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Recent Submissions

  • High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing 

    Zellmann, Stefan; Aumüller, Martin; Marshak, Nathan; Wald, Ingo (The Eurographics Association, 2020)
    Glyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when ...
  • Alternative Parameters for On-The-Fly Simplification of MergeTrees 

    Werner, Kilian; Garth, Christoph (The Eurographics Association, 2020)
    Topological simplification of merge trees requires a user specified persistence threshold. As this threshold is based on prior domain knowledge and has an unpredictable relation to output size, its use faces challenges in ...
  • Approaches for In Situ Computation of Moments in a Data-Parallel Environment 

    Tsai, Karen C.; Bujack, Roxana; Geveci, Berk; Ayachit, Utkarsh; Ahrens, James (The Eurographics Association, 2020)
    Feature-driven in situ data reduction can overcome the I/O bottleneck that large simulations face in modern supercomputer architectures in a semantically meaningful way. In this work, we make use of pattern detection as a ...
  • Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization 

    Loring, Burlen; Wolf, Mathew; Kress, James; Shudler, Sergei; Gu, Junmin; Rizzi, Silvio; Logan, Jeremy; Ferrier, Nicola; Bethel, E. Wes (The Eurographics Association, 2020)
    In an in transit setting, a parallel data producer, such as a numerical simulation, runs on one set of ranks M, while a data consumer, such as a parallel visualization application, runs on a different set of ranks N: One ...
  • Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction 

    Gribble, Christiaan Paul (The Eurographics Association, 2020)
    Iterative reconstruction techniques in X-ray computed tomography converge to a result by successively refining increasingly accurate estimates. Compared to alternative approaches, iterative reconstruction imposes significant ...
  • Moment-Based Opacity Optimization 

    Zeidan, Mahmoud; Rapp, Tobias; Peters, Christoph; Dachsbacher, Carsten (The Eurographics Association, 2020)
    Geometric structures such as points, lines, and surfaces play a vital role in scientific visualization. However, these visualizations frequently suffer from visual clutter that hinders the inspection of important features ...
  • Fast Multi-View Rendering for Real-Time Applications 

    Unterguggenberger, Johannes; Kerbl, Bernhard; Steinberger, Markus; Schmalstieg, Dieter; Wimmer, Michael (The Eurographics Association, 2020)
    Efficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance ...
  • Finding Efficient Spatial Distributions for Massively Instanced 3-d Models 

    Zellmann, Stefan; Morrical, Nate; Wald, Ingo; Pascucci, Valerio (The Eurographics Association, 2020)
    Instancing is commonly used to reduce the memory footprint of massive 3-d models. Nevertheless, large production assets often do not fit into the memory allocated to a single rendering node or into the video memory of a ...
  • PGV 2020: Frontmatter 

    Frey, Steffen; Huang, Jian; Sadlo, Filip (The Eurographics Association, 2020)
  • Joint Attention for Automated Video Editing 

    Wu, Hui-Yin; Santarra, Trevor; Leece, Michael; Vargas, Rolando; Jhala, Arnav (The Eurographics Association, 2020)
    Joint attention refers to the shared focal points of attention for occupants in a space. In this work, we introduce a computational definition of joint attention for the automated editing of meetings in multi-camera ...
  • GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings 

    Moorthy, K. L. Bhanu; Kumar, Moneish; Subramanian, Ramanathan; Gandhi, Vineet (The Eurographics Association, 2020)
    We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
  • Exploring the Impact of 360º Movie Cuts in Users' Attention 

    Marañes, Carlos; Gutierrez, Diego; Serrano, Ana (The Eurographics Association, 2020)
    Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...
  • How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events 

    Radut, Miruna; Evans, Michael; To, Kristie; Nooney, Tamsin; Phillipson, Graeme (The Eurographics Association, 2020)
    This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
  • CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems 

    Achary, Sudheer; Moorthy, K. L. Bhanu; Javed, Ashar; Shravan, Nikitha; Gandhi, Vineet; Namboodiri, Anoop M. (The Eurographics Association, 2020)
    Autonomous camera systems are often subjected to an optimization operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail ...
  • User-Adaptive Rotational Snap-Cutting for Streamed 360º Videos 

    Rondón, Miguel Fabian Romero; Sassatelli, Lucile; Pardo, Ramon Aparicio; Precioso, Frédéric (The Eurographics Association, 2020)
    Designing editing cuts for cinematic Virtual Reality (VR) has been under active investigation. Recently, the connection has been made between cuts in VR and adaptive streaming logics for 360º videos, with the introduction ...
  • Designing an Adpative Assisting Interface for Learning Virtual Filmmaking 

    Wu, Qiu-Jie; Kuo, Chih-Hsuan; Wu, Hui-Yin; Li, Tsai-Yen (The Eurographics Association, 2020)
    In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
  • WICED 2020: Frontmatter 

    Christie, Marc; Wu, Hui-Yin; Li, Tsai-Yen; Gandhi, Vineet (The Eurographics Association, 2020)
  • Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau 

    Samaroudi, Myrsini; Echavarria, Karina Rodriguez (The Eurographics Association, 2019)
    Digitally fabricated artefacts or 3D replicas have the potential to enrich the interpretation of cultural assets by enhancing visitors' engagement with collections. However, it is still not well understood how replicas ...
  • Approximate Reconstruction of 3D Scenes From Bas-Reliefs 

    Casati, Pierre; Ronfard, Rémi; Hahmann, Stefanie (The Eurographics Association, 2019)
    For thousands of years, bas-reliefs have been used to depict scenes of everyday life, mythology and historic events. Yet, the precise geometry of those scenes remains difficult to interpret and reconstruct. Over the past ...
  • Preserving Ceramic Industrial Heritage Through Digital Technologies 

    Echavarria, Karina Rodriguez; Weyrich, Tim; Brownsword, Neil (The Eurographics Association, 2019)
    World-renowned for its perfection of Bone China and underglaze blue printing techniques, the historic Spode Works in Stokeon- Trent was one of the few ceramic factories in Britain to have operated continuously on its ...

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