Pacific Graphics 2017 - Short Papers: Frontmatter 

    Barbic, Jernej; Lin, Wen-Chieh; Sorkine-Hornung, Olga (Eurographics Association, 2017)
  • Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics 

    Murai, Akihiko; Hong, Q. Youn; Yamane, Katsu; Hodgins, Jessica K. (The Eurographics Association, 2016)
    Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...
  • Local Detail Enhancement for Volume Rendering under Global Illumination 

    Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
    We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
  • Viewpoint Selection for Taking a good Photograph of Architecture 

    He, Jingwu; Zhou, Wenzhe; Wang, Linbo; Zhang, Hongjie; Guo, Yanwen (The Eurographics Association, 2016)
    This paper studies the problem of how to choose the viewpoint for taking good photographs for architecture. We achieve this by learning from professional photographs of world famous landmarks that are available in the ...
  • Interactive Multicut Video Segmentation 

    Levinkov, Evgeny; Tompkin, James; Bonneel, Nicolas; Kirchhoff, Steffen; Andres, Bjoern; Pfister, Hanspeter (The Eurographics Association, 2016)
    Video segmentation requires separating foreground from background, but the general problem extends to more complicated scene segmentations of different objects and their multiple parts. We develop a new approach to interactive ...
  • Reflectance and Shape Estimation for Cartoon Shaded Objects 

    Todo, Hideki; Yamaguchi, Yasushi (The Eurographics Association, 2016)
    Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main ...
  • Computational Design of Iris Folding Patterns 

    Igarashi, Yuki; Igarashi, Takeo; Mitani, Jun (The Eurographics Association, 2016)
    Iris folding is a motif consisting of layered strips of paper, forming a spiral pattern behind an aperture, which can be used to make cards and gift tags. This paper describes an interactive computational tool to assist ...
  • Compressing Bidirectional Texture Functions via Tensor Train Decomposition 

    Ballester-Ripoll, Rafael; Pajarola, Renato (The Eurographics Association, 2016)
    Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture ...
  • Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

    Tokuyoshi, Yusuke (The Eurographics Association, 2016)
    This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
  • Optimized Route for Crowd Evacuation 

    Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu (The Eurographics Association, 2016)
    An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ...
  • Icon Set Selection via Human Computation 

    Laursen, Lasse Farnung; Koyama, Yuki; Chen, Hsiang-Ting; Garces, Elena; Gutierrez, Diego; Harper, Richard; Igarashi, Takeo (The Eurographics Association, 2016)
    Picking the best icons for a graphical user interface is difficult. We present a new method which, given several icon candidates representing functionality, selects a complete icon set optimized for comprehensibility and ...
  • PG 2016 Short Papers: Frontmatter 

    Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
  • Superpixels Generation of RGB-D Images Based on Geodesic Distance 

    Pan, Xiao; Zhou, Yuanfeng; Liu, Shuwei; Zhang, Caiming (The Eurographics Association, 2015)
    A novel algorithm for generating superpixels of RGB-D images is presented in this paper. A regular triangular mesh is constructed by the depth and a local geometric features sensitive initialization method is proposed for ...
  • A Voronoi based Labeling Approach to Curve Reconstruction and Medial Axis Approximation 

    Peethambaran, Jiju; Parakkat, Amal Dev; Muthuganapathy, Ramanathan (The Eurographics Association, 2015)
    In this paper, we present a Voronoi based algorithm for closed curve reconstruction and medial axis approximation from planar points. In principle, the algorithm estimates one of the poles (farthest Voronoi vertices of a ...

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