Computational Aesthetics: EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging

Eurographics DL Repository

Computational Aesthetics: EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging

Recent Submissions

  • Lioret, Alain (The Eurographics Association, 2016)
    The use of quantum computing in the creation of art is proving to be very interesting since it allows both the exploration of digital work using new algorithms and of artistic creation based on new concepts. These new ...
  • Etemad, Katayoon; Samavati, Faramarz; Carpendale, Sheelagh (The Eurographics Association, 2016)
    Since graphs are ubiquitous representations of data that are used in many applications, creating graph layouts is an important problem. These graph layouts are usefully discussed in terms of aesthetics that originated from ...
  • Galea, Brendan; Kia, Ehsan; Aird, Nicholas; Kry, Paul G. (The Eurographics Association, 2016)
    We describe a method for creating stippled prints using a quadrotor flying robot. At a low level, we use motion capture to measure the position of the robot and the canvas, and a robust control algorithm to command the ...
  • Akleman, Ergun; Liu, S.; House, Donald (The Eurographics Association, 2016)
    In this paper, we present Barycentric Shaders, a shading framework based on barycentric algebra, for the development of shader functions providing intuitive art-directed control. The framework guarantees that whatever style ...
  • Vieira, Teresa (The Eurographics Association, 2016)
    It is known that physical exercise increases bloodflow and flushing of the facial skin. When digital artists hand-paint the textures for animation of realistic effects such as flushing due to exertion, they observe real-life ...
  • Doyle, Lars; Mould, David (The Eurographics Association, 2016)
    We propose a new region-based method for stained glass rendering of an input photograph. We achieve more regular region sizes than previous methods by using simple linear iterative clustering, or SLIC, to obtain tile ...
  • Angus Forbes; Lyn Bartram; Pierre Bénard; Holger Winnemöller; Yotam Gingold; Ergun Akleman (Eurographics Association, 2016)
  • Burch, Michael; Vehlow, Corinna; Weiskopf, Daniel (ACM, 2014)
    Tesselation-based or area-based visual representations are common to many artistic or visualization applications. For example, Voronoi art uses a space-filling tessellation of the image by Voronoi cells. We present frayed ...
  • Kaplan, Craig S.; Jordan, Chris (ACM, 2014)
    We describe the conception and construction of E Pluribus Unum, a large-scale artwork that combines text and geometry to depict over a million names of global organizations dedicated to social and environmental causes. The ...
  • Etemad, Katayoon; Carpendale, Sheelagh; Samavati, Faramarz (ACM, 2014)
    Ecological networks are directed weighted graphs for representing direct and indirect relationships between species in ecosystems. These complex cyclic networks play an important role in understanding an ecosystem's dynamics. ...
  • Hlawatsch, Marcel; Burch, Michael; Weiskopf, Daniel (ACM, 2014)
    We introduce bubble hierarchies as an approach to generating algorithmic art from random hierarchies. The technique is based on repeatedly drawing color-coded circles to illustrate parent--child relationships. The algorithm ...
  • Kratt, Julian; Eisenkeil, Ferdinand; Pirk, Sören; Sharf, Andrei; Deussen, Oliver (ACM, 2014)
    In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model ...
  • Srikanth, Manohar; Bala, Kavita; Durand, Frédo (ACM, 2014)
    Lighting plays a major role in photography. Professional photographers use elaborate installations to light their subjects and achieve sophisticated styles. However, lighting moving subjects performing dynamic tasks presents ...
  • O'Donovan, Peter; Agarwala, Aseem; Hertzmann, Aaron (ACM, 2014)
    This paper investigates individual variation in aesthetic preferences, and learns models for predicting the preferences of individual users. Preferences for color aesthetics are learned using a collaborative filtering ...
  • Ahmed, Abdalla G. M. (ACM, 2014)
    We explore the use of Truchet-like tiles (tiles with half area shaded) for single-tone (monochrome) line-based rendering of maps. We borrow concepts from information theory to develop some qualitative and quantitative ...
  • Kryven, Marta; Cowan, William (ACM, 2014)
    What makes images of water look like water? We conducted four psychophysical experiments to isolate perceptual qualities that make water easy to recognize. Water recognition is facilitated by colour and by three patterns ...
  • Liu, Jingbo; Fu, Hongbo; Tai, Chiew-Lan (ACM, 2014)
    The creation process of a drawing provides a vivid visual progression, allowing the audience to better comprehend the drawing. It also enables numerous stroke-based rendering techniques. In this work we tackle the problem ...
  • Amati, Cristina; Mitra, Niloy J.; Weyrich, Tim (ACM, 2014)
    Colourfulness is often thought of as a mere measure of quantity of colour, but user studies suggest that there are more factors influencing the perception of colourfulness. Boosting and enhancing colours are operations ...
  • Semmo, Amir; Döllner, Jürgen (ACM, 2014)
    Texture mapping is a key technology in computer graphics for visual design of rendered 3D scenes. An effective information transfer of surface properties, encoded by textures, however, depends significantly on how important ...
  • Gao, Xihe; Brooksy, Stephen; Arnold, Dirk V. (ACM, 2013)
    Computational visual attention systems detect regions of interest in images. These systems have a broad range of applications in areas such as computer vision, computational aesthetics, and nonphotorealistic rendering. ...

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