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  • Mingle with an Amoeba 

    Nakabayashi, Yuki; Arai, Tastuki; Ozaki, Miruku; Kawamura, Koki; Tsuboji, Koki; Nakagawa, Maho; Nitta, Yasuhiro; Haba, Ryotaro; Hamano, Sho; Matsutani, Yuki; Mashiyama, Yuki; Sugimoto, Maki (The Eurographics Association, 2022)
    Amoebas are microorganisms ranging in length from 25 to 400µm and are not large enough for humans to touch. Also, since they are not visible in everyday life, it isn't easy to get involved with amoebas. In this project, ...
  • Investigating Perception of Multiple Virtual Hands using Startle Response 

    Mashiyama, Yuki; Fukuoka, Masaaki; Teo, Theophilus; Kondo, Ryota; Sugimoto, Maki (The Eurographics Association, 2022)
    Studies have been conducted to examine the human body perception of a whole body when having multiple bodies. In this paper, we investigate how does the sense of body ownership and the sense of agency change when a user ...
  • AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp 

    Ito, Shunta; Nakanishi, Yasuto (The Eurographics Association, 2022)
    We introduce a novel virtual reality (VR) ride system consisting of a head-mounted display (HMD), an electric wheelchair and an electric wheeled ramp as an amusement park attraction. The electric wheeled ramp which is a ...
  • Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback 

    Okuya, Tetsuro; Tai, Amane; Nakanishi, Yasuto (The Eurographics Association, 2022)
    We proposed a VR game named ''Boomshin'' using an encountered-type haptic display and investigated the effects of switching the presence of haptic feedback for objects in the VR space over time. We named objects with and ...
  • Hybrid Robot with Physical and AR Body Presentation 

    Kawaguchi, Ikkaku; Ichikawa, Ayumi; Ihara, Keiichi; Ishibashi, Ryo; Tanokashira, Aoto (The Eurographics Association, 2022)
    The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...
  • Demo of Odor Reproduction Using 20-component Olfactory Display 

    Hayashi, Hiroto; Prasetyawan, Dani; Iseki, Masaaki; Nakamoto, Takamichi (The Eurographics Association, 2022)
    An olfactory display is a device that presents an odor to a person. In this research, odor components, which can reproduce odor by mixing them at specified ratio, were used. By using odor components, the authors developed ...
  • Experiencing High-Speed Slash Action in Virtual Reality Environment 

    Yamamoto, Toranosuke; Fukuchi, Kentaro (The Eurographics Association, 2022)
    When a user uses a hand controller to swing a virtual sword in a virtual space, the sword movement seems slow if the its trajectory reflects the input directly. We hypothesize that this is because we are accustomed to ...
  • Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space 

    Ichikawa, Ayumi; Ihara, Keiichi; Tanokashira, Aoto; Kawaguchi, Ikkaku (The Eurographics Association, 2022)
    In social VR, users can communicate with others by expressing their own appearance by customizing an avatar. Several studies have shown that the appearance of the avatars that users use in social VR affects their ...
  • Moving Interaction by Controlling Yourself in Virtual Space 

    Mitsubori, Nichika; Hagiwara, Takayoshi; Wakisaka, Sohei; Minamizawa, Kouta (The Eurographics Association, 2022)
    In this demonstration, we propose a method of movement in virtual space. The user becomes a ball that can roll through the virtual space and is operated from a first-person perspective. There are several objects in virtual ...
  • Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles 

    Ebihara, Kohta; Matsuoka, Johei; Hattori, Kiyohiko (The Eurographics Association, 2022)
    In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
  • Rendering Glinty Granular Materials in Virtual Reality 

    Kajs, Nynne; Gjøl, Mikkel; Gath, Jakob; Philippi, Henrik; Frisvad, Jeppe Revall; Bærentzen, Jakob Andreas (The Eurographics Association, 2022)
    Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford ...
  • Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy 

    Fukuoka, Miyu; Ando, Shohei; Koizumi, Naoya (The Eurographics Association, 2022)
    We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling ...
  • Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments 

    Onai, Saya; Cohen, Nathan; Nakamoto, Takamichi (The Eurographics Association, 2022)
    Olfaction is a key human sense, but olfactory human interface technologies are not yet so common compared to visual and auditory devices. Recently, the utilization of olfactory stimuli in digital contexts has been attracting ...
  • Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation 

    Katsumata, Yasunobu; Ishimoto, Hiroki; Inoue, Yasuyuki; Kitazaki, Michiteru (The Eurographics Association, 2022)
    We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ...
  • Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion 

    Komori, Takumi; Ishimoto, Hiroki; Ganesh, Gowrishankar; Sugimoto, Maki; Inami, Masahiko; Kitazaki, Michiteru (The Eurographics Association, 2022)
    It is known that the illusion of body ownership, like as the rubber hand illusion, affects the proprioceptive sense of body position. In the present study, we investigated whether eye movements and pupil responses to the ...
  • Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space 

    Ide, Kota; Horie, Ryota (The Eurographics Association, 2022)
    In virtual live concerts that can be attended remotely, there is a problem of a weak sense of unity due to a lack of shared reactions among the participants. We have attempted to solve this problem by focusing on the sharing ...
  • PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control 

    ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
    Games generally require a certain level of skill to control the avatar. However, this can also potentially lead to frustration since there is no way for a game to truly adapt to the player's skill during gameplay. We propose ...
  • HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation 

    Fei, Wong Keh; Zhou, Lu; ZiYue, Wang; Minamizawa, Kouta; Pai, Yun Suen (The Eurographics Association, 2022)
    Research on providing teleoperation to remote users for learning, training, or even as an assistive function has been well explored. Yet, most approaches are unable to provide full directional cues to the user. This includes ...
  • Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag 

    Horii, Moeki; Yamazaki, Azusa; Kuratomo, Noko; Zempo, Keiichi (The Eurographics Association, 2022)
    Interaction opportunities in virtual environments (VE), such as stores and events using virtual reality (VR), are increasing, and advertisements for brand recognition may be introduced to VE in the future. The objective ...
  • asmVR: Light Triggers in Virtual Reality to Induce ASMR 

    Peng, Danyang; Pai, Yunsuen; Minamizawa, Kouta (The Eurographics Association, 2022)
    Autonomous sensory meridian response (ASMR) is a tingling sensation that can be aroused by visual, sound, touch and emotional triggers, and can produce feelings of relaxation and euphoria. Light trigger is a new kind of ...

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