Now showing items 1-20 of 305

    • Efficient Methods for Computational Light Transport 

      Marco, Julio (Universidad de Zaragoza, 2018-10-26)
      In this thesis we present contributions to different challenges of computational light transport. Light transport algorithms are present in many modern applications, from image generation for visual effects to real-time ...
    • On-site Surface Reflectometry 

      Riviere, Jérémy (EThOS, 2017-08-26)
      The rapid development of Augmented Reality (AR) and Virtual Reality (VR) applications over the past years has created the need to quickly and accurately scan the real world to populate immersive, realistic virtual environments ...
    • The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction 

      Eilertsen, Gabriel (Linköping University Electronic Press, 2018-06-08)
      Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...
    • Scalable exploration of 3D massive models 

      Jaspe Villanueva, Alberto (2018-11-26)
      This thesis introduces scalable techniques that advance the state-of-the-art in massive model creation and exploration. Concerning model creation, we present methods for improving reality-based scene acquisition and ...
    • Eye Reconstruction and Modeling for Digital Humans 

      Bérard, Pascal (2018)
      The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ...
    • Computational Design of Flexible Structures 

      Pérez Rodríguez, Jesús (URJC, 2018-01-31)
      Computational fabrication technologies have revolutionized manufacturing by offering unprecedented control over the shape and material of the fabricated objects at accessible costs. These technologies allow users to design ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

      Melzi, Simone (2018-06-19)
      Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
    • Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids 

      Koschier, Dan Alexander (2018-07-10)
      Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
    • The Impact of Virtual Embodiment on Perception, Attitudes, and Behaviour 

      Banakou, Domna (TDX (Tesis Doctorals en Xarxa), 2017-04-26)
      Over the past two decades extensive research in experimental psychology, cognitive neuroscience, and virtual reality has provided evidence for the malleability of our brain's body representation. It has been shown that a ...
    • The Secret of Appeal - Understanding Perception of Realistic and Stylized Faces 

      Zell, Eduard (Verlag Dr. Hut, 2018-07-16)
      Stylized characters are highly used in movies and games. Furthermore, stylization is mostly preferred over realism for the design of toys and social robots. However, the design process remains highly subjective because the ...
    • Automatic Optimization of 3D Mesh Data for Real-Time Online Presentation 

      Limper, Max Alfons (2018-06-05)
      Interactive 3D experiences are becoming increasingly available as a part of our every-day life. Examples are ranging from common video games to virtual reality experiences and augmented reality apps on smart phones. A ...
    • A Microservice Architecture for the Processing of Large Geospatial Data in the Cloud 

      Krämer, Michel (2017-11-07)
      With the growing number of devices that can collect spatiotemporal information, as well as the improving quality of sensors, the geospatial data volume increases con- stantly. Before the raw collected data can be used, ...
    • Visual Analytics to Support Evidence-Based Decision Making 

      Ruppert, Tobias (TU Darmstadt (TUPrints), 2018)
      The aim of this thesis is the design of visual analytics solutions to support evidence-based decision making. Due to the ever-growing complexity of the world, strategical decision making has become an increasingly challenging ...
    • Smarter screen space shading 

      Nalbach, Oliver (2017-11-10)
      This dissertation introduces a range of new methods to produce images of virtual scenes in a matter of milliseconds. Imposing as few constraints as possible on the set of scenes that can be handled, e.g., regarding geometric ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Topological Changes in Simulations of Deformable Objects 

      Paulus, Christoph J (Université de Strasbourg and archives-ouvertes.fr, 2017-04)
      Virtual cutting of deformable objects is at the core of many applications in interactive simulation and especially in computational medicine. The ability to simulate surgical cuts, soft tissue tearing or fractures, is ...
    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Dynamic and Probabilistic Point-Cloud Processing 

      Preiner, Reinhold Dr. (2017)
      In recent years, the scanning of real-world physical objects using 3d acquisition devices has become an everyday task. Such 3d scanners output a set of three-dimensional points, called point cloud, sampling the surface of ...
    • Geometric Deep Learning for Shape Analysis 

      Boscaini, Davide (Università della Svizzera italiana, 2017-08-16)
      The past decade in computer vision research has witnessed the re-emergence of artificial neural networks (ANN), and in particular convolutional neural net- work (CNN) techniques, allowing to learn powerful feature ...