EGPGV: Eurographics Workshop on Parallel Graphics and Visualization

Eurographics DL Repository

EGPGV: Eurographics Workshop on Parallel Graphics and Visualization

Recent Submissions

  • Li, Shaomeng; Marsaglia, Nicole; Chen, Vincent; Sewell, Christopher; Clyne, John; Childs, Hank (The Eurographics Association, 2017)
    We consider the problem of wavelet compression in the context of portable performance over multiple architectures. We contribute a new implementation of the wavelet transform algorithm that uses data parallel primitives ...
  • Biedert, Tim; Werner, Kilian; Hentschel, Bernd; Garth, Christoph (The Eurographics Association, 2017)
    An increasingly heterogeneous system landscape in modern high performance computing requires the efficient and portable adaption of performant algorithms to diverse architectures. However, classic hybrid shared-memory/distributed ...
  • Vierjahn, Tom; Schnorr, Andrea; Weyers, Benjamin; Denker, Dominik; Wald, Ingo; Garth, Christoph; Kuhlen, Torsten W.; Hentschel, Bernd (The Eurographics Association, 2017)
    Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
  • Hota, Alok; Raji, Mohammad; Hobson, Tanner; Huang, Jian (The Eurographics Association, 2017)
    Scientists increasingly rely on simulation runs of complex models in lieu of cost-prohibitive or infeasible experimentation. The data output of many controlled simulation runs, the ensemble, is used to verify correctness ...
  • Raji, Mohammad; Hota, Alok; Sisneros, Robert; Messmer, Peter; Huang, Jian (The Eurographics Association, 2017)
    In this work, we pose the question of whether, by considering qualitative information such as a sample target image as input, one can produce a rendered image of scientific data that is similar to the target. The algorithm ...
  • Usher, Will; Amstutz, Jefferson; Brownlee, Carson; Knoll, Aaron; Wald, Ingo (The Eurographics Association, 2017)
    We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
  • Tkachev, Gleb; Frey, Steffen; Müller, Christoph; Bruder, Valentin; Ertl, Thomas (The Eurographics Association, 2017)
    We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
  • Labasan, Stephanie; Larsen, Matthew; Childs, Hank; Rountree, Barry (The Eurographics Association, 2017)
    Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ...
  • Telea, Alexandru; Bennett, Janine (Eurographics Association, 2017)
  • Foss, Greg; McGovern, Amy; Potvin, Corey; Abram, Greg; Bowen, Anne; Hulkoti, Neena; Kaul, Arnav (The Eurographics Association, 2016)
    We investigate the value of 3-D visualization to data mining techniques for identifying tornadogenesis precursors in supercell thunderstorm simulations. We've found results will assist defining storm objects extracted and ...
  • Steiner, David; Paredes, Enrique G.; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2016)
    Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
  • Grosset, A. V. Pascal; Knoll, Aaron; Hansen, Charles (The Eurographics Association, 2016)
    Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
  • Biswas, Ayan; Strelitz, Richard; Woodring, Jonathan; Chen, Chun-Ming; Shen, Han-Wei (The Eurographics Association, 2016)
    Streamlines are commonly used for visualizing flow fields, but particle-tracing based streamline computation usually does not scale well as the data size and complexity increase. Large flow simulations like global ocean ...
  • Lessley, Brenton; Binyahib, Roba; Maynard, Robert; Childs, Hank (The Eurographics Association, 2016)
    External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
  • Biddiscombe, John (The Eurographics Association, 2016)
    Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
  • Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
    As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
  • Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef; Ebert, Achim (The Eurographics Association, 2016)
    Bounding volume hierarchies (BVH) are essential for efficient ray tracing. In time-constrained situations such as real-time or large model visualization, fast construction of BVHs usually compromises hierarchy quality, ...
  • Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
    We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
  • Enrico Gobbetti; Wes Bethel (Eurographics Association, 2016)
  • Capannini, Gabriele; Larsson, Thomas (The Eurographics Association, 2016)
    We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three dimensions. It scales up to very large datasets, which makes it suitable for broad phase collision detection in ...

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