VMV11

Eurographics DL Repository

VMV11

 

Recent Submissions

  • Cecchetto, Benjamin T.; Heidrich, Wolfgang (The Eurographics Association, 2011)
    We present a method of reconstructing the region of origin and trajectories for particles given impact directions and positions. This method works for nonlinear trajectories, such as parabolic motion or motion with drag ...
  • Toma, Alina; Mang, Andreas; Schütz, Tina A.; Becker, Stefan; Buzug, Thorsten M. (The Eurographics Association, 2011)
    We propose a hybrid continuum discrete model to simulate tumour growth on a microscopic scale. The lattice based spatio temporal model consists of reaction diffusion equations that describe interactions between cancer ...
  • Rogge, Lorenz; Neumann, Thomas; Wacker, Markus; Magnor, Marcus (The Eurographics Association, 2011)
    In this paper, we present an approach for realizing an augmented reality system for try-on of apparel. The core component of our system is a quick human pose estimation algorithm based on a single camera view only. Due to ...
  • Malskies, Christoph R.; Eibenberger, Eva; Angelopoulou, Elli (The Eurographics Association, 2011)
    We present an algorithm to recognize ethnic groups based on biologically justified features, such as melanin or hemoglobin concentrations. These biophysical features are extracted from skin reflectance spectra and allow, ...
  • Zollhöfer, Michael; Stamminger, Marc (The Eurographics Association, 2011)
    Meshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an ...
  • Arens, Stephan; Bolte, Matthias; Domik, Gitta (The Eurographics Association, 2011)
    In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of ...
  • Berger, Kai; Ruhl, Kai; Schroeder, Yannic; Bruemmer, Christian; Scholz, Alexander; Magnor, Marcus (The Eurographics Association, 2011)
    With the advent of the Microsoft Kinect, renewed focus has been put on monocular depth-based motion capturing. However, this approach is limited in that an actor has to move facing the camera. Due to the active light nature ...
  • Berger, Kai; Reshetouski, Ilya; Magnor, Marcus; Ihrke, Ivo (The Eurographics Association, 2011)
    We investigate the effect of immersing real-world materials into media of different refractive indices. We show, that only some materials follow the Fresnel-governed behaviour. In reality, many materials exhibit unexpected ...
  • Belyaev, Alexander; Yamauchi, Hitoshi (The Eurographics Association, 2011)
    The main purpose of this paper consists of demonstrating advantages of using implicit filtering schemes (noncausal IIR filters, in the signal processing language) for some basic image processing and geometric modeling ...
  • Gaffling, Simone; Daum, Volker; Hornegger, Joachim (The Eurographics Association, 2011)
    The inspection of histological image sequences to gain knowledge about the original three-dimensional (3-D) morphological structure is a standard method in medical research. Its main advantage is that light microscopes ...
  • Kratt, Julian; Strobelt, Hendrik; Deussen, Oliver (The Eurographics Association, 2011)
    We present and evaluate improvements for Street Layout, a technique that can be used for visualizing evolving hierarchical data such as file structures or software systems. Street Layouts represent data as street networks, ...
  • Thomaß, Bertram; Walter, Jonathan; Krone, Michael; Hasse, Hans; Ertl, Thomas (The Eurographics Association, 2011)
    The interaction of three-dimensional linked hydrophilic polymers with surrounding solvents in time-dependent data sets is of great interest for domain experts and current research in molecular dynamics. These polymers are ...
  • Grund, Nico; Derzapf, Evgenij; Guthe, Michael (The Eurographics Association, 2011)
    Highly detailed models are commonly used in computer games and other interactive rendering applications. In this context, static levels-of-detail are frequently used to achieve real-time frame rates. While this is a simple ...
  • Crippa, Alessandro; Roerdink, Jos B.T.M. (The Eurographics Association, 2011)
    Functional parcellation of the human cortex plays an important role in the understanding of brain functions. Tradi- tionally, functional areas are defined according to anatomical landmarks. Recently, new techniques were ...
  • Schmidt, Jörn; Brückner, Marcel; Denzler, Joachim (The Eurographics Association, 2011)
    Time-of-Flight (ToF) cameras are able to simultaneously record intensity and depth images at a high frequency. Many applications require images that are recorded from different viewpoints. In order to consolidate the ...
  • Sadlo, Filip; Dachsbacher, Carsten (The Eurographics Association, 2011)
    Tilt-shift camera lenses are a powerful artistic tool to achieve effects like selective focus with very shallow depth of field. Typically they are used by professional photographers only, which is due to the high cost and ...
  • Stürmer, Michael; Becker, Guido; Hornegger, Joachim (The Eurographics Association, 2011)
    In this paper we have compared Time-of-Flight cameras of different vendors at object-camera distances of 500 mm, 1500 mm and 2500 mm. The aim was to find the highest possible precision at the distance of 500 mm, to estimate ...
  • Loop, Charles; Nießner, Matthias; Eisenacher, Christian (The Eurographics Association, 2011)
    When rendering objects with hardware tessellation, back-facing patches should be culled as early as possible to avoid unnecessary surface evaluations, and setup costs for the tessellator and rasterizer. For dynamic objects ...
  • Üffinger, Markus; Schweitzer, Marc Alexander; Sadlo, Filip; Ertl, Thomas (The Eurographics Association, 2011)
    Direct visualization of higher-order data provides manifold advantages over the traditional approach, which is based on resampling and subsequent visualization by interpolation-based techniques. Most important, it avoids ...
  • Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2011)
    We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...

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