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    Audio Resynthesis on the Dancefloor: A Music Structural Approach 

    Tauscher, Jan-Philipp; Wenger, Stephan; Magnor, Marcus (The Eurographics Association, 2013)
    We propose a method for synthesizing a novel soundtrack from an existing musical piece while preserving its structure and continuity from a music theoretical point of view. Existing approaches analyze a musical piece for ...
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    ZIPMAPS: Zoom-Into-Parts Texture Maps 

    Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
    In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...
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    Reconstructing Shape and Motion from Asynchronous Cameras 

    Klose, Felix; Lipski, Christian; Magnor, Marcus (The Eurographics Association, 2010)
    We present an algorithm for scene flow reconstruction from multi-view data. The main contribution is its ability to cope with asynchronously captured videos. Our holistic approach simultaneously estimates depth, orientation ...
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    The Minimal Bounding Volume Hierarchy 

    Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
    Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
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    Fine-Scale Editing of Continuous Volumes using Adaptive Surfaces 

    Ruhl, Kai; Wenger, Stephan; Franke, Dennis; Saretzki, Julius; Magnor, Marcus (The Eurographics Association, 2013)
    Many fields of science such as astronomy and astrophysics require the visualization and editing of smooth, continuous volume data. However, current high-level approaches to volume editing concentrate on segmentable volume ...
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    Measuring BRDFs of Immersed Materials 

    Berger, Kai; Reshetouski, Ilya; Magnor, Marcus; Ihrke, Ivo (The Eurographics Association, 2011)
    We investigate the effect of immersing real-world materials into media of different refractive indices. We show, that only some materials follow the Fresnel-governed behaviour. In reality, many materials exhibit unexpected ...
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    Monocular Pose Reconstruction for an Augmented Reality Clothing System 

    Rogge, Lorenz; Neumann, Thomas; Wacker, Markus; Magnor, Marcus (The Eurographics Association, 2011)
    In this paper, we present an approach for realizing an augmented reality system for try-on of apparel. The core component of our system is a quick human pose estimation algorithm based on a single camera view only. Due to ...
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    Object-aware Gradient-Domain Image Compositing 

    Eisemann, Martin; Kokemüller, Jan; Magnor, Marcus (The Eurographics Association, 2011)
    We describe an approach to suppress bleeding artifacts without altering the boundary location in gradient-domain compositing, a technique to create seamless composites. While gradient-domain compositing has become a stan- ...
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    Adaptive Grid Optical Tomography 

    Ihrke, Ivo; Magnor, Marcus (The Eurographics Association, 2005)
    Image-based modeling of semi-transparent, dynamic phenomena is a challenging task. We present an optical tomography method that uses an adaptive grid for the reconstruction of a three-dimensional density function from its ...
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    Adaptive Sampling for Geometry-aware Reconstruction Filters 

    Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2011)
    We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...
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    Magnor, Marcus (17)
    Eisemann, Martin (6)Bauszat, Pablo (3)Albuquerque, Georgia (2)Albuquerque, Georgia (2)Berger, Kai (2)Hell, Benjamin (2)Ihrke, Ivo (2)Klose, Felix (2)Magnor, Marcus (2)... View MoreSubjectI.4.6 [IMAGE PROCESSING AND COMPUTER VISION] (2)I.4.8 [Image Processing and Computer Vision] (2)Picture/Image Generation (2)Scene Analysis (2)Segmentation (2)Three Dimensional Graphics and Realism (2)and virtual realities (1)Application (1)Applications (1)Artificial (1)... View MoreDate Issued2010 - 2019 (18)2005 - 2009 (1)Has File(s)true (19)

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