Eurographics Digital Library

This is the DSpace 7 platform of the Eurographics Digital Library.
  • The contents of the Eurographics Digital Library Archive are freely accessible. Only access to the full-text documents of the journal Computer Graphics Forum (joint property of Wiley and Eurographics) is restricted to Eurographics members, people from institutions who have an Institutional Membership at Eurographics, or users of the TIB Hannover. On the item pages you will find so-called purchase links to the TIB Hannover.
  • As a Eurographics member, you can log in with your email address and password from https://services.eg.org. If you are part of an institutional member and you are on a computer with a Eurographics registered IP domain, you can proceed immediately.
  • From 2022, all new releases published by Eurographics will be licensed under Creative Commons. Publishing with Eurographics is Plan-S compliant. Please visit Eurographics Licensing and Open Access Policy for more details.
 

Recent Submissions

Item
Introduction to Optimization Time Integration for Solids and Fluids
(The Eurographics Association, 2026) Zhang, Jiayi (Eris); Li, Minchen
Second-order optimization methods, such as Newton’s Method, are critical not only in geometry processing for applications like shape deformation and mesh parameterization but also in the robust and accurate simulation of solid and fluid dynamics. In the first part of this course, we will provide a high-level overview of optimization time integration methods, starting from a geometric perspective focused on distortion minimization. Participants will learn how to extend distortion minimization methods to an elastodynamic simulation framework and will explore methods for simulating a variety of materials and phenomena, including cloth, hair, stiff objects, contacts, and fluids. The session also links to a comprehensive online book and a set of illustrative Python examples for the elastodynamic contact part to enhance understanding. In the second part of the course, we will show how various recent advancements in elastodynamic simulation are rooted in such a shared framework. This framework readily supports extensions like subspace methods for fast simulations, enhancements to rig-based animations with physical secondary motion, and the integration of multilevel methods for rapid previews and enhanced user interactivity, among many other applications. By the end of this course, attendees will gain a deeper insight into the close connection between geometry processing and physics-based simulation.
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EUROGRAPHICS 2026: Tutorials Frontmatter
(The Eurographics Association, 2026) Chaine, Raphaëlle; Vaxman, Amir; Chaine, Raphaëlle; Vaxman, Amir
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Effective User Studies in Computer Graphics: From Pixels to Perception
(The Eurographics Association, 2026) Martin, Daniel; Weier, Martin; Didyk, Piotr; Flores-Vargas, Mauricio; Kruijff, Ernst; McDonnell, Rachel; Malpica, Sandra
User studies are essential in computer graphics and extended reality (XR), providing measurable insights into how humans perceive, interpret, and respond to visual and auditory information. When designed and executed effectively, user experiments enable researchers to validate new algorithms and interaction techniques, guide system optimization, and ensure that results align with real perceptual needs. Their role spans the entire research pipeline, from early ideation and prototyping to ecological evaluation and deployment. As graphical systems increasingly rely on perceptual constraints and multimodal cues, understanding the limits and mecha-nisms of human perception becomes crucial. This is especially true in immersive environments, where visual quality, motion, spatial hearing, and the representation of virtual humans must all be considered to preserve comfort, realism, and performance. Systematic evaluation helps determine not only what users see, hear, or feel, but what becomes imperceptible, unnoticeable, or even attention-guiding. In this tutorial, we will first introduce key principles of experimental design for user studies in computer graphics, covering methodological choices, participant management, ethics, statistical considerations, and guidelines for reporting. We will then explore how perception research directly informs cutting-edge graphics techniques across a range of sensory dimensions and XR scenarios. Talks will delve into exploiting peripheral vision for foveated rendering and attention redirection, perceptual constraints for efficient image synthesis, the role of spatial audio for immersion and interaction, the impact of virtual human appearance and embodiment, and the unique challenges of studying perception in real-world augmented reality settings. Together, these perspectives provide attendees with a practical and perceptually grounded foundation to design, analyze, and ap-ply user studies that advance both the science and technology of visual computing. (see https://www.acm.org/publications/class-2012)
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Convex Optimization in Computer Graphics
(The Eurographics Association, 2026) Mattos Da Silva, Leticia
A number of tasks in computer graphics can be conceived as critical point conditions for an optimization problem. These optimization problems, however, often involve nonlinear or nonconvex formulations that cannot be solved easily with standard tools. In this course, we will go over how convex relaxation techniques can make solving these optimization problems more efficient. In particular, we will explore how convex optimization is used to solve for shape matching, contour models, geodesic distances, PDEs, and optimal transport tasks in computer graphics. We will also cover modern convex optimization software tools. The goal of the course is to equip students with a beginner’s toolkit to apply convex optimization strategies to problems that they might encounter in their own research. All course materials will be available at https://convex-optimization-graphics.github.io/.
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A Hands-On Introduction to Discrete Differential Operators on Polygon Meshes
(The Eurographics Association, 2026) Wagner, Sven Dominik; Bunge, Astrid; Botsch, Mario
Many applications in geometry processing involve the solution of partial differential equations on discrete surface meshes, with the Laplacian undoubtedly being the most ubiquitous operator in this context. Having discrete operators for gradient, divergence, and Laplacian at hand allows to solve many interesting geometry processing problems. Unfortunately, many approaches or implementations require the mesh to be a well-behaved triangle mesh with good-quality elements, and severely degrade or completely fail if these conditions are not met. In this tutorial, we will present how to discretize (and implement) gradient, divergence, and Laplacian operators in a simple, flexible, and robust manner. The presented discrete differential operators can be applied to triangle meshes, quad meshes, or general polygon meshes, they work robustly even for low-quality or degenerate elements, and as such, they allow to generalize many geometry processing algorithms to a much wider range of mesh inputs. We also provide interactive HTML-based course notes at https://graphics.rocks/eg26DDG.