Graphics Education

Eurographics DL Repository

Graphics Education

Recent Submissions

  • McDonald, John (The Eurographics Association, 18-7-2006)
    Rotation matrices are one of the first topics covered in introductory graphics courses, and yet the details of arbitrary rotation matrices often get swept under the rug due to their complexity. This CGEM presents a direct, ...
  • Paquette, Eric; Barré-Brisebois, Colin; Barras, Jean-François; Bois, Frank Sébastien; Ghaouat, Mohammed El (The Eurographics Association, 18-7-2006)
    Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer ...
  • Hanisch, Frank (The Eurographics Association, 6-8-2004)
    This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses ...
  • Orr, Genevieve; Alley, Tony; Laxer, Cary; Geigel, Joe; Gold, Susan (The Eurographics Association, 9-7-2007)
    Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines ...
  • Hanisch, Frank (The Eurographics Association, 9-7-2007)
    This interactive teaching gem shows the convolution concept for continuous signals and discrete samples. Signals occurring frequently in computer graphics education are predefined; others can be drawn or integrated easily. ...
  • Flaxman, Tereza (The Eurographics Association, 22-10-2007)
    The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
  • GLRex 
    McDonald, Gerard (The Eurographics Association, 10-8-2006)
    I first taught computer graphics programming on PCs in the late 1980s. We produced images with a few platonic solids in 256 colors. Real-time animation was out of the question. I remember writing programs for my classes ...
  • Kuehl, Bjoern; Blom, Kristopher J.; Beckhaus, Steffi (The Eurographics Association, 8-10-2007)
    Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
  • Stahl, David (The Eurographics Association, 9-7-2007)
    Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...
  • Reimers, Ulf; Beckhaus, Steffi; Thiesen, Malte (The Eurographics Association, 9-7-2007)
    We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...
  • Stahl, David (The Eurographics Association, 25-1-2008)
    Spline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to ...
  • Bernar, Carlos; Torrents, Joaquin (The Eurographics Association, 18-7-2008)
    Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
  • Stahl, David (The Eurographics Association, 7-1-2008)
    Rasterizing lines is one of many fundamental topics in an introductory graphics course, with Bresenham's Algorithm particularly well suited for student implementation. By having students complete carefully prepared scaffold ...
  • Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
    We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
  • Hunkins, Dalton (The Eurographics Association, 17-9-2009)
    Computer Graphics: An Interactive Introduction with OpenGL is a suite of examples and interactive tutorials. The software is created for the person who wants an introduction to computer graphics using the OpenGL API. It ...
  • Brutzman, Don (The Eurographics Association, 2-8-2008)
    X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...
  • Ribelles, Jose; Lopez, Angeles (The Eurographics Association, 17-9-2009)
    This paper presents a self-training tool for learning 3D geometric transformations, i.e. translation, scaling and rotation. Our aim is to provide students with a tool they can use to practise these transformations by ...
  • Foster, Shaun; Janowski, Robert (The Eurographics Association, 23-3-2011)
    This module is written as a supplement for instructors to learning 3D modeling using Autodesk Maya, however, it could be beneficial for any highly motivated student. If used by an instructor, you can use the first three ...
  • Manroth, Tobias; Pospischil, Nils; Schoemacker, Philipp; Fuhrmann, Arnulph (The Eurographics Association, 2015)
    This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
  • Erdt, Marius; Maroothynaden, Jason; Peng, Junming; Müller-Wittig, Wolfgang; Gagnon, Paul (The Eurographics Association, 2015)
    In this paper, we present a mobile Augmented Reality application that can be used for undergraduate anatomical education. It can be used in and out of the classroom. In the classroom, the application can track and augment ...

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