Recent Submissions

  • Dynamic Focus + Context for Volume Rendering 

    Sikachev, Peter; Rautek, Peter; Bruckner, Stefan; Gröller, M. Eduard (The Eurographics Association, 2010)
    Interactive visualization is widely used in many applications for efficient representation of complex data. Many techniques make use of the focus+context approach in a static manner. These techniques do not fully make use ...
  • Locally Planar and Affine Deformable Surface Reconstruction from Video 

    Collins, Toby; Bartoli, Adrien (The Eurographics Association, 2010)
    We present new solutions to tackle the problem of reconstructing a deforming surface viewed in monocular videos without a template, by exploiting the fact that many deforming surfaces are on the local scale approximately ...
  • Direct Image Registration without Region of Interest 

    Brunet, Florent; Bartoli, Adrien; Navab, Nassir; Malgouyres, Rémy (The Eurographics Association, 2010)
    Standard direct image registration consists in estimating the geometric warp between a source and a target images by maximizing the photometric similarity for the pixels of a Region of Interest (ROI). The ROI must be ...
  • Visual Analysis of Multivariate Movement Data using Interactive Difference Views 

    Lampe, Ove Daae; Kehrer, Johannes; Hauser, Helwig (The Eurographics Association, 2010)
    Movement data consisting of a large number of spatio-temporal agent trajectories is challenging to visualize, especially when all trajectories are attributed with multiple variates. In this paper, we demonstrate the visual ...
  • Geometric Reconstruction of the Ostium of Cerebral Aneurysms 

    Neugebauer, Mathias; Diehl, Volker; Skalej, Martin; Preim, Bernhard (The Eurographics Association, 2010)
    Polygonal 3D-reconstructions of cerebral aneurysms, combined with simulated or measured flow data provide important information for medical research, risk assessment and therapy planning. Landmarks, orientation axis, and ...
  • Adaptive Image-space Stereo View Synthesis 

    Didyk, Piotr; Ritschel, Tobias; Eisemann, Elmar; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2010)
    Stereo vision is becoming increasingly popular in feature films, visualization and interactive applications such as computer games. However, computation costs are doubled when rendering an individual image for each eye. ...
  • ZIPMAPS: Zoom-Into-Parts Texture Maps 

    Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
    In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...
  • An Interactive, Multi-Modal Approach to Analysing High-Resolution Image Mass Spectrometry Data 

    Smit, Ferdi A.; Liere, Robert van; Fornai, Lara; Heeren, Ron (The Eurographics Association, 2010)
    The output resolution of imaging mass spectrometers is increasing rapidly due to advances in engineering and the use of tiling. Imaging-MS data is often displayed as a total-ion-count (TIC) image; however, anatomical ...
  • DC-Splines: Revisiting the Trilinear Interpolation on the Body-Centered Cubic Lattice 

    Domonkos, Balázs; Csébfalvi, Balázs (The Eurographics Association, 2010)
    In this paper, we thoroughly study a trilinear interpolation scheme previously proposed for the Body-Centered Cubic (BCC) lattice. We think that, up to now, this technique has not received the attention that it deserves. ...
  • Image-Error-Based Level of Detail for Landscape Visualization 

    Clasen, Malte; Prohaska, Steffen (The Eurographics Association, 2010)
    We present a quasi-continuous level of detail method that is based on an image error metric to minimize the visual error. The method is designed for objects of high geometric complexity such as trees. By successive ...
  • Massively Parallel Multiclass Object Recognition 

    Sedding, Helmut; Deger, Ferdinand; Dammertz, Holger; Bouecke, Jan; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
    We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ...
  • Gerbil - A Novel Software Framework for Visualization and Analysis in the Multispectral Domain 

    Jordan, Johannes; Angelopoulou, Elli (The Eurographics Association, 2010)
    Multispectral imaging has been gaining popularity and has been gradually applied to many fields besides remote sensing. Multispectral data provides unique information about material classification and reflectance analysis ...
  • Evaluation of Geometric Registration Methods for Using Spatial Augmented Reality in the Automotive Industry 

    Menk, Christoffer; Jundt, Eduard; Koch, Reinhard (The Eurographics Association, 2010)
    Spatial augmented reality is especially interesting for the automotive industry, because in the production process of a car a lot of virtual content and also real objects are used. Therefore, the virtual content can be ...
  • 3D Curve-Skeleton Extraction Algorithm Using a Pseudo-Normal Vector Field 

    Pantuwong, Natapon; Sugimoto, Masanori (The Eurographics Association, 2010)
    A curve skeleton is a line representation of a 3D object. It is useful in many applications, such as animation, shape matching or scientific analysis. The method described in this paper extracts a curve skeleton from the ...
  • Continuous Deformations of Implicit Surfaces 

    Esturo, Janick Martinez; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2010)
    We introduce an approach for the continuous deformation of implicit surfaces which considers properties of all isosurfaces of a volume data set simultaneously. This is achieved by integrating divergence-free vector fields ...
  • The Minimal Bounding Volume Hierarchy 

    Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
    Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
  • Hardware Accelerated 3D Mesh Painting 

    Schärfig, Randolf; Hormann, Kai (The Eurographics Association, 2010)
    In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D ...
  • Application of Tensor Approximation to Multiscale Volume Feature Representations 

    Suter, Susanne K.; Zollikofer, Christoph P. E.; Pajarola, Renato (The Eurographics Association, 2010)
    Advanced 3D microstructural analysis in natural sciences and engineering depends ever more on modern data acquisition and imaging technologies such as micro-computed or synchrotron tomography and interactive visualization. ...
  • Feature Preserving Sketching of Volume Data 

    Kerber, Jens; Bokeloh, Martin; Wand, Michael; Krüger, Jens; Seidel, Hans-Peter (The Eurographics Association, 2010)
    In this paper, we present a novel method for extracting feature lines from volume data sets. This leads to a reduction of visual complexity and provides an abstraction of the original data to important structural features. ...
  • Cost-effective Feature Enhancement for Volume Datasets 

    Díaz, Jose; Marco, Jordi; Vázquez, Pere-Pau (The Eurographics Association, 2010)
    Volume models often show high complexity. Local details and overall shape may sometimes be difficult to perceive. Unsharp masking techniques improve the perception of those small features by increasing the local contrast. ...

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