Recent Submissions

  • Revealing the Invisible: On the Extraction of Latent Information from Generalized Image Data 

    Iseringhausen, Julian Dr. (Universitäts- und Landesbibliothek Bonn, 2020-01-08)
    The desire to reveal the invisible in order to explain the world around us has been a source of impetus for technological and scientific progress throughout human history. Many of the phenomena that directly affect us ...
  • Lightweight material acquisition using deep learning 

    Deschaintre, Valentin (2019-11)
    Whether it is used for entertainment or industrial design, computer graphics is ever more present in our everyday life. Yet, reproducing a real scene appearance in a virtual environment remains a challenging task, requiring ...
  • Quad Meshes as Optimized Architectural Freeform Structures 

    Pellis, Davide (2019-10)
    This thesis tackles the design of freeform surface-like and load-bearing structures realized with cladding panels and supported by a framework substructure, often called gridshells. The actual fabrication of freeform ...
  • GPU Data Structures and Code Generation for Modeling, Simulation, and Visualization 

    Mueller-Roemer, Johannes Sebastian (2019-12-16)
    Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and visual-ization tools to optimize prototypes and products before manufacturing the first physical artifact, plays anincreasingly ...
  • Generating High-quality 3D Assets from Easy-to-access 2D content 

    Wang, Yangtuanfeng (University College London, 2019-06-28)
    In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...
  • 3D scene analysis through non-visual cues 

    Monszpart, Aron (University College London, 2019-10-06)
    The wide applicability of scene analysis from as few viewpoints as possible attracts the attention of many scientific fields, ranging from augmented reality to autonomous driving and robotics. When approaching 3D problems ...
  • Viewpoint-Free Photography for Virtual Reality 

    Hedman, Peter (University College London, 2019-07-28)
    Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual ...
  • Locally Solving Linear Systems for Geometry Processing 

    Herholz, Philipp (2019)
    Geometry processing algorithms commonly need to solve linear systems involving discrete Laplacians. In many cases this constitutes a central building block of the algorithm and dominates runtime. Usually highly optimized ...
  • Neighborhood Data Structures, Manifold Properties, and Processing of Point Set Surfaces 

    Skrodzki, Martin Dr. (Refubium - Repositorum der Freien Universität Berlin, 2019-07-03)
    The PhD thesis, titled “Efficient Coordinates for Point Set Surfaces”, is concerned with point sets acquired by 3D acquisition techniques and their processing. The thesis covers and advances both theoretical and applied ...
  • Efficient Light-Transport Simulation Using Machine Learning 

    Müller, Thomas (ETH Zürich, 2019)
    The goal in this dissertation is the efficient synthesis of photorealistic images on a computer. Currently, by far the most popular approach for photorealistic image synthesis is path tracing, a Monte Carlo simulation of ...
  • Practical Measurement-based Modeling and Rendering of Surface Diffraction 

    Toisoul, Antoine (2019)
    Computer graphics have evolved at a very fast pace over the last forty years. Most of the research in rendering has been focused on recreating visual effects that can be explained with geometric optics, such as reflections ...
  • Advances on computational imaging, material appearance, and virtual reality 

    Serrano, Ana (Universidad de Zaragoza, 2019-04-29)
    Visual computing is a recently coined term that embraces many subfields in computer science related to the acquisition, analysis, or synthesis of visual data through the use of computer resources. What brings all these ...
  • Model-based human performance capture in outdoor scenes 

    Robertini, Nadia (2019-05-21)
    Technologies for motion and performance capture of real actors have enabled the creation of realisticlooking virtual humans through detail and deformation transfer at the cost of extensive manual work and sophisticated ...
  • Soft Segmentation of Images 

    Aksoy, Yagiz (ETH Zurich, 2019)
    Realistic editing of photographs requires careful treatment of color mixtures that commonly occur in natural scenes. These color mixtures are typically modeled using soft selection of objects or scene colors. Hence, accurate ...
  • Artificial Intelligence for Efficient Image-based View Synthesis 

    Leimkühler, Thomas (2019-06-24)
    Synthesizing novel views from image data is a widely investigated topic in both computer graphics and computer vision, and has many applications like stereo or multi-view rendering for virtual reality, light field ...
  • Computational Design of Auxetic Shells 

    Konakovic Lukovic, Mina (2019-07-18)
    Recent advances in material science and digital fabrication provide promising opportunities for product design, mechanical and biomedical engineering, robotics, architecture, art, and science. Engineered materials and ...
  • Parametric Procedural Models for 3D Object Retrieval, Classification and Parameterization 

    Getto, Roman (2019-04-05)
    The amount of 3D objects has grown over the last decades, but we can expect that it will grow much further in the future. 3D objects are also becoming more and more accessible to non-expert users. The growing amount of ...
  • Model Reduction for Interactive Geometry Processing 

    Brandt, Christopher (n/a, 2019-04-01)
    The research field of geometry processing is concerned with the representation, analysis, modeling, simulation and optimization of geometric data. In this thesis, we introduce novel techniques and efficient algorithms for ...
  • Optimal Spatial Registration of SLAM for Augmented Reality 

    Wientapper, Folker (2019-03-15)
    Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human with digital information located in 3D space. Typically, virtual 3D graphics are overlayed into the captured images of a ...