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Procedural Generation of Surface Detail for Science Fiction Spaceships
(The Eurographics Association, 2010)
Procedural modelling can be used to generate digital content such as 3D digital models programmatically. In computer graphics, Procedural modelling has focused primarily on natural scenery and cityscapes. This paper considers ...
Symmetry Hybrids
(The Eurographics Association, 2011)
How we perceive the world is strongly governed by symmetry. Symmetry presents itself in both natural and manmade structures giving aesthetic appeal to the world. This paper presents an approach to form intuitive tree based ...
Determining an Aesthetic Inscribed Curve
(The Eurographics Association, 2012)
In this work we propose both implicit and parametric curves to represent aesthetic curves inscribed within Voronoi cells in R2. A user survey was conducted to determine, which class of curves are generally accepted as the ...
Developing a System of Screen-less Animation for Experiments in Perception of Movement
(The Eurographics Association, 2012)
Experiments that test perceptual illusions and movement perception have relied predominantly on observing participant response to screen-based phenomena. There are a number of inherent problems to this experimental method ...
Suggestive Hatching
(The Eurographics Association, 2010)
We present a method for drawing lines on an object that depict both the shape and shading of the object. To do so, we construct a gradient field of the diffuse intensity of the surface to guide a set of adaptively spaced ...
Stroke Matching for Paint Dances
(The Eurographics Association, 2010)
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. The system is able to record an image of each ...