VE: Eurographics Workshop on Virtual Environments - Short Papers

Eurographics DL Repository

VE: Eurographics Workshop on Virtual Environments - Short Papers

 

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  • Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
    We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ...
  • Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ...
  • Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark; Wigley, G. (The Eurographics Association, 2017)
    We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ...
  • Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
    We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...
  • Lim, Seong-Jae; Hwang, Bon-Woo; Yoon, Seung-Uk; Choi, Jin Sung; Park, Chang-Joon (The Eurographics Association, 2017)
    We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ...
  • Lim, Jeong Mook; Oh, Changmok; Jeong, Hyun-Tae (The Eurographics Association, 2017)
    Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ...
  • Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
    In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
  • Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ...
  • Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...
  • Matsumoto, Keigo; Muta, Masahumi; Cheng, Kelvin; Masuko, Soh (The Eurographics Association, 2017)
    Along with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always ...
  • Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
    The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
  • Stone, Daniel T.; Thomas, Bruce H. (The Eurographics Association, 2017)
    This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial ...
  • Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ...
  • Akiyama, Hayato; Aoyama, Kazuma; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2017)
    Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ...
  • Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
    In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
  • Matsumura, Haruka; Watanabe, Hironori; Chen, Tai Chih; Taketomi, Takafumi; Yoshitake, Yasuhide; Plopski, Alexandor; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...
  • Schmidt, S.; Steinicke, F. (The Eurographics Association, 2017)
    Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ...
  • Hart, Jonathon Derek; Lee, Gun A.; Smith, Ashleigh E.; Hull, Melissa; Haren, Matthew T.; Paquet, Catherine; Hill, Julie-Ann; Lomax, Zack; Ashworth, Travis; Smith, Ross T. (The Eurographics Association, 2017)
    This project investigates a novel method of engaging older adults in meaningful mealtime social interactions through the use of Mixed Reality technology. We propose a novel dining system that aims to facilitate interpersonal ...

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