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Recent Submissions

  • Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand 

    Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
    We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ...
  • Comparative Evaluation of Sensor Devices for Micro-Gestures 

    Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ...
  • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

    Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • An AR Network Cabling Tutoring System for Wiring a Rack 

    Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark; Wigley, G. (The Eurographics Association, 2017)
    We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ...
  • A Pilot Study of Altering Depth Perception with Projection-Based Illusions 

    Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
    We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...
  • 3D Model Deformation in VR Using CUBE 

    Lim, Seong-Jae; Hwang, Bon-Woo; Yoon, Seung-Uk; Choi, Jin Sung; Park, Chang-Joon (The Eurographics Association, 2017)
    We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ...
  • Tactile Representation of Image in a Plane Actuator 

    Lim, Jeong Mook; Oh, Changmok; Jeong, Hyun-Tae (The Eurographics Association, 2017)
    Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ...
  • Tablet Fish Tank Virtual Reality: a Usability Study 

    Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
    In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
  • Comparative Evaluation of Sensor Devices for Micro-Gestures 

    Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ...
  • 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System 

    Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...
  • Selecting Moving Targets in AR using Head Orientation 

    Matsumoto, Keigo; Muta, Masahumi; Cheng, Kelvin; Masuko, Soh (The Eurographics Association, 2017)
    Along with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always ...
  • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

    Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
    We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
  • A Haptic Augmented Virtuality System for Immersive VR Plant Training 

    Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
    The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
  • Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality 

    Stone, Daniel T.; Thomas, Bruce H. (The Eurographics Association, 2017)
    This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial ...
  • An Adaptive AR Tutor For Cabling a Network Topology 

    Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
    We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ...
  • Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle 

    Akiyama, Hayato; Aoyama, Kazuma; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2017)
    Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ...
  • Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications 

    Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
    In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
  • Can Face Swapping Technology Facilitate Mental Imagery Training? 

    Matsumura, Haruka; Watanabe, Hironori; Chen, Tai Chih; Taketomi, Takafumi; Yoshitake, Yasuhide; Plopski, Alexandor; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
    In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...
  • A Projection-Based Augmented Reality Setup for Blended Museum Experiences 

    Schmidt, S.; Steinicke, F. (The Eurographics Association, 2017)
    Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ...
  • Social Dining Experience using Mixed Reality for Older Adults 

    Hart, Jonathon Derek; Lee, Gun A.; Smith, Ashleigh E.; Hull, Melissa; Haren, Matthew T.; Paquet, Catherine; Hill, Julie-Ann; Lomax, Zack; Ashworth, Travis; Smith, Ross T. (The Eurographics Association, 2017)
    This project investigates a novel method of engaging older adults in meaningful mealtime social interactions through the use of Mixed Reality technology. We propose a novel dining system that aims to facilitate interpersonal ...

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