Li, Hao
Animation Reconstruction of Deformable Surfaces

Aydin, Tunc Ozan
Human Visual System Models in Computer Graphics

Bickel, Bernd
Measurement-based modeling and fabrication of deformable materials for human faces

Buchart Izaguirre, Carlos Ignacio
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds

Cashman, Thomas J.
NURBS-compatible subdivision surfaces

Michael, Despina
Real-time High Quality HDR Illumination and Tonemapped Rendering

Eigensatz, Michael
Constraint-Based Surface Processing for Geometric Modeling and Architecture

Herzog, Robert
Exploiting Coherence in Lighting and Shading Computations

Hofmann, Cristian Erick
Process-Based Design of Multimedia Annotation Systems

Hullin, Matthias
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry

Landesberger von Antburg, Tatiana
Visual Analytics of Large Weighted Directed Graphs and Two-Dimensional Time-Dependent Data

Mattausch, Oliver
Visibility Computations for Real-Time Rendering in General 3D Environments

Musialski, Przemyslaw
Processing of Façade Imagery

Oeltze, Steffen
Visual Exploration and Analysisof Perfusion Data

Pietroni, Nico
A Robust Approach to Interactive Virtual Cutting: Geometry and Color

Saleem, Waqar
Digital Processing and Management Tools for 2D and 3D Shape Repositories

Sanchez Tapia, Jairo Roberto
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality

Hybrid Methods for Interactive Shape Manipulation

Weißmann, Steffen
Filament-Based Smoke