Browsing Eurographics Workshops and Symposia by Issue Date

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Browsing Eurographics Workshops and Symposia by Issue Date

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  • Thomas, A. L. (The Eurographics Association, 1986)
    In any discussion of graphics hardware there appear to be two basic positions which can be adopted. The first is that of the technologist, who is primarily concerned with what it is possible to make and how to make it. The ...
  • Joseph, H. (The Eurographics Association, 1986)
    Simulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. ...
  • P.Lemy, (The Eurographics Association, 1986)
    After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system ...
  • Jansen, Frederik W. (The Eurographics Association, 1986)
    Constructive Solid Geometry (CSG) is a solid modeling representation thatdefines objects ·as Boolean combinations of primitive solids. For thedisplay of such objects, both the visibility problem and the problem ofcombining ...
  • Krömker, Detlef (The Eurographics Association, 1986)
    Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interfaceand multiple-windows system with the challenge to create high levelinterfaces ...
  • Pulleyblank, R W.; Kapenga, J. (The Eurographics Association, 1986)
    A VLSI chip for ray tracing bicubic patches in Bezier form is explored. The purpose of the chip is to calculate the intersection point of a ray with the bicubic patch to a specified level of accuracy, returning the location ...
  • Grimsdale, R L.; Lister, P. F. (The Eurographics Association, 1986)
    This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual ...
  • Hagen, P. J. W. ten; Kujik, A. A.M.; Trienekens, C. G. (The Eurographics Association, 1986)
    At present, two popular development areas in computer graphics are improvement ofinteraction behaviour and more realistic graphics.The architecture for a high quality interactive workstation proposed in this work isdesigned ...
  • Kaufmann, Arie (The Eurographics Association, 1986)
    A voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by ...
  • Skyttä, J.; Takala, T. (The Eurographics Association, 1986)
    Parallelism of geometric computation can be achieved by distributing the computation efforts according to essentially three different strategies, based on functional, spatial and structural division, respectively (Mantyla ...
  • Möller, R. (The Eurographics Association, 1986)
    The prototype of a modular CGI-system for real time simulation in atraffic simulator will be presented. It will be shown, that withthe proposed configuration of a large asymmetric multiprocessorsystem, organized in different ...
  • Akman, Varol; Hagen, Paul ten; Kuijk, Fons (The Eurographics Association, 1987)
    Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interaction facilities. One may try to speed up the entire classical ...
  • Denault, Damian; Ryherd, Eric; Torborg, John (The Eurographics Association, 1987)
    In a typical graphics system, a single drawing processor is used to perform pixel level drawing operations, one pixel at a time. A VLSI based drawing processor and image memory controller is presented which takes advantage ...
  • Kuijk, A.A.M.; Hagen, P.J. W. ten; Akman, V. (The Eurographics Association, 1987)
    This paper describes an incremental Hidden Surface Removal Algorithm (HSRA), developed to be embedded in a new architecture for raster graphics described in [1,7]. The algorithm can be classified as "exact" since it operates ...
  • Winser, Paul (The Eurographics Association, 1987)
    The design of graphics Ie's for the consumer market has performance limitations imposed by the need to maintain low cost, and must be driven by consideration of the potential applications. The likely requirements for a ...
  • Finch, H.R; Agate, M.; Garel, A.A.; Lister, P.F.; Grimsdale, RL (The Eurographics Association, 1987)
    This paper describes the design considerations for a polygon graphics geometry processor subsystem. The architecture for a Multiple Application Graphics Integrated Circuit (MAGIC II) is outlined, and low, medium and high ...
  • Eyles, John; Austint, John; Fuchs, Henry; Greer, Trey; Poulton, John (The Eurographics Association, 1987)
    We describe the current state of the Pixel-planes research project, whose goal is to develop powerful raster graphics systems for the next generation of workstations, The first full-scale prototype has been in regular use ...
  • Skyttä, Jorma; Takala, Tapio (The Eurographics Association, 1987)
    "IntroductionThe mapping of even very advanced algorithms directly to hardware does not typically bring good results as these algorithms are originally designed for sequential processing. However, the power of the modern ...
  • Jansen, Frederik W. (The Eurographics Association, 1987)
    A graphics workstation should offer both a wide variety of 20 and 3D realtime display functions as well as a programmable parallel-processing capacity for large processing tasks. A system concept is proposed that meets ...
  • Kaufman, Arie (The Eurographics Association, 1987)
    The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In ...

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