• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 1871

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    A Study Of Discretization Errors In Volume Rendering Integral Approximations 

    Etiene, Tiago; Kirby, Robert M.; Silva, Cláudio T. (The Eurographics Association, 2013)
    We present a study of the influence of different approximation schemes on the convergence rate of volume rendering integral (VRI) numerical approximations. We experimentally evaluate the impact of numerical integration ...
    Thumbnail

    Surface Flow from Visual Cues 

    Petit, Benjamin; Letouzey, Antoine; Boyer, Edmond; Franco, Jean-Sébastien (The Eurographics Association, 2011)
    In this paper we study the estimation of dense, instantaneous 3D motion fields over a non-rigidly moving surface observed by multi-camera systems. The motivation arises from multi-camera applications that require motion ...
    Thumbnail

    Stable Collision Response Method in Complex Interactions 

    Hernantes, J.; Diaz, I.; Alvarez, H.; Borro, D. (The Eurographics Association, 2006)
    Haptic technology is quite recent and therefore in many cases it is difficult to simulate real contacts or interactions with a high sensation of realism. Collision response methods that calculate the force-feedback tend ...
    Thumbnail

    Explicit Integrators Analysis for a Simulation Engine 

    García, Marcos; Espadero, José Miguel; Rodríguez, Angel (The Eurographics Association, 2006)
    One of the most significant elements when dealing with particle based object modeling in virtual reality applications is the integrator used to compute the state of the particles, because it grants the deformation stability ...
    Thumbnail

    Fast Dynamic Simulation of Multi-Body Systems Using Impulses 

    Bender, Jan; Schmitt, Alfred A. (The Eurographics Association, 2006)
    A dynamic simulation method for multi-body systems is presented in this paper. The special feature of this method is that it satisfies all given constraints by computing impulses. In each simulation step the joint states ...
    Thumbnail

    Simulating Prostate Surgical Procedures with a Discrete Soft Tissue Model 

    Marchal, Maud; Promayon, Emmanuel; Troccaz, Jocelyne (The Eurographics Association, 2006)
    Simulating surgical procedures is still a complex challenge. Either modeling methods or simulators have to take into account specific geometries and properties of the patient organs. In this paper, a new soft tissue modeling ...
    Thumbnail

    Amyloid Analyzer - A software assistant for qualitative and quantitative analysis of Florbetaben PET scans 

    Weiler, F.; Dicken, V.; Strehlow, J.; Geisler, B.; Scarpa, M.; Pessel, M.; Stephens, A.; Hahn, H. K. (The Eurographics Association, 2013)
    Amyloid imaging is currently on the verge of becoming a vital imaging biomarker for the diagnosis and progressmonitoring of Alzheimer's disease. It is a positron emission tomography (PET) imaging technique based on tracers ...
    Thumbnail

    Medial Surface-Based Real Time Simulation of Elastic Objects 

    Pfaff, Matthias; Wuethrich, Charles Albert (The Eurographics Association, 2007)
    This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without ...
    Thumbnail

    Real-Time Erosion Using Shallow Water Simulation 

    Benes, Bedrich (The Eurographics Association, 2007)
    We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
    Thumbnail

    Occlusion-Based Snow Accumulation Simulation 

    Foldes, David; Benes, Bedrich (The Eurographics Association, 2007)
    We present a fast technique for the simulation of accumulated snow. Our technique is based on two phenomena; local occlusion of small holes and ditches, and the global influence of a skylight. We use ambient occlusion to ...
    • 1
    • 2
    • 3
    • 4
    • . . .
    • 188

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorKeim, Daniel A. (22)Seidel, Hans-Peter (19)Ertl, Thomas (17)Magnor, Marcus (17)Hagen, Hans (16)Kohlhammer, Jörn (16)Miksch, Silvia (16)Schreck, Tobias (16)Linsen, Lars (14)Preim, Bernhard (14)... View MoreSubjectComputing methodologies (186)Human (160)centered computing (146)I.3.7 [Computer Graphics] (141)Three Dimensional Graphics and Realism (140)I.3.3 [Computer Graphics] (124)Picture/Image Generation (109)User Interfaces (84)I.3.5 [Computer Graphics] (83)Applications (75)... View MoreDate Issued2010 - 2020 (1628)2003 - 2009 (243)Has File(s)
    true (1871)

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA