Now showing items 1-20 of 339

    • Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera 

      Müller, Franziska (2020)
      Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities ...
    • The Smart Point Cloud: Structuring 3D intelligent point data 

      Poux, Florent (ORBi, 2019-06-05)
      Discrete spatial datasets known as point clouds often lay the groundwork for decision-making applications. E.g., we can use such data as a reference for autonomous cars and robot’s navigation, as a layer for floor-plan’s ...
    • Revealing the Invisible: On the Extraction of Latent Information from Generalized Image Data 

      Iseringhausen, Julian Dr. (Universitäts- und Landesbibliothek Bonn, 2020-01-08)
      The desire to reveal the invisible in order to explain the world around us has been a source of impetus for technological and scientific progress throughout human history. Many of the phenomena that directly affect us ...
    • Real-time 3D Human Body Pose Estimation from Monocular RGB Input 

      Mehta, Dushyant (Saarländische Universitäts-und Landesbibliothek, 2020-10)
      Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ...
    • Live Inverse Rendering 

      Meka, Abhimitra (SciDok - Der Wissenschaftsserver der Universität des Saarlandes, 2020-02-03)
      The field of computer graphics is being transformed by the process of ‘personalization’. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required ...
    • Visual Analytics for Cooperative and Competitive Behavior in Team Sports 

      Stein, Manuel Dr. (2020-03)
      Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, ...
    • Learning-based face reconstruction and editing 

      Kim, Hyeongwoo (Max Planck Institute for Informatics, 2020-09-29)
      Photo-realistic face editing – an important basis for a wide range of applications in movie and game productions, and applications for mobile devices – is based on computationally expensive algorithms that often require ...
    • Compendium of Publications on: Differential Operators on Manifolds for CAD CAM CAE and Computer Graphics 

      Mejia-Parra, Daniel (EAFIT University, 2020-05-20)
      This Doctoral Thesis develops novel articulations of Differential Operators on Manifolds for applications on Computer Aided Design, Manufacture and Computer Graphics, as follows: (1) Mesh Parameterization and Segmentation. ...
    • Perception-Aware Computational Fabrication: Increasing The Apparent Gamut of Digital Fabrication 

      Piovarci, Michal (Università della Svizzera italiana, 2020-10-19)
      Haptic and visual feedback are important for assessing objects' quality and affordance. One of the benefits of additive manufacturing is that it enables the creation of objects with personalized tactile and visual properties. ...
    • Preoperative Surgical Planning 

      Fauser, Johannes Ludwig (2020-04-29)
      Since several decades, minimally-invasive surgery has continuously improved both clinical workflow and outcome. Such procedures minimize patient trauma, decrease hospital stay or reduce risk of infection. Next generation ...
    • Modeling Developable Surfaces with Discrete Orthogonal Geodesic Nets 

      Rabinovich, Michael (2020-02)
      Surfaces that are locally isometric to a plane are called developable surfaces. In the physical world, these surfaces can be formed by bending thin flat sheets of material, which makes them particularly attractive in ...
    • Lightweight material acquisition using deep learning 

      Deschaintre, Valentin (2019-11)
      Whether it is used for entertainment or industrial design, computer graphics is ever more present in our everyday life. Yet, reproducing a real scene appearance in a virtual environment remains a challenging task, requiring ...
    • Computational design of curved thin shells: from glass façades to programmable matter 

      Guseinov, Ruslan (IST Austria, 2020-09-21)
      Fabrication of curved shells plays an important role in modern design, industry, and science. Among their remarkable properties are, for example, aesthetics of organic shapes, ability to evenly distribute loads, or efficient ...
    • Quad Meshes as Optimized Architectural Freeform Structures 

      Pellis, Davide (2019-10)
      This thesis tackles the design of freeform surface-like and load-bearing structures realized with cladding panels and supported by a framework substructure, often called gridshells. The actual fabrication of freeform ...
    • Reconstructing 3D Human Avatars from Monocular Images 

      Alldieck, Thiemo (2020)
      Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ...
    • Interactive Visualization of Simulation Data for Geospatial Decision Support 

      Cornel, Daniel (Technische Universität Wien, Vienna, Austria, 2020-02-12)
      Floods are catastrophic events that claim thousands of human lives every year. For the prediction of these events, interactive decision support systems with integrated flood simulation have become a vital tool. Recent ...
    • From Neurons to Behavior: Visual Analytics Methods for Heterogeneous Spatial Big Brain Data 

      Florian Johann Ganglberger (2019-09)
      Advances in neuro-imaging have allowed big brain initiatives and consortia to create vast resources of brain data that can be mined for insights into mental processes and biological principles. Research in this area does ...
    • GPU Data Structures and Code Generation for Modeling, Simulation, and Visualization 

      Mueller-Roemer, Johannes Sebastian (2019-12-16)
      Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and visual-ization tools to optimize prototypes and products before manufacturing the first physical artifact, plays anincreasingly ...
    • Generating High-quality 3D Assets from Easy-to-access 2D content 

      Wang, Yangtuanfeng (University College London, 2019-06-28)
      In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...
    • 3D scene analysis through non-visual cues 

      Monszpart, Aron (University College London, 2019-10-06)
      The wide applicability of scene analysis from as few viewpoints as possible attracts the attention of many scientific fields, ranging from augmented reality to autonomous driving and robotics. When approaching 3D problems ...