Eurographics Workshops and Symposia
Browse by
Sub-communities within this community
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3DOR: Eurographics Workshop on 3D Object Retrieval
ISSN 1997-0463 (print), 1997-0471 (online) -
EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage
ISSN 1811-864X, since 2014: GCH: ISSN 2312-6124 (online) -
EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
since 2009 followed by High Performance Graphics, ISSN 1727-3471, HPG, since 2010: 2079-8679 (print) and 2079-8687 (online) -
EGMM: EG Multimedia Workshop
ISSN 1812-7118 (since 2004) -
EGVE: Eurographics Workshop on Virtual Environments
ISSN 1727-530X -
EGWR: Eurographics Workshop on Rendering
ISSN 1727-3463, since 2008 Special Issue of Computer Graphics Forum -
Eurovis: Eurographics/IEEE Symposium on Visualization
ISSN 1727-5296, since 2008: Special Issue of Computer Graphics Forum -
Material Appearance Modeling
ISSN 2309-5059 -
NPH: Natural Phenomena
ISSN 1816-0867 -
SBM: Sketch Based Interfaces and Modeling
ISSN 1812-3503 -
SCA: Eurographics/SIGGRAPH Symposium on Computer Animation
ISSN 1727-5288 -
SGP: Eurographics Symposium on Geometry Processing
ISSN 1727-8384, since 2008 Special Issue of Computer Graphics Forum -
SPBG: Symposium on Point Based Graphics
ISSN 1811-7813 -
UDMV: EG Workshop on Urban Data Modelling and Visualisation
ISSN 2307-826X (print) and 2307-8251 (online) -
VCBM: Eurographics Workshop on Visual Computing for Biomedicine
ISSN (print) 2070-5778; ISSN (online) 2070-5786 -
VG: Eurographics/IEEE VGTC Symposium on Volume Graphics
ISSN 1727-8376
Recent Submissions
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Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ... -
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ... -
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ... -
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
(The Eurographics Association, 2020)Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ... -
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ... -
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
(The Eurographics Association, 2020)Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs
(The Eurographics Association, 2020)We study student experiences for VR-based remote lectures using a social VR platform, evaluating both desktop and headsetbased viewing in a real-world setting. Student ratings varied widely. Headset viewing produced higher ... -
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
(The Eurographics Association, 2020)Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ... -
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ... -
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
(The Eurographics Association, 2020)Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
A Review of Visual Perception Research in Optical See-Through Augmented Reality
(The Eurographics Association, 2020)In the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene ... -
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
(The Eurographics Association, 2020)The current approach to train Cardiopulmonary Resuscitation (CPR) is to employ a mannequin device replicating the physical properties of a real human head and torso. This aims to ensure a correct transfer of the cardiac ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ... -
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network
(The Eurographics Association, 2020)The electrostatic tactile display could render the tactile feeling of different haptic texture surfaces by generating the frictional force through voltage modulation when a finger is sliding on the display surface. However, ... -
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2020) -
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
(The Eurographics Association, 2020)''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ... -
Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts
(The Eurographics Association, 2020)Serious games are very used educational tools that are proposed as entertainment games but with educational elements within them. Their focus is to create a practical and enjoyable learning experience using the latest ... -
The V-Horus Project
(The Eurographics Association, 2020)The V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D ...