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    Inverse Tone Mapping 

    Banterle, Francesco (Banterle, 2009-06-04)
    The introduction of High Dynamic Range Imaging in computer graphics has produced a novelty in Imaging that can be compared to the introduction of colour photography or even more. Light can now be captured, stored, ...
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    Real-time Rendering and Animation of Vegetation 

    Habel, Ralf (Habel, Jan 2009)
    Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ...
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    GPU-based Multi-Volume Rendering of Complex Data in Neuroscience and Neurosurgery 

    Beyer, Johanna (Beyer, 27.11.2009)
    Recent advances in image acquisition technology and its availability in the medical and bio-medical fields have lead to an unprecedented amount of high-resolution imaging data. However, the inherent complexity of this data, ...
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    Distributed Collaborative Augmented Reality 

    Hesina, Gerd (Hesina, June 2001)
    Augmented Reality ist die Überlagerung von Computergraphik und Text mit der wirklichen Umgebung und/oder Videobildern. Diese Dissertation behandelt Verbesserungen für kollaborative Augemented Reality (AR) Umgebungen. Wir ...
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    Manipulations d'image expressives pour une variété de représentations visuelles - Expressive Image Manipulations for a Variety of Visual Representations 

    Bousseau, Adrien (Bousseau, 2009-10-15)
    La communication visuelle tire profit de la grande variété d'apparences qu'une image peut avoir. En ignorant les détails, les images simplifiées concentrent l'attention de l'observateur sur le contenu essentiel à transmettre. ...
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    Audio and Visual Rendering with Perceptual Foundations 

    Bonneel, Nicolas (Bonneel, 2009-09-15)
    Realistic visual and audio rendering still remains a technical challenge. Indeed, typicalcomputers do not cope with the increasing complexity of today's virtual environments, bothfor audio and visuals, and the graphic ...
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    A new Subdivision Algorithm for the Intersection of Parametric Surfaces 

    Bühler, Katja (Bühler, June 2001)
    Unterteilungsalgorithmen gehören zu den zuverlässigsten Algorithmen für den Schnitt zweier parametrischer Flächenpatches. Sie erfüllen vier der fünf Anforderungen an einen guten Schnittalgorithmus: Sie sind genau, zuverlässig, ...
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    Priority Scheduling for Networked Virtual Environments 

    Faisstnauer, Christian (Faissnauer, June 2001)
    Ein Mangel an Resourcen ist ein Problem, das bei nahezu allen Virtual-Reality Applikationen ( Virtual Environments ) und Videospielen beobachtet werden kann. Die Netzwerk-Bandbreite, der Durchsatz der Graphik-Pipeline, ...
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    Interactive Volume-Rendering Techniques for Medical Data Visualization 

    Csébfalvi, Balázs (Csébfalvi, June 2001)
    Direktes Volumenrendering ist eine flexible, aber Rechenzeit-intensive Methode f¨ur die Visualisierung von 3D Volumsdaten. Wegen der enorm großen Anzahl an Voxeln ( volume elements ), die verarbeitet werden m¨ussen, ist ...
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    Animation and Performance Capture using Digitalized Models 

    de Aguiar, Edilson (de Aguiar, Edilson, 2008-12-22)
    The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character ...
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    AuthorAbu Rumman, Nadine (1)Ahmed, Naveed (1)Ahrenberg, Lukas (1)Aittala, Miika (1)Aksoy, Yagiz (1)Albrecht, Irene (1)Alldieck, Thiemo (1)Alvarez Ponga, Hugo (1)Alves dos Santos, Luiz Manoel (1)Annen, Thomas (1)... View MoreSubjectmachine learning (5)Computer Graphics (3)computer vision (3)Modeling (3)Simulation (3)TECHNOLOGY (3)3D Printing (2)3D Reconstruction (2)computer graphics (2)facial animation (2)... View MoreDate Issued2010 - 2020 (223)2000 - 2009 (56)1990 - 1999 (2)1974 - 1979 (1)Has File(s)
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    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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