VMV17

Eurographics DL Repository

VMV17

 

Bonn, Germany, September 25 – 27, 2017


Editing
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
Katharina Krösl, Christian Luksch, Michael Schwärzler, and Michael Wimmer
Appearance Bending: A Perceptual Editing Paradigm for Data-Driven Material Models
Marlon Mylo, Martin Giesel, Qasim Zaidi, Matthias Hullin, and Reinhard Klein
Illustrative Rendering
Structure-aware Stylization of Mountainous Terrains
Julian Kratt, Ferdinand Eisenkeil, Marc Spicker, Yunhai Wang, Daniel Weiskopf, and Oliver Deussen
Visualization of Cardiac Blood Flow Using Anisotropic Ambient Occlusion for Lines
Benjamin Köhler, Matthias Grothoff, Matthias Gutberlet, and Bernhard Preim
Shape Estimation and Analysis
Template-Based 3D Non-Rigid Shape Estimation from Monocular Image Sequences
Lisa Kausch, Anna Hilsmann, and Peter Eisert
Data Driven Synthesis of Hand Grasps from 3-D Object Models
Soumajit Majumder, Haojiong Chen, and Angela Yao
Dense and Scalable Reconstruction from Unstructured Videos with Occlusions
Jian Wei, Benjamin Resch, and Hendrik P. A. Lensch
Information Visualization
Visualization of Neural Network Predictions for Weather Forecasting
Isabelle Roesch and Tobias Günther
Improving Layout Quality by Mixing Treemap-Layouts Based on Data-Change Characteristics
Joseph Bethge, Sebastian Hahn, and Jürgen Döllner
User-study Based Optimization of Fast and Accurate Mahalanobis Brushing in Scatterplots
Chaoran Fan and Helwig Hauser
Scientific Visualization
Temporal Focus+Context for Clusters in Particle Data
Joachim Staib, Sebastian Grottel, and Stefan Gumhold
Finite Time Steady Vector Field Topology - Theoretical Foundation and 3D Case
Anke Friederici, Tobias Günther, Christian Rössl, and Holger Theisel
Interactive Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings
Feng Gu, Zhixing Yang, Michael Kolonko, and Thorsten Grosch
Geometry
Compression of Non-Manifold Polygonal Meshes Revisited
Max von Buelow, Stefan Guthe, and Michael Goesele
Efficient Lifted Relaxations of the Quadratic Assignment Problem
Oliver Burghard and Reinhard Klein
Accelerated Rendering
C++ Compile Time Polymorphism for Ray Tracing
Stefan Zellmann and Ulrich Lang
Pixel Cache Light Tracing
Johannes Jendersie, Kai Rohmer, Felix Brüll, and Thorsten Grosch
Image Processing
Star Convex Cuts with Encoding Swaps for Fast Whole-Spine Vertebrae Segmentation in MRI
Marko Rak and Klaus D. Tönnies
Semantic-Aware Image Smoothing
Weihao Li, Omid Hosseini Jafari, and Carsten Rother
Improved Image Classification using Topological Persistence
Tamal Krishna Dey, Sayan Mandal, and William Varcho

Recent Submissions

  • Dey, Tamal Krishna; Mandal, Sayan; Varcho, William (The Eurographics Association, 2017)
    Image classification has been a topic of interest for many years. With the advent of Deep Learning, impressive progress has been made on the task, resulting in quite accurate classification. Our work focuses on improving ...
  • Rak, Marko; Tönnies, Klaus D. (The Eurographics Association, 2017)
    We propose an automatic approach for fast vertebral body segmentation in three-dimensional magnetic resonance images of the whole spine. Previous works are limited to the lower thoracolumbar section and often take minutes ...
  • Li, Weihao; Jafari, Omid Hosseini; Rother, Carsten (The Eurographics Association, 2017)
    Structure-preserving image smoothing aims to extract semantically meaningful image structure from texture, which is one of the fundamental problems in computer vision and graphics. However, it is still not clear how to ...
  • Jendersie, Johannes; Rohmer, Kai; Brüll, Felix; Grosch, Thorsten (The Eurographics Association, 2017)
    In this paper, we introduce Pixel Cache Light Tracing, which is a new low-noise combination of eye-path and light-path tracing. In the first pass, eye-path vertices are distributed from the observer and stored in a hit ...
  • Burghard, Oliver; Klein, Reinhard (The Eurographics Association, 2017)
    Quadratic assignment problems (QAPs) and quadratic assignment matchings (QAMs) recently gained a lot of interest in computer graphics and vision, e.g. for shape and graph matching. Literature describes several convex ...
  • Zellmann, Stefan; Lang, Ulrich (The Eurographics Association, 2017)
    Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary hardware architectures. In the context of ray tracing algorithms, typical examples for ...
  • Buelow, Max von; Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2017)
    Polygonal meshes are used in various fields ranging from CAD to gaming and web based applications. Reducing the size required for storing and transmitting these meshes by taking advantage of redundancies is an important ...
  • Gu, Feng; Yang, Zhixing; Kolonko, Michael; Grosch, Thorsten (The Eurographics Association, 2017)
    To gain insight into many properties of granular matter, a particle packing can be simulated. For a dry particle mixture, collective rearrangement is often used as an iterative process to place the particles. In this paper, ...
  • Friederici, Anke; Günther, Tobias; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2017)
    Vector Field Topology is the standard approach for the analysis of asymptotic particle behavior in a vector field flow: A topological skeleton is separating the flow into regions by the movement of massless particles for ...
  • Staib, Joachim; Grottel, Sebastian; Gumhold, Stefan (The Eurographics Association, 2017)
    Time-dependent particle-based simulations are typically carried out by direct calculation of interactions between particles over time. The investigation of higher order effects of particle clusters helps understanding the ...
  • Fan, Chaoran; Hauser, Helwig (The Eurographics Association, 2017)
    Brushing is at the heart of most modern visual analytics solutions with coordinated, multiple views and effective brushing is crucial for swift and efficient processes in data exploration and analysis. Given a certain data ...
  • Bethge, Joseph; Hahn, Sebastian; Döllner, Jürgen (The Eurographics Association, 2017)
    This paper presents a hybrid treemap layout approach that optimizes layout-quality metrics by combining state-of-the-art treemap layout algorithms. It utilizes machine learning to predict those metrics based on data metrics ...
  • Roesch, Isabelle; Günther, Tobias (The Eurographics Association, 2017)
    Recurrent neural networks are prime candidates for learning relationships and evolutions in multi-dimensional time series data. The performance of such a network is judged by the loss function, which is aggregated into a ...
  • Wei, Jian; Resch, Benjamin; Lensch, Hendrik P. A. (The Eurographics Association, 2017)
    Depth-map-based multi-view stereo algorithms typically recover textureless surfaces by assuming smoothness per view, so they require processing different views to solve occlusions. Moreover, the highly redundant viewpoints ...
  • Majumder, Soumajit; Chen, Haojiong; Yao, Angela (The Eurographics Association, 2017)
    Modeling and predicting human hand grasping interactions is an active area of research in robotics, computer vision and computer graphics. We tackle the problem of predicting plausible hand grasps and the contact points ...
  • Kausch, Lisa; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2017)
    This paper addresses the problem of reconstructing non-rigid 3D geometries from temporal image sequences captured with only a single camera under full perspective projection. Without the knowledge of a shape deformation ...
  • Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2017)
    Ambient occlusion (AO) for lines (LineAO) was introduced by Eichelbaum et al. [EHS13] as an adaption of screen-space AO to static line bundles, such as white brain matter fiber tracts derived from diffusion tensor imaging ...
  • Kratt, Julian; Eisenkeil, Ferdinand; Spicker, Marc; Wang, Yunhai; Weiskopf, Daniel; Deussen, Oliver (The Eurographics Association, 2017)
    We present a method for the stylization of mountainous terrains that allows creating abstract representations in different rendering styles. Our method consists of two major components: structure-aware terrain filtering ...
  • Krösl, Katharina; Luksch, Christian; Schwärzler, Michael; Wimmer, Michael (The Eurographics Association, 2017)
    Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily ...
  • Mylo, Marlon; Giesel, Martin; Zaidi, Qasim; Hullin, Matthias; Klein, Reinhard (The Eurographics Association, 2017)
    Data-driven representations of material appearance play an important role in a wide range of applications. Unlike with analytical models, however, the intuitive and efficient editing of tabulated reflectance data is still ...

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