CompAesth 13: Workshop on Computational Aesthetics

Eurographics DL Repository

CompAesth 13: Workshop on Computational Aesthetics

 

Recent Submissions

  • Gao, Xihe; Brooksy, Stephen; Arnold, Dirk V. (ACM, 2013)
    Computational visual attention systems detect regions of interest in images. These systems have a broad range of applications in areas such as computer vision, computational aesthetics, and nonphotorealistic rendering. ...
  • Amirshahi, Seyed Ali; Redies, Christoph; Denzler, Joachim (ACM, 2013)
    Recent research has shown that a large variety of aesthetic paintings are highly self-similar. The degree of self-similarity seen in artworks is close to that observed for complex natural scenes, to which low-level visual ...
  • Hall, Peter; Song, Yi-Zhe (ACM, 2013)
    This paper shows that it is possible to semi-automatically process photographs into Simple Art. Simple Art is a term that we use to refer to a group of artistic styles such a child art, cave art, and Fine Artists as ...
  • Asente, Paul; Carr, Nathan (ACM, 2013)
    Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We ...
  • Forbes, Angus Graeme; Höllerer, Tobias; Legrady, George (ACM, 2013)
    This paper presents a real-time, interactive fluid simulation and vec- tor visualization technique that can be incorporated in media arts projects. These techniques- referred to collectively as the Fluid Automata system- ...
  • Kryven, Marta; Fourquet, Elodie (ACM, 2013)
    Graphic patterns in knitting are composed of relatively large pixels and create a picture when seen from a distance, while on close viewing the image falls apart into its constituent stitches. Such patterns are constrained ...
  • Rosin, Paul L.; Lai, Yu-Kun (ACM, 2013)
    Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ...
  • Ware, Colin (ACM, 2013)
    When we interact with a touch screen computational device we have the strong subjective impression that we are directly causing changes that occur on the screen. For example, sliding a finger on a screen causes scrolling ...
  • Burch, Michael; Weiskopf, Daniel (ACM, 2013)
    Rapidly-Exploring Random Trees (RRTs) have been introduced as an algorithmic concept for the rapid exploration of configuration spaces targeting fast path planning, mainly applied in the field of robotics. Typically, such ...
  • Gao, Shelley; Werner, Christopher; Gooch, Amy A. (ACM, 2013)
    We present a system to help users achieve better face warping on 2D portrait images. Faces can be difficult to warp accurately because the rotation of the head affects the shape of the facial features. We bypass this problem ...
  • Semmo, Amir; Kyprianidis, Jan Eric; Trapp, Matthias; Döllner, Jürgen (ACM, 2013)
    More than 70 percent of the Earth's surface is covered by oceans, seas, and lakes, making water surfaces one of the primary elements in geospatial visualization. Traditional approaches in computer graphics simulate and ...
  • AlMeraj, Zainab; Kaplan, Craig S.; Asente, Paul (ACM, 2013)
    Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs ...
  • Donald House and Cindy Grimm (ACM, 2013)