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Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation
(The Eurographics Association, 1999)
Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for teal-time operation. To this end, a new model is introduced that yields a parameterized ...
Extending Graphics Hardware For Occlusion Queries In OpenGL
(The Eurographics Association, 1998)
For interactive rendering of large polygonal objects, fast visibility queries are necessary to quickly decide whether polygonal objects are visible and need to be rendered. None of the numerous published algorithms provide ...
Evaluation of a Real-Time Direct Volume Rendering System
(The Eurographics Association, 1996)
VIRIM, a real-time direct volume rendering system is evaluated for medical applications. Experiences concerning the hardware architecture are discussed. The issues are the flexibility of VIRIM, the restriction to two ...
Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering
(The Eurographics Association, 1995)
Today's high-end Gouraud renderers produce nicely textured scenes by mapping two-dimensional images onto modeled objects in real· time. We present a renderer which textures surfaces in the normal sense of the word using ...
Lighting Design: A Goal Based Approach Using Optimisation
(The Eurographics Association, 1999)
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, ...
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
(The Eurographics Association, 1999)
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry transfer and processing. In order to supplement ...
Design of a Fast Voxel Processor for Parallel Volume Visualization
(The Eurographics Association, 1995)
The basics of a parallel real-time volume visualization architecture are introduced. Volume data is divided into subcubes that are dis tributed among multiple image processors and stored in their pri vate voxel memories. ...
Visualization of Global Flow Structures Using Multiple Levels of Topology
(Springer and The Eurographics Association, 1999)
The technique for visualizing topological information in fluid flows is well known. However, when the technique is used in complex and information rich data sets, the result will be a cluttered image which is difficult to ...
Data-Dependent Surface Simplification
(The Eurographics Association, 1998)
In Scientific Visualization, surfaces have often attached data, e. g. cutting surfaces or isosurfaces in numerical simulations with multiple data components. These surfaces can be e. g. the output of a marching cubes ...
VIZARD - Visualization Accelerator for Realtime Display
(The Eurographics Association, 1997)
Volume rendering has traditionally been an application for supercomputers, workstation networks or expensive special-purpose hardware. In contrast, this report shows how far we have reached using the other extreme: the ...