• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • Search
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 208

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II) 

    Shen, L.S.; Laarakker, F.A.J.; Deprettere, E. (The Eurographics Association, 1991)
    A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ...
    Thumbnail

    The I.M.O.G.E.N .E. Machine: Some Hardware Elements 

    Lefevere, V.; Karpf, S.; Chaillou, C.; Meriaux, M. (The Eurographics Association, 1991)
    The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ...
    Thumbnail

    Dynamic Load Balancing within a High PerformanceGraphics System 

    Selzer, Harald (The Eurographics Association, 1991)
    Interactive 3D graphics applications require significant arithmetic processing to meet the ever-inreasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor ...
    Thumbnail

    Hardware Outline Character Rasterization 

    Morgan, Marc; Hersch, Roger D. (The Eurographics Association, 1991)
    This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ...
    Thumbnail

    An Architecture for a High Performance Rendering Engine 

    Ackermann, Hans-Josef; Hornung, Christoph (The Eurographics Association, 1991)
    We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus ...
    Thumbnail

    The Flipping Cube: A Device for Rotating 3D Rasters 

    Yagel, Roni (The Eurographics Association, 1991)
    Driven by the prospect of three-dimensional rasters as a primary vehicle for future 3D graphics and volumetric imaging, this paper introduces an architecture for real-time rendering of high-resolution volumetric images. ...
    Thumbnail

    The Conveyor - an Interconnection Device for ParallelVolumetric Transformations 

    Cohen, Daniel; Bakalash, Reuven (The Eurographics Association, 1991)
    This paper presents the conveyor, an interconnection device which operates on a 3D skewed memory space and provides the capability of parallel volumetrictransformation. The special concept of the conveyor, its design and ...
    Thumbnail

    A Parallel-Pipelined Multiprocessor System for the Radiosity Method 

    Shen, L.S.; Deprettere, E.F. (The Eurographics Association, 1992)
    Ray-tracing and radiosity algorithms can produce very realistic images, but they require a lot of computations which make them impractical for scenes of highcomplexity. Several attempts have been made to speed up computations ...
    Thumbnail

    Depth Complexity in Object-Parallel Graphics Architectures 

    Cox, Michael; Hanrahan, Pat (The Eurographics Association, 1992)
    We consider a multiprocessor graphics architecture object-parallel if graphics primitivesare assigned to processors without regard to screen location, and if each processorcompletely renders the primitives it is assigned. ...
    Thumbnail

    Transputer-based Parallel Ray Tracing System Using Demand Data Transfer 

    Kawai, Toshiyuki; Ohnishi, Mitsuhisa; Abeki, Jun-ichi; Ohnishi, Hironobu (The Eurographics Association, 1992)
    This paper describes a parallel ray tracing system MAGG which has 86 transputers and HDTV frame buffers. Our system is based on a screen subdivision algorithm. In this algorithm, each processor essentially requires entire ...
    • 1
    • 2
    • 3
    • 4
    • . . .
    • 21

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorKaufman, Arie (8)Ackermann, Hans-Josef (4)Post, Frits H. (4)White, Martin (4)Blake, E.H. (3)Bosma, Marco (3)Chiueh, Tzi-cker (3)Ertl, Thomas (3)Hesser, J. (3)Knittel, Günter (3)... View MoreSubjectHardware Architecture (29)1.3.1 [Computer Graphics] (24)1.3.3 [Computer Graphics] (15)Picture/Image Generation (13)1.3.7 [Computer Graphics] (12)Three Dimensional Graphics and Realism (10)Color (8)Graphics Processors (8)Graphics processors (8)shading (8)... View MoreDate Issued1999 (71)1998 (27)1992 (17)1995 (15)1997 (15)1994 (14)1996 (13)1990 (12)1991 (12)1993 (12)Has File(s)true (208)

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA