Eurographics Workshops and Symposia
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Sub-communities within this community
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3DOR: Eurographics Workshop on 3D Object Retrieval
ISSN 1997-0463 (print), 1997-0471 (online) -
EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage
ISSN 1811-864X, since 2014: GCH: ISSN 2312-6124 (online) -
EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware
since 2009 followed by High Performance Graphics, ISSN 1727-3471, HPG, since 2010: 2079-8679 (print) and 2079-8687 (online) -
EGMM: EG Multimedia Workshop
ISSN 1812-7118 (since 2004) -
EGVE: Eurographics Workshop on Virtual Environments
ISSN 1727-530X -
EGWR: Eurographics Workshop on Rendering
ISSN 1727-3463, since 2008 Special Issue of Computer Graphics Forum -
Eurovis: Eurographics Conference on Visualization
ISSN 1727-5296, since 2008: Special Issue of Computer Graphics Forum -
Material Appearance Modeling
ISSN 2309-5059 -
NPH: Natural Phenomena
ISSN 1816-0867 -
SBM: Sketch Based Interfaces and Modeling
ISSN 1812-3503 -
SCA: Eurographics/SIGGRAPH Symposium on Computer Animation
ISSN 1727-5288 -
SGP: Eurographics Symposium on Geometry Processing
ISSN 1727-8384, since 2008 Special Issue of Computer Graphics Forum -
SPBG: Symposium on Point Based Graphics
ISSN 1811-7813 -
UDMV: EG Workshop on Urban Data Modelling and Visualisation
ISSN 2307-826X (print) and 2307-8251 (online) -
VCBM: Eurographics Workshop on Visual Computing for Biomedicine
ISSN (print) 2070-5778; ISSN (online) 2070-5786 -
VG: Eurographics/IEEE VGTC Symposium on Volume Graphics
ISSN 1727-8376
Collections in this community
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3DOR 2021 - Short Papers
ISBN 978-3-03868-137-3
Recent Submissions
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Real-Time Music-Driven Movie Design Framework
(The Eurographics Association, 2022)Cutting to music is a widely used stylistic device in film making. The usual process involves an editor manually adjusting the movie's sequences contingent upon beat or other musical features. But with today's movie ... -
(Re-)Framing Virtual Reality
(The Eurographics Association, 2022)We address the problem of translating the rich vocabulary of cinematographic shots elaborated in classic films for use in virtual reality. Using a classic scene from Alfred Hitchcock's "North by Northwest", we describe a ... -
Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures
(The Eurographics Association, 2022)Recently, there have been attempts to obtain high-dynamic range (HDR) images from single exposures and efforts to reconstruct multi-view HDR images using multiple input exposures. However, there have not been any attempts ... -
Framework to Computationally Analyze Kathakali Videos
(The Eurographics Association, 2022)Kathakali is one of the major forms of Classical Indian Dance. The dance form is distinguished by the elaborately colourful makeup, costumes and face masks. In this work, we present (a) a framework to analyze the facial ... -
Evaluation of Deep Pose Detectors for Automatic Analysis of Film Style
(The Eurographics Association, 2022)Identifying human characters and how they are portrayed on-screen is inherently linked to how we perceive and interpret the story and artistic value of visual media. Building computational models sensible towards story ... -
The Prose Storyboard Language: A Tool for Annotating and Directing Movies
(The Eurographics Association, 2022)The prose storyboard language is a formal language for describing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working ... -
Using Advene to Bridge the Gap Between Users and Ontologies in Movie Annotation
(The Eurographics Association, 2022)Feature movies and documentaries analysis has always relied on available access tools and possibilities: movie theaters required memorizing whole sequences, home video (VHS, DVD) brought new possibilities for analysis. ... -
WICED 2022: Frontmatter
(The Eurographics Association, 2022) -
Efficient acoustic perception for virtual AI agents
(ACM, 2021)We model acoustic perception in AI agents efficiently within complex scenes with many sound events. The key idea is to employ perceptual parameters that capture how each sound event propagates through the scene to the ... -
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control
(ACM, 2021)We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ... -
Global Position Prediction for Interactive Motion Capture
(ACM, 2021)We present a method for reconstructing the global position of motion capture where position sensing is poor or unavailable. Capture systems, such as IMU suits, can provide excellent pose and orientation data of a capture ... -
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation
(ACM, 2021)Simulating crowds requires controlling a very large number of trajectories and is usually performed using crowd motion algorithms for which appropriate parameter values need to be found. The study of the relation between ... -
Visual Simulation of Soil-Structure Destruction with Seepage Flows
(ACM, 2021)This paper introduces a method for simulating soil-structure coupling with water, which involves a series of visual effects, including wet granular materials, seepage flows, capillary action between grains, and dam breaking ... -
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids
(ACM, 2021)We present a novel up-resing technique for generating high-resolution liquids based on scene flow estimation using deep neural networks. Our approach infers and synthesizes small- and large-scale details solely from a ... -
Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry
(ACM, 2021)We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response ... -
Recovering Geometric Information with Learned Texture Perturbations
(ACM, 2021)Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training ... -
Flexible Motion Optimization with Modulated Assistive Forces
(ACM, 2021)Animated motions should be simple to direct while also being plausible. We present a flexible keyframe-based character animation system that generates plausible simulated motions for both physically-feasible and ... -
Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model
(ACM, 2021)This paper presents a novel deep learning-based framework for translating a motion into various styles within multiple domains. Our framework is a single set of generative adversarial networks that learns stylistic features ... -
A functional skeleton transfer
(ACM, 2021)The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve ... -
Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control
(ACM, 2021)We develop a new operator splitting formulation for the simulation of corotated linearly elastic solids with Smoothed Particle Hydrodynamics (SPH). Based on the technique of Kugelstadt et al. [2018] originally developed ...