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  • Narrowcasting for Stereoscopic Photospherical Cinemagraphy 

    Cohen, Michael; Iida, Takato; Sato, Rintaro (The Eurographics Association, 2019)
    We have developed an application which blurs the distinction between static and dynamic imagery in a stereoscopic omnidirectional browser. A ''cinemagraph'' is a living picture, interpolating between a still photo and a ...
  • Visual Presentation For Sports Skill Lerning in VR 

    Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
  • Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment 

    Matsuno, Shogo; Sato, Hironobu; Abe, Kiyohiko; Ohyama, Minoru (The Eurographics Association, 2019)
    In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ...
  • Augmented Dodgeball AR Viewer for Spectators 

    Azuma, Shota; Hertzog, Clara; Sakurai, Sho; Hirota, Koichi; Nojima, Takuya (The Eurographics Association, 2019)
    These last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area ...
  • VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

    Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
  • System for Body Motion Capture While Moving in Large Area 

    Yuasa, Yusuke; Tamura, Hideki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
    Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
  • Generation of Walking Sensation by Upper Limb Motion 

    Sueta, Gaku; Saka, Naoyuki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Sato, Makoto; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
  • Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency 

    Nashiki, Reon; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    Providing realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus ...
  • Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects 

    Miyoshi, Motoki; Punpongsanon, Parinya; Iwai, Daisuke; Sato, Kosuke (The Eurographics Association, 2019)
    Previous studies have attempted to manipulate the elastic properties of products from elements such as different materials and internal structures. In this paper, we investigate whether we can manipulate the softness ...
  • Airflow Presentation Method for Turning Motion Feedback in VR Environment 

    Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
  • Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

    Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
    We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
  • Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented 

    Mine, Daisuke; Ogawa, Nami; Narumi, Takuji; Yokosawa, Kazuhiko (The Eurographics Association, 2019)
    It is known that hand size and the interpupillary distance (IPD), as well as eye height from the ground, are some of the determinants of body size. We investigated the effect of simultaneous changes in hand size and IPD ...
  • Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting 

    Yamamoto, Kyosuke; Kitazaki, Michiteru (The Eurographics Association, 2019)
    We often gaze at each other when we communicate with others intimately. A previous study with static stimuli has revealed that perception of others' gaze is asymmetric only when the head is deviated; gazing face target is ...
  • Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation 

    Miki, Shohei; Itoh, Hirotaka; Funahashi, Kenji (The Eurographics Association, 2019)
    You usually want to know the traffic situation ahead while driving. For example, you probably want to see a situation at the head of a traffic jam. In this study, we propose a virtual remote view system in a traffic jam. ...
  • Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space 

    Tsukuda, Yoshio; Koeda, Masanao (The Eurographics Association, 2019)
    In a virtual reality (VR) space, the texture of cloth is perceived visually using the influence of three-dimensional computer graphics (3DCG) representing the cloth object surface material and movement. In recent years, ...
  • Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display 

    Yano, Kojiro (The Eurographics Association, 2019)
    Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ...
  • Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens 

    Strzebkowski, R.; Gehrmann, T.; Wulf, D. (The Eurographics Association, 2018)
    In this demo we will present two related AR/MR projects realized in cooperation with the German public broadcaster ZDF, which consist of an interactive mobile 3D Augmented Reality infotainment/game application as well as ...
  • Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery 

    Terashima, Akihiro; Morishima, Akinobu; Obama, Kazutaka; Sakai, Yoshiharu; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2018)
    In our learning system (OITORE Advance), high learning effect was confirmed by using teaching materials using porcine intestines. However, because the environment inside the abdominal cavity is different between pigs and ...
  • Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information 

    Takase, Yutaka; Nakano, Yukiko I.; Yasuda, Kiyoshi (The Eurographics Association, 2018)
    In recent decades, the increasing number of elderly people with dementia has become a major social problem. Under such circumstances, virtual agent systems aimed at helping with mental health care for the elderly have ...
  • Natural Interface and Overreaction for VR Entertainment 

    Kawamoto, T.; Horikoshi, T.; Liberati, N. (The Eurographics Association, 2018)
    With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience ...

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