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    A Multiple Application Graphics Integrated CircuitMAGIC II 

    Finch, H.R; Agate, M.; Garel, A.A.; Lister, P.F.; Grimsdale, RL (The Eurographics Association, 1987)
    This paper describes the design considerations for a polygon graphics geometry processor subsystem. The architecture for a Multiple Application Graphics Integrated Circuit (MAGIC II) is outlined, and low, medium and high ...
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    Cellular Architectures and Algorithmsfor Image Synthesis 

    Meriaux, Michel (The Eurographics Association, 1987)
    The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible ...
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    AVLSI Chip for Ray Tracing Bicubic Patches 

    Pulleyblank, R W.; Kapenga, J. (The Eurographics Association, 1986)
    A VLSI chip for ray tracing bicubic patches in Bezier form is explored. The purpose of the chip is to calculate the intersection point of a ray with the bicubic patch to a specified level of accuracy, returning the location ...
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    Developments in High Performance CGI Systems 

    Grimsdale, R L.; Lister, P. F. (The Eurographics Association, 1986)
    This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual ...
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    CSG Hidden Surface Algorithms for VLSI Hardware Systems 

    Jansen, Frederik W. (The Eurographics Association, 1986)
    Constructive Solid Geometry (CSG) is a solid modeling representation thatdefines objects ·as Boolean combinations of primitive solids. For thedisplay of such objects, both the visibility problem and the problem ofcombining ...
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    A Survey of Simulator Requirements 

    Joseph, H. (The Eurographics Association, 1986)
    Simulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. ...
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    A Visual System for a Traffic Simulator 

    Möller, R. (The Eurographics Association, 1986)
    The prototype of a modular CGI-system for real time simulation in atraffic simulator will be presented. It will be shown, that withthe proposed configuration of a large asymmetric multiprocessorsystem, organized in different ...
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    Parallel Processing on a Transputer-based Graphics Board 

    Pereira, Joijo; Reis, Francisco; Vinagre, Carlos; Gomes, Mario R. (The Eurographics Association, 1988)
    Th.s paper discusses the design of a graphics board with parallel architecture based on Transputers and a resolution of 1024 x 1024 x 8 [VIN88], namely: Ihe processing unit (il plays the role of a display processor), the ...
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    "A Display Controller for an Object-levelFrame Store System" 

    Jayasinghe, JAK.S.; Kuijk, A.A.M.; Spaanenburg, L. (The Eurographics Association, 1988)
    In [3] and [1] a new architecture for a Computer Image Generating (CIG) system designed to have optimal interaction support for realistic 3D graphics has been presented. There it was stated that from an interaction paint ...
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    A VLSI Design Strategy for Graphics 

    Nimmo, AD.; Lister, P.F.; Grimsdale, R.L. (The Eurographics Association, 1988)
    The tools available for ASIC design now offer the features and functionality necessary to permit ideas to be realised in silicon In a relatively short period of lime, This paper introduces work undertaken at Sussex University ...
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    AuthorSchneider, Bengt-Olaf (3)Claussen, Ute (2)Jansen, Frederik W. (2)Kaufman, Arie (2)Kuijk, A.A.M. (2)Lister, P.F. (2)Skyttä, Jorma (2)Takala, Tapio (2)Agate, M. (1)Agate, Mark (1)... View MoreSubjectAlgorithms (3)Raster Graphics (3)Design (2)filtering (2)Performance (2)Picture/Image Generation (2)shading (2)VLSI (2)1.3. [Computer Graphics] (1)1.3.1 [Computer Graphics] (1)... View MoreDate Issued1987 (16)1989 (15)1988 (13)1986 (11)Has File(s)true (55)

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