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  • Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time 

    Momota, Koji; Uranishi, Yuki; Kiyokawa, Kiyoshi; Orlosky, Jason; Ratsamee, Photchara; Kobayashi, Masato (The Eurographics Association, 2023)
    This research introduces virtual zoomorphic accessories, inspired by the animation principle of ''follow-through and overlapping action,'' to enhance pedestrian comprehension of vehicle speed. We employed dynamic rabbit ...
  • Mitigation of Fear Triggers for Image Viewing in Virtual Reality 

    Hetterich, Amelie; Mammen, Sebastian von; Pohl, Daniel (The Eurographics Association, 2023)
    Modern VR image viewers combine immersive photos with audio, special effects and haptics to provide a highly immersive experience. However, users with specific phobias may encounter discomfort while browsing through random ...
  • Development of Attention Overload Virtual Reality Training System to Extend Effective Attention Resources 

    Suzuki, Kouta; Iwasaki, Yukiko; Nishida, Nonoka; Tsuji, Ayumu; Kato, Fumihiro; Iwata, Hiroyasu (The Eurographics Association, 2023)
    In recent years, various proposals have been made for body extensions, such as the [third arm] and other extended limbs. These extended limbs overcome physical limitations in multitasking, but they place a heavy burden on ...
  • Proposal and Development of a System to Help Students Improve Self-Compassion 

    Koizumi, Masashi; Ohsuga, Mieko (The Eurographics Association, 2023)
    The number of students with mental disorders is increasing in universities. The Mindful Self Compassion (MSC) training program has been introduced and shown some efficacy. However, there are not a few people especially in ...
  • Landmark Recognition using Deep Learning in a Virtual Space 

    Mukai, Nobuhiko; Uematsu, Takashi; Chang, Youngha (The Eurographics Association, 2023)
    It is a very important issue to simulate human behavior in a virtual space for emergency evacuation in the real world. Humans take actions using their own eyes and memory. Then, the identification of the scene that virtual ...
  • Parallax-based Glyph Composition Technique with Colour-Blending Glyphs 

    Hu, Sathaporn; Reilly, Derek (The Eurographics Association, 2023)
    Stacked is a glyph composition technique which relies on the parallax effect achieved through AR: multiple glyphs float on top of each other. Although the individual glyphs are spatially separated, changing viewing angles ...
  • A GPU Ray Tracing Implementation for Triangular Grid Primitives 

    Buelow, Max von; Kuijper, Arjan; Fellner, Dieter W. (The Eurographics Association, 2023)
    Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential ...
  • Interactive X-Ray Vision Mediated Reality 

    Jalan, Priyansh; Dingliana, John (The Eurographics Association, 2023)
    In this poster, we explore a novel approach to improve the spatial perception of embedded virtual objects in a mixed reality environment by manipulating the material appearance of real objects. Addressing the challenge of ...
  • TangibleMRCreate: Intuitive Authoring of Mixed Reality Content 

    Li, Xuyu; Dingliana, John (The Eurographics Association, 2023)
    In this poster, we present work-in-progress exploring the intuitive authoring of Mixed Reality (MR) content using physical object manipulation, tangible 3D user interfaces, and the creation of MR within MR itself. To assess ...
  • Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo) 

    Thuilier, Eléa; Carey, John J.; Dingliana, John; Dempsey, Mary; Whelan, Bryan; Biggins, Shane; Brennan, Attracta (The Eurographics Association, 2023)
    In Ireland, osteoporosis is one of the greatest societal and economic health challenges, affecting between 300,000 and 500,000 people [CJ23]. A 2019 European report noted that Ireland has one of the highest rates of fracture ...
  • Improvement of VR Science Teaching Materials That Visualize Invisible Elements and Evaluation as a Self-study use 

    Fujiwara, Miraku; Terata, Yuki; Saruta, Kazuki; Chen, Guoyue (The Eurographics Association, 2023)
    Teaching materials using virtual reality (VR) technology are expected to further improve learners' understanding. However, it is assumed that the instructor's engineering knowledge may be insufficient to introduce these ...
  • Subtractive Mixing of Odor Components from Olfactory White to Generate Various Odors from a Limited Number of Components 

    Matsukura, Haruka; Suzuki, Norihiro; Chida, Ryusuke; Takahashi, Shu; Uzawa, Yuki; Ishida, Hiroshi (The Eurographics Association, 2023)
    Here we propose a new approach for reproducing a variety of odors using an olfactory display. Replicating odors in virtual reality has been a formidable challenge because odors are generally complex mixtures of abundant ...
  • Study of Alleviating the Symptoms of VR Sickness by Cooling Skin Surface 

    Kawamura, Taiki; Sakata, Nobuchika (The Eurographics Association, 2023)
    VR sickness with symptoms like motion sickness such as carsick may occur when using VR. The occurrence of VR sickness varies from person to person, and the intensity and symptoms of sickness vary. However, in case of the ...
  • Design of Body Transformation Experience 

    Murakami, Taichi; Kitazaki, Michiteru (The Eurographics Association, 2023)
    Humans can feel an illusory body ownership towards bodies that are different from the real one. It has been well studied how the virtual embodiment can be realized and what can be embodied. However, it is not clear how we ...
  • Influence of Pseudo-haptic Weight on Product Rarity Valuation 

    Okura, Naoya; Oyanagi, Akemi; Narumi, Takuji; Kuzuoka, Hideaki; Amemiya, Tomohiro (The Eurographics Association, 2023)
    There has been an increasing number of online shopping services that employ VR technologies so that they give customers more realistic experiences and amplify purchase intention. Meanwhile, it is known that the actual ...
  • Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation 

    Tanaka, So; Narumi, Takuji; Amemiya, Tomohiro; Kuzuoka, Hideaki; Aoyama, Kazuma (The Eurographics Association, 2023)
    Galvanic taste stimulation (GTS) alters taste intensity by applying a weak electric current around the oral cavity. Previous studies on GTS have captured the overall trend of taste changes in the oral cavity produced by ...
  • VRMeta-REG Tool to Support Student's Collaboration in Social VR 

    Pflieger, Laura C. J.; Hartmann, Christian; Bannert, Maria (The Eurographics Association, 2023)
    This study delves into the potential benefits of immersive virtual realities (VR) in augmenting collaborative learning processes. Social VR allows students to work collaboratively on tasks with extended interaction ...
  • A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging 

    Miyakawa, Takuya; Bland, Jeffrey Keith Spaneas; Yoshikawa, Gaku; Ma, Yuan (The Eurographics Association, 2023)
    The employment of virtual reality (VR) technology in home staging (i.e., showcasing layout and interior design to influence potential homebuyers' purchases) has noticeable limitations. First, developing VR models by game ...
  • Beyond What is Visible: Enhancing Air Quality Awareness through Immersive Virtual Reality Visualizations 

    Marques, Bernardo; Oliveira, Daniel; Leitão, João; Martins, Nuno Cid; Rafael, Sandra; Dias, Paulo; Santos, Beatriz Sousa (The Eurographics Association, 2023)
    The levels of air quality found in some cities are a growing concern for environmental, healthcare, and government organizations worldwide due to the rise of environmental pollution. Thus, novel solutions for raising ...
  • Study of Pseudoresistance during Water Walking in Augmented Reality 

    Han, Xu; Sakaguchi, Saki; Shibasaki, Mina; Nakayasu, Akira; Baba, Tetsuaki; Kushiyama, Kumiko (The Eurographics Association, 2023)
    Lack of exercise affects health and the quality of life. Walking is a suitable remedy for sedentary lifestyles. Therefore, in this study, we developed a walking exercise system that employs augmented reality technology and ...

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