Graphics Dissertation Online
Instruction for the Publication of Theses in Electronic form
The Eurographics Association has started the Dissertation Online Section in its Digital Library. EG members or members of institutional member organizations can publish an electronic version of their respective PHD thesis in the EG Digital Library.
To make use of this service the following is necessary:
1. The accepted file format for the PhD thesis is Adobe Acrobat PDF with all typefaces embedded and Type-1 fonts being the standard font encoding. The document must neither be coded nor have any other writing protection. Multimedia attachments are not permitted.
2. The fresh PhD should send an email to email@example.com, containing the metadata of his PHD Thesis. Please login with your personal account, as EG member please use LDAP Authentication. Then go to the collection "year_of_your_phd" and click on "Submit a new item to this collection", please follow the instructions there. (If you want to upload an older PHD thesis, please contact firstname.lastname@example.org.)
3. Return a signed copy of the following documents to
Eurographics Publication Board
c/o S. Behnke
Vor dem Nordhees 2 a
A scan of the signed documents as email attachment to email@example.com is acceptable. As soon as the Eurographics Association has received the three documents you will be informed by email. Your thesis will be branded and protected against changes by the Eurographics Association.
Questions? Contact firstname.lastname@example.org
For information about PHD Award please visit Eurographics Annual Award for Best PhD Thesis.
Recipients of the Award 2019
(2019) Dan Koschier for his strong technical contributions to fast and robust numerical simulation techniques for visual effects particularly in the context of novel FEM-based methods for simulating cutting and fracturing of solids and the simulation of incompressible fluids using SPH discretizations.
(2019) Pascal Bérard for his strong technical contributions in geometric modeling focusing on reconstruction, modeling, and rigging of human eyes for computer animation and tracking applications and setting the tone for high-quality eye modeling for digital human avatars of the future.
(2019) Eduard Zell for his strong technical contributions to designing perceptual studies to understand the critical factors behind appealing human characters under stylization effects as well as developing algorithms for transferring static properties and animation between realistic and stylized faces.
(2019) Honorable mentions: Anastasia Tkach and Julio Marco
Recipients of the Award 2018
(2018) Miika Aittala for his strong technical contributions in computational photography and enabling appearance capture of surface material appearance for real world complex materials using simple hardware and limited measurements with a particular focus on spatially varying reflectance properties.
(2018) Jérémie Dumas for his strong technical contributions in computational fabrication and modeling of complex shapes, and by-example shape synthesis, while taking into account physical behaviour of fabricated structures including mechanical, and elastic properties.
(2018) Pablo Garrido for his strong technical contributions to face capture, animation, and editing from video by combining expressive parametric 3D models with inverse rendering to recover highly-detailed faces and demonstrating impressive applications including virtual dubbing and face reenactment.
(2018) Petr Kellnhofer for his strong technical contribution in perceptual modeling for stereoscopic 3D by running dedicated perceptual studies, deriving new perceptual models from his findings, and integrating these models in computer graphics algorithms.
Recipients of the Award 2017
(2017) Morten Bojsen-Hansen for his strong technical contributions to water simulation techniques for visual effects particularly in topology adaptation, tracking of free fluid surfaces, and handling spatially and time-varying boundary flows.
(2017) Tobias Guenther for his strong technical contributions in optimization-based opacity control of lines and surfaces for occlusion reduction and utilizing techniques from light transport for visualization of unsteady flow.
(2017) Adrian Jarabo for his strong technical contributions to computational imaging by studying the plenoptic function for multidimensional light transport particularly for editing light fields, capturing complex appearances using BTF, and investigating transient light transport.
Recipients of the Award 2016
(2016) Fabrice Rousselle for his strong technical contribution to the reduction of noise artifacts in rendering by the development of an image space adaptive framework for Monte Carlo rendering.
(2016) Marcel Campen for his strong technical contribution to geometry processing field, proposing innovative efficient strategies and algorithms for the generation of high quality quadrilateral layouts.
(2016) Kai Lawonn for his strong technical contribution to illustrative scientific visualization, presenting novel line drawing techniques for depicting medical surfaces and structures in a appealing and informative way.
(2016) Iliyan Georgiev for his strong technical contribution to light transport simulation in proposing efficient path sampling techniques for scenes containing surfaces and participating media.
Recipients of the Award 2015(2015) Duygu Ceylan In her PhD thesis, Duygu Ceylan pioneered new algorithms for image-based 3D reconstruction and modeling based on symmetry priors. With a focus on urban scenes, Duygu’s work combines high-level data analysis with low-level geometry extraction to significantly improve the accuracy and robustness of multi-view stereo methods.In particular, she solves the fundamental problem of correspondence ambiguity in scenes with high levels of structural repetitions, common in urban facades. Her solution is based on global optimization methods that simultaneously solve for symmetry information and the corresponding 3D reconstruction. This approach not only leads to substantial improvements in reconstruction quality, but also enables a number of high-level editing operations for urban scenes, based on the extracted symmetries. She also explored new methods to design mechanical automata from motion capture data. Duygu Ceylan’s thesis combines novel theoretical insights with efficient algorithms to solve important practical problems. The results of her thesis have been published in top-rated conferences and journals including Eurographics and ACM TOG. -------------------------- Eurographics is pleased to present the Eurographics 2015 PhD Award to Duygu Ceylan for her strong technical contribution to high-level shape analysis, proposing new algorithms for the automatic interpretation of architectural structures.
(2015) Belen Masia In her PhD Thesis, Belen Masia has made significant contributions to the different stages of the imaging pipeline: capture, processing, editing, and visualization. The common denominator in her work has consisted on the combination of novel hardware systems, computational algorithms, and insights from the human visual system. Her works include a new design for coded apertures to recover blurred images, reverse tone mapping operators for high dynamic displays, disparity retargeting algorithms for automultiscopic displays, a metric of visual discomfort for dynamic stereo content, or the first in-depth study about editing workflows for four-dimensional light fields. She was also a co-author of the seminal femtophotography paper that allowed in 2013 to capture light in motion, at a trillion frames per second. Belen's thesis includes impressive advances at the theoretical and practical levels. She has already spent several months collaborating with researchers at prestigious research centers such as the Media Lab in the US, Microsoft Portugal or Tsinghua University in Beijing. Her work is internationally valued and recognized, as her exceptional publication record shows. Moreover, Belen received in 2012 the Nvidia Graduate Fellowship Award, and was chosen in 2014 by MIT Technology Review as one of the top ten innovators under 35 in Spain.
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(2019-12-16)Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and visual-ization tools to optimize prototypes and products before manufacturing the first physical artifact, plays anincreasingly ...
(University College London, 2019-06-28)In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...
(University College London, 2019-10-06)The wide applicability of scene analysis from as few viewpoints as possible attracts the attention of many scientific fields, ranging from augmented reality to autonomous driving and robotics. When approaching 3D problems ...
(University College London, 2019-07-28)Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual ...
(2019)Geometry processing algorithms commonly need to solve linear systems involving discrete Laplacians. In many cases this constitutes a central building block of the algorithm and dominates runtime. Usually highly optimized ...
(Refubium - Repositorum der Freien Universität Berlin, 2019-07-03)The PhD thesis, titled “Efficient Coordinates for Point Set Surfaces”, is concerned with point sets acquired by 3D acquisition techniques and their processing. The thesis covers and advances both theoretical and applied ...
(ETH Zürich, 2019)The goal in this dissertation is the efficient synthesis of photorealistic images on a computer. Currently, by far the most popular approach for photorealistic image synthesis is path tracing, a Monte Carlo simulation of ...
(2019)Computer graphics have evolved at a very fast pace over the last forty years. Most of the research in rendering has been focused on recreating visual effects that can be explained with geometric optics, such as reflections ...
(Universidad de Zaragoza, 2019-04-29)Visual computing is a recently coined term that embraces many subfields in computer science related to the acquisition, analysis, or synthesis of visual data through the use of computer resources. What brings all these ...
(Université Grenoble Alpes, 2019-12-06)The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...
(2019-05-21)Technologies for motion and performance capture of real actors have enabled the creation of realisticlooking virtual humans through detail and deformation transfer at the cost of extensive manual work and sophisticated ...
(ETH Zurich, 2019)Realistic editing of photographs requires careful treatment of color mixtures that commonly occur in natural scenes. These color mixtures are typically modeled using soft selection of objects or scene colors. Hence, accurate ...
(2019-06-24)Synthesizing novel views from image data is a widely investigated topic in both computer graphics and computer vision, and has many applications like stereo or multi-view rendering for virtual reality, light field ...
(2019-07-18)Recent advances in material science and digital fabrication provide promising opportunities for product design, mechanical and biomedical engineering, robotics, architecture, art, and science. Engineered materials and ...
(2019-04-05)The amount of 3D objects has grown over the last decades, but we can expect that it will grow much further in the future. 3D objects are also becoming more and more accessible to non-expert users. The growing amount of ...
(n/a, 2019-04-01)The research field of geometry processing is concerned with the representation, analysis, modeling, simulation and optimization of geometric data. In this thesis, we introduce novel techniques and efficient algorithms for ...
(2019-03-15)Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human with digital information located in 3D space. Typically, virtual 3D graphics are overlayed into the captured images of a ...
(Universidad de Zaragoza, 2018-10-26)In this thesis we present contributions to different challenges of computational light transport. Light transport algorithms are present in many modern applications, from image generation for visual effects to real-time ...
(EThOS, 2017-08-26)The rapid development of Augmented Reality (AR) and Virtual Reality (VR) applications over the past years has created the need to quickly and accurately scan the real world to populate immersive, realistic virtual environments ...
The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction (Linköping University Electronic Press, 2018-06-08)Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...