Recent Submissions

  • AvatarizeMe: A Fast Software Tool for Transforming Selfies into Animatable Lifelike Avatars Using Machine Learning 

    Manfredi, Gilda; Capece, Nicola; Erra, Ugo (The Eurographics Association, 2023)
    Creating realistic avatars that faithfully replicate facial features from single-input images is a challenging task in computer graphics, virtual communication, and interactive entertainment. These avatars have the potential ...
  • A Gaze Detection System for Neuropsychiatric Disorders Remote Diagnosis Support 

    Cangelosi, Antonio; Antola, Gabriele; Iacono, Alberto Lo; Santamaria, Alfonso; Clerico, Marinella; Al-Thani, Dena; Agus, Marco; Calì, Corrado (The Eurographics Association, 2023)
    Accurate and early diagnosis of neuropsychiatric disorders, such as Autism Spectrum Disorders (ASD) is a significant challenge in clinical practice. This study explores the use of real-time gaze tracking as a tool for ...
  • A Foveated Framework to Accelerate Real-time Path Tracing 

    Mohanto, Bipul; Kluge, Sven; Staadt, Oliver (The Eurographics Association, 2023)
    We developed a framework to accelerate real-time path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing framework integrates fixations and selectively ...
  • An Approach to the Decomposition of Solids with Voids via Morse Theory 

    Pareja-Corcho, Juan; Montoya-Zapata, Diego; Moreno, Aitor; Cadavid, Carlos; Posada, Jorge; Arenas-Tobon, Ketzare; Ruiz-Salguero, Oscar (The Eurographics Association, 2023)
    The decomposition of solids is a problem of interest in areas of engineering such as feature recognition or manufacturing planning. The problem can be stated as finding a set of smaller and simpler pieces that glued together ...
  • User-assisted Sphere-mesh Construction 

    Paolillo, Davide; Taroni, Andrea; Tarini, Marco (The Eurographics Association, 2023)
    In this study, we investigate the semi-automated generation of sphere-meshes as high-quality approximations for given threedimensional shapes, originally represented as common triangular meshes. A sphere-mesh is a class ...
  • Leveraging Moving Parameterization and Adaptive THB-Splines for CAD Surface Reconstruction of Aircraft Engine Components 

    Giannelli, Carlotta; Imperatore, Sofia; Mantzaflaris, Angelos; Mokriš, Dominik (The Eurographics Association, 2023)
    Reconstruction of highly accurate CAD models from point clouds is both paramount and challenging in industries such as aviation. Due to the acquisition process, this kind of data can be scattered and affected by noise, yet ...
  • A Scale-space Approach to the Morphological Simplification of Scalar Fields 

    Rocca, Luigi; Puppo, Enrico (The Eurographics Association, 2023)
    We present a multi-scale morphological model of scalar fields based on the analysis of the spatial frequencies of the underlying function. Morphological models partition the domain of a function into homogeneous regions. ...
  • A Sparse Mesh Sampling Scheme for Graph-based Relief Pattern Classification 

    Paolini, Gabriele; Guiducci, Niccolò; Tortorici, Claudio; Berretti, Stefano (The Eurographics Association, 2023)
    In the context of geometric deep learning, the classification of relief patterns involves recognizing the surface characteristics of a 3D object, regardless of its global shape. State-of-the-art methods leverage powerful ...
  • JPEG Line-drawing Restoration With Masks 

    Zhu, Yan; Yamaguchi, Yasushi (The Eurographics Association, 2023)
    Learning-based JPEG restoration methods usually lack consideration on the visual content of images. Even though these methods achieve satisfying results on photos, the direct application of them on line drawings, which ...
  • Computational Design of Fabricable Geometric Patterns 

    Scandurra, Elena; Laccone, Francesco; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo; Giorgi, Daniela (The Eurographics Association, 2023)
    This paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle ...
  • Semantic Segmentation of High-resolution Point Clouds Representing Urban Contexts 

    Romanengo, Chiara; Cabiddu, Daniela; Pittaluga, Simone; Mortara, Michela (The Eurographics Association, 2023)
    Point clouds are becoming an increasingly common digital representation of real-world objects, and they are particularly efficient when dealing with large-scale objects and/or when extremely high-resolution is required. ...
  • Spectral-based Segmentation for Functional Shape-matching 

    Mancinelli, Claudio; Melzi, Simone (The Eurographics Association, 2023)
    In Computer Graphics and Computer Vision, shape co-segmentation and shape-matching are fundamental tasks with diverse applications, from statistical shape analysis to human-robot interaction. These problems respectively ...
  • GPU-Accelerating Hierarchical Descriptors for Point Set Registration 

    Dutta, Somnath; Russig, Benjamin; Gumhold, Stefan (The Eurographics Association, 2023)
    We present a GPU-accelerated global registration method for registering partial shapes, a common and often performancecritical task in many robotics, vision, and graphics applications. Global registration based on descriptor ...
  • VarIS: Variable Illumination Sphere for Facial Capture, Model Scanning, and Spatially Varying Appearance Acquisition 

    Baron, Jessica; Li, Xiang; Joshi, Parisha; Itty, Nathaniel; Greene, Sarah; Dhillon, Daljit Singh J.; Patterson, Eric (The Eurographics Association, 2023)
    We introduce VarIS, our Variable Illumination Sphere – a multi-purpose system for acquiring and processing real-world geometric and appearance data for computer-graphics research and production. Its key applications among ...
  • Adjoint Bijective ZoomOut: Efficient Upsampling for Learned Linearly-invariant Embedding 

    Viganò, Giulio; Melzi, Simone (The Eurographics Association, 2023)
    In this paper, we present a novel method for refining correspondences between 3D point clouds. Our method is compatible with the functional map framework, so it relies on the spectral representation of the correspondence. ...
  • Mixed Reality for Orthopedic Elbow Surgery Training and Operating Room Applications: A Preliminary Analysis 

    Cangelosi, Antonio; Riberi, Giacomo; Salvi, Massimo; Molinari, Filippo; Titolo, Paolo; Agus, Marco; Calì, Corrado (The Eurographics Association, 2023)
    The use of Mixed Reality in medicine is widely documented to be a candidate to revolutionize surgical interventions. In this paper we present a system to simulate k-wire placement, that is a common orthopedic procedure ...
  • Remote and Deviceless Manipulation of Virtual Objects in Mixed Reality 

    Caputo, Ariel; Bartolomioli, Riccardo; Giachetti, Andrea (The Eurographics Association, 2023)
    Deviceless manipulation of virtual objects in mixed reality (MR) environments is technically achievable with the current generation of Head-Mounted Displays (HMDs), as they track finger movements and allow you to use ...
  • Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference: Frontmatter 

    Banterle, Francesco; Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Lupinetti, Katia; Manfredi, Gilda (The Eurographics Association, 2023)
  • Automatic Balance Assessment Using Smartphone and AI 

    Sganga, Magalí; Rozmiarek, Patrycja; Ravera, Emiliano; Akanyeti, Otar; Povina, Federico Villagra (The Eurographics Association, 2023)
    Postural control assessment is essential for understanding human biomechanics in both static and dynamic situations. The relationship between the center of mass (CoM), center of pressure (CoP), and the base of support (BoS) ...
  • Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms 

    Lindfield, Nicholas; Carey, Remington; Hulusic, Vedad; Milne, Darran; Tang, Wen (The Eurographics Association, 2023)
    Computer-generated holography (CGH) is a method for replicating scenes that incorporates depth, making them potentially much more realistic than traditional displays. Because CGH uses diffractive optics to generate scenes, ...

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