2010

Eurographics DL Repository

2010

 

Recent Submissions

  • Weißmann, Steffen (Weißmann, 15. 9. 201)
    This cumulative dissertation presents a complete model for simulating smoke usingpolygonal vortex filaments. Based on a Hamiltonian system for the dynamics ofsmooth vortex filaments, we develop an effcient and robust ...
  • Weber (Weber, 2010-09-12)
    Manipulating 2D and 3D shapes interactively is an important task in computer graphics. The challenge is to be able to induce a global change to the shape while preserving its local structure. A deformation tool accepts as ...
  • Sanchez Tapia, Jairo Roberto (Sanchez Tapia, 2010-12-10)
    In augmented reality applications, the position and orientation of the observermust be estimated in order to create a virtual camera that renders virtual objectsaligned with the real scene. There are a wide variety of ...
  • Saleem, Waqar (Saleem, Waqar, 2010-06-18)
    This thesis presents work on several aspects of 3D shape processing. We developa learning based surface reconstruction algorithm that is robust to typical inputartifacts and alleviates the restrictions imposed by previous ...
  • Pietroni, Nico (Pietroni, 2010-05-08)
    Interactive simulation of deformable bodies has attracted growing interest in the course of the last decade and, while for a long time it has been limited to applicative domains such as virtual surgery, it is nowadays a ...
  • Oeltze, Steffen (Oeltze, 2010-08-25)
    Perfusionsdaten sind dynamische medizinische Bilddaten, welche den regionalen Blutfluss in Gewebe charakterisieren. Sie besitzen ein großes Potential in der medizinischen Diagnose, da sie, verglichen mit statischen Daten, ...
  • Musialski, Przemyslaw (Musialski, 2010)
    Modeling and reconstruction of urban environments is currently the subject of intensive research. There is a wide range of possible applications, including virtual environments ...
  • Mattausch, Oliver (Mattausch, 27.4.2010)
    Visibility computations are essential operations in computer graphics, which are required for rendering acceleration in the form of visibility culling, as well as for computing realistic lighting. Visibility culling, which ...
  • Landesberger von Antburg, Tatiana (Landesberger von Antburg, June, 2010)
    Die Analyse großer Datenmengen ist in vielen Anwendungsgebieten eine wichtige Aufgabe. Dazu zählen zum einen die Biologie, Pharmazie und Verkehrsplanung als auch Sozial- und Wirtschaftswissenschaften, um nur einige Beispiele ...
  • Hofmann, Cristian Erick (Hofmann, 06.12.2010)
    Annotation of digital multimedia comprises a range of different application scenarios,supported media and annotation formats, and involved techniques. Accordingly, recentannotation environments provide numerous functions ...
  • Hullin, Matthias (Matthias Hullin, 2010-12-15)
    In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
  • Herzog, Robert (Herzog, Robert, 2010-07-01)
    Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-time applications nowadays. GI delivers important cues inthe perception of 3D virtual scenes, which is important for material ...
  • Eigensatz, Michael (Eigensatz, Michael, 2011-03-14)
    This thesis investigates the application and implementation of geometric constraints to manipulate, approximate, and optimize surfaces for modeling and architecture. In modeling, geometric constraints provide an ...
  • Cashman, Thomas J. (Cashman, Thomas J., Mar 2010)
    Two main technologies are available to design and represent freeformsurfaces: Non-Uniform Rational B-Splines (NURBS) and subdivision surfaces. Both representations are built on uniform B-splines, but they extend this ...
  • Michael, Despina (Michael, 2010-07-10)
    Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
  • Buchart Izaguirre, Carlos Ignacio (Buchart Izaguirre, 2010-12-13)
    Nowadays, digital representations of real objects are becoming biggeras scanning processes are more accurate, so the time required for thereconstruction of the scanned models is also increasing.This thesis studies the ...
  • Bickel, Bernd (Bickel, 2010)
    <p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
  • Aydin, Tunc Ozan (Tunc Ozan Aydin, 2011-10-11)
    At the receiving end of visual data are humans; thus it is only natural to takeinto account various properties and limitations of the human visual system whiledesigning new image and video processing methods. In this ...
  • Li, Hao (Li, 2010)
    <p> Accurate and reliable 3D digitization of dynamic shapes is a critical component in the creation of compelling CG animations. Digitizing deformable surfaces has applications ranging from robotics, biomedicine, ...