Collections in this community

  • VMV10

    ISBN 978-3-905673-79-1
  • VMV11

    ISBN 978-3-905673-85-2
  • VMV12

    ISBN 978-3-905673-95-1
  • VMV13

    ISBN 978-3-905674-51-4
  • VMV14

    ISBN 978-3-905674-74-3
  • VMV15

    ISBN 978-3-905674-95-8
  • VMV16

    ISBN 978-3-03868-025-3
  • VMV17

    ISBN 978-3-03868-049-9

Recent Submissions

  • A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency 

    Heppner, S.; Dransfeld, M.; Domik, G. (The Eurographics Association, 2016)
    Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ...
  • Finite Time Steady Vector Field Topology 

    Friederici, A.; Günther, T.; Rössl, C.; Theisel, H. (The Eurographics Association, 2016)
    Vector Field Topology describes the asymptotic behavior of a flow in a vector field, i.e., the behavior for an integration time converging towards infinity. For some applications, a segmentation of the flow into areas of ...
  • Improved Image Classification using Topological Persistence 

    Dey, Tamal Krishna; Mandal, Sayan; Varcho, William (The Eurographics Association, 2017)
    Image classification has been a topic of interest for many years. With the advent of Deep Learning, impressive progress has been made on the task, resulting in quite accurate classification. Our work focuses on improving ...
  • Star Convex Cuts with Encoding Swaps for Fast Whole-Spine Vertebrae Segmentation in MRI 

    Rak, Marko; Tönnies, Klaus D. (The Eurographics Association, 2017)
    We propose an automatic approach for fast vertebral body segmentation in three-dimensional magnetic resonance images of the whole spine. Previous works are limited to the lower thoracolumbar section and often take minutes ...
  • Semantic-Aware Image Smoothing 

    Li, Weihao; Jafari, Omid Hosseini; Rother, Carsten (The Eurographics Association, 2017)
    Structure-preserving image smoothing aims to extract semantically meaningful image structure from texture, which is one of the fundamental problems in computer vision and graphics. However, it is still not clear how to ...
  • Pixel Cache Light Tracing 

    Jendersie, Johannes; Rohmer, Kai; Brüll, Felix; Grosch, Thorsten (The Eurographics Association, 2017)
    In this paper, we introduce Pixel Cache Light Tracing, which is a new low-noise combination of eye-path and light-path tracing. In the first pass, eye-path vertices are distributed from the observer and stored in a hit ...
  • Efficient Lifted Relaxations of the Quadratic Assignment Problem 

    Burghard, Oliver; Klein, Reinhard (The Eurographics Association, 2017)
    Quadratic assignment problems (QAPs) and quadratic assignment matchings (QAMs) recently gained a lot of interest in computer graphics and vision, e.g. for shape and graph matching. Literature describes several convex ...
  • C++ Compile Time Polymorphism for Ray Tracing 

    Zellmann, Stefan; Lang, Ulrich (The Eurographics Association, 2017)
    Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary hardware architectures. In the context of ray tracing algorithms, typical examples for ...
  • Compression of Non-Manifold Polygonal Meshes Revisited 

    Buelow, Max von; Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2017)
    Polygonal meshes are used in various fields ranging from CAD to gaming and web based applications. Reducing the size required for storing and transmitting these meshes by taking advantage of redundancies is an important ...
  • Interactive Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings 

    Gu, Feng; Yang, Zhixing; Kolonko, Michael; Grosch, Thorsten (The Eurographics Association, 2017)
    To gain insight into many properties of granular matter, a particle packing can be simulated. For a dry particle mixture, collective rearrangement is often used as an iterative process to place the particles. In this paper, ...
  • Finite Time Steady Vector Field Topology - Theoretical Foundation and 3D Case 

    Friederici, Anke; Günther, Tobias; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2017)
    Vector Field Topology is the standard approach for the analysis of asymptotic particle behavior in a vector field flow: A topological skeleton is separating the flow into regions by the movement of massless particles for ...
  • Temporal Focus+Context for Clusters in Particle Data 

    Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan (The Eurographics Association, 2017)
    Time-dependent particle-based simulations are typically carried out by direct calculation of interactions between particles over time. The investigation of higher order effects of particle clusters helps understanding the ...
  • User-study Based Optimization of Fast and Accurate Mahalanobis Brushing in Scatterplots 

    Fan, Chaoran; Hauser, Helwig (The Eurographics Association, 2017)
    Brushing is at the heart of most modern visual analytics solutions with coordinated, multiple views and effective brushing is crucial for swift and efficient processes in data exploration and analysis. Given a certain data ...
  • Improving Layout Quality by Mixing Treemap-Layouts Based on Data-Change Characteristics 

    Bethge, Joseph; Hahn, Sebastian; Döllner, Jürgen (The Eurographics Association, 2017)
    This paper presents a hybrid treemap layout approach that optimizes layout-quality metrics by combining state-of-the-art treemap layout algorithms. It utilizes machine learning to predict those metrics based on data metrics ...
  • Visualization of Neural Network Predictions for Weather Forecasting 

    Roesch, Isabelle; Günther, Tobias (The Eurographics Association, 2017)
    Recurrent neural networks are prime candidates for learning relationships and evolutions in multi-dimensional time series data. The performance of such a network is judged by the loss function, which is aggregated into a ...
  • Dense and Scalable Reconstruction from Unstructured Videos with Occlusions 

    Wei, Jian; Resch, Benjamin; Lensch, Hendrik P. A. (The Eurographics Association, 2017)
    Depth-map-based multi-view stereo algorithms typically recover textureless surfaces by assuming smoothness per view, so they require processing different views to solve occlusions. Moreover, the highly redundant viewpoints ...
  • Data Driven Synthesis of Hand Grasps from 3-D Object Models 

    Majumder, Soumajit; Chen, Haojiong; Yao, Angela (The Eurographics Association, 2017)
    Modeling and predicting human hand grasping interactions is an active area of research in robotics, computer vision and computer graphics. We tackle the problem of predicting plausible hand grasps and the contact points ...
  • Template-Based 3D Non-Rigid Shape Estimation from Monocular Image Sequences 

    Kausch, Lisa; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2017)
    This paper addresses the problem of reconstructing non-rigid 3D geometries from temporal image sequences captured with only a single camera under full perspective projection. Without the knowledge of a shape deformation ...
  • Visualization of Cardiac Blood Flow Using Anisotropic Ambient Occlusion for Lines 

    Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2017)
    Ambient occlusion (AO) for lines (LineAO) was introduced by Eichelbaum et al. [EHS13] as an adaption of screen-space AO to static line bundles, such as white brain matter fiber tracts derived from diffusion tensor imaging ...
  • Structure-aware Stylization of Mountainous Terrains 

    Kratt, Julian; Eisenkeil, Ferdinand; Spicker, Marc; Wang, Yunhai; Weiskopf, Daniel; Deussen, Oliver (The Eurographics Association, 2017)
    We present a method for the stylization of mountainous terrains that allows creating abstract representations in different rendering styles. Our method consists of two major components: structure-aware terrain filtering ...

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