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  • Joint Attention for Automated Video Editing 

    Wu, Hui-Yin; Santarra, Trevor; Leece, Michael; Vargas, Rolando; Jhala, Arnav (The Eurographics Association, 2020)
    Joint attention refers to the shared focal points of attention for occupants in a space. In this work, we introduce a computational definition of joint attention for the automated editing of meetings in multi-camera ...
  • GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings 

    Moorthy, K. L. Bhanu; Kumar, Moneish; Subramanian, Ramanathan; Gandhi, Vineet (The Eurographics Association, 2020)
    We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
  • Exploring the Impact of 360º Movie Cuts in Users' Attention 

    Marañes, Carlos; Gutierrez, Diego; Serrano, Ana (The Eurographics Association, 2020)
    Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...
  • How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events 

    Radut, Miruna; Evans, Michael; To, Kristie; Nooney, Tamsin; Phillipson, Graeme (The Eurographics Association, 2020)
    This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
  • CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems 

    Achary, Sudheer; Moorthy, K. L. Bhanu; Javed, Ashar; Shravan, Nikitha; Gandhi, Vineet; Namboodiri, Anoop M. (The Eurographics Association, 2020)
    Autonomous camera systems are often subjected to an optimization operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail ...
  • User-Adaptive Rotational Snap-Cutting for Streamed 360º Videos 

    Rondón, Miguel Fabian Romero; Sassatelli, Lucile; Pardo, Ramon Aparicio; Precioso, Frédéric (The Eurographics Association, 2020)
    Designing editing cuts for cinematic Virtual Reality (VR) has been under active investigation. Recently, the connection has been made between cuts in VR and adaptive streaming logics for 360º videos, with the introduction ...
  • Designing an Adpative Assisting Interface for Learning Virtual Filmmaking 

    Wu, Qiu-Jie; Kuo, Chih-Hsuan; Wu, Hui-Yin; Li, Tsai-Yen (The Eurographics Association, 2020)
    In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
  • WICED 2020: Frontmatter 

    Christie, Marc; Wu, Hui-Yin; Li, Tsai-Yen; Gandhi, Vineet (The Eurographics Association, 2020)
  • Using ECPs for Interactive Applications in Virtual Cinematography 

    Wu, Hui-Yin; Li, Tsai-Yen; Christie, Marc (The Eurographics Association, 2017)
    This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by ...
  • Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking 

    Bares, William; Requierme, Caroline; Obisesan, Elizabeth (The Eurographics Association, 2017)
    Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...
  • Design of an Intelligent Navigation System for Participative Computer Animation 

    Liu, Iou-Shiuan; Li, Tsai-Yen; Christie, Marc (The Eurographics Association, 2017)
    In this paper, we will propose a novel way of interactive entertainment, called Participative Computer Animation, allowing a user to participate in a computer animated story as an observer. We consider this form of ...
  • Making Movies from Make-Believe Games 

    Barbulescu, Adela; Garcia, Maxime; Vaufreydaz, Dominique; Cani, Marie Paule; Ronfard, Rémi (The Eurographics Association, 2017)
    Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
  • Pano2Vid: Automatic Cinematography for Watching 360° Videos 

    Su, Yu-Chuan; Jayaraman, Dinesh; Grauman, Kristen (The Eurographics Association, 2017)
    We introduce the novel task of Pano2Vid --- automatic cinematography in panoramic 360° videos. Given a 360° video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) ...
  • A Probabilistic Logic Programming Approach to Automatic Video Montage 

    Aerts, Bram; Goedemé, Toon; Vennekens, Joost (The Eurographics Association, 2017)
    Hiring a professional camera crew to cover an event such as a lecture, sports game or musical performance may be prohibitively expensive. The CAMETRON project aims at drastically reducing this cost by developing an (almost) ...
  • Automatic Camera Selection and PTZ Canvas Steering for Autonomous Filming of Reality TV 

    Callemein, Timothy; Ranst, Wiebe Van; Goedemé, Toon (The Eurographics Association, 2017)
    Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labor and need the presence of at least one physical camera ...
  • Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation 

    Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association, 2017)
    Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...
  • Analyzing Elements of Style in Annotated Film Clips 

    Wu, Hui-Yin; Galvane, Quentin; Lino, Christophe; Christie, Marc (The Eurographics Association, 2017)
    This paper presents an open database of annotated film clips together with an analysis of elements of film style related to how the shots are composed, how the transitions are performed between shots and how the shots are ...
  • Five Challenges for Intelligent Cinematography and Editing 

    Ronfard, Rémi (The Eurographics Association, 2017)
    In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ...
  • CaMor: Screw Interpolation between Perspective Projections of Partial Views of Rectangular Images 

    Raghuraman, Gokul; Barrash, Nicholas; Rossignac, Jarek (The Eurographics Association, 2017)
    CaMor is a tool for generating an animation from a single drawing or photograph that represents a partial view of a perspective projection of a planar shape or image that contains portions of only 3 edges of an unknown ...
  • Inferring the Structure of Action Movies 

    Potapov, Danila; Douze, Matthijs; Revaud, Jérôme; Harchaoui, Zaid; Schmid, Cordelia (The Eurographics Association, 2017)
    While important advances were recently made towards temporally localizing and recognizing specific human actions or activities in videos, efficient detection and classification of long video chunks belonging to ...

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