Now showing items 1-20 of 15780

    • Eurographics Workshop on Visual Computing for Biology and Medicine 

      Gröller, Eduard (2022-05-06)
      EG VCBM addresses the state of the art in visual computing research with a strong focus on applications in biology and medicine. It provides an interdisciplinary forum for experts (researchers and practitioners) from ...
    • SOFA: an Open-source Solution for Physics Simulation 

      Talbot, Hugo (The Eurographics Association, 2022)
      SOFA is an open-source framework for interactive physics simulation and is being developed for more than 16 years. Today, SOFA benefits from a large international community made up of research centers and companies. The ...
    • Practical Machine Learning for Rendering: From Research to Deployment 

      Marshall, Carl S.; Vembar, Deepak S.; Ganguly, Sujoy; Guinier, Florent (The Eurographics Association, 2022)
      Applying machine learning to improve graphics rendering or asset pipelines is challenging. Practicalities such as proprietary datasets, network retraining, and deployment issues make it difficult to translate published ...
    • 2D Points Curve Reconstruction Survey and Benchmark 

      Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal K.; Muthuganapathy, R. (The Eurographics Association, 2022)
      Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
    • EUROGRAPHICS 2022: Tutorials Frontmatter 

      Hahmann, Stefanie; Patow, Gustavo A. (Eurographics Association, 2022)
    • Inverse Computational Spectral Geometry 

      Rodolà, Emanuele; Cosmo, Luca; Ovsjanikov, Maks; Rampini, Arianna; Melzi, Simone; Bronstein, Michael; Marin, Riccardo (The Eurographics Association, 2022)
      In the last decades, geometry processing has attracted a growing interest thanks to the wide availability of new devices and software that make 3D digital data available and manipulable to everyone. Typical issues faced ...
    • Computational Assemblies: Analysis, Design, and Fabrication 

      Song, Peng; Wang, Ziqi; Livesu, Marco (The Eurographics Association, 2022)
      Assemblies are ubiquitous in our daily life, such as toys, electronic devices, furniture, and architecture. They enable to build large and complex objects by composing small yet simpler parts, facilitating fabrication, ...
    • Safeguarding our Dance Cultural Heritage 

      Aristidou, Andreas; Chalmers, Alan; Chrysanthou, Yiorgos; Loscos, Celine; Multon, Franck; Parkins, J. E.; Sarupuri, Bhuvan; Stavrakis, Efstathios (The Eurographics Association, 2022)
      Folk dancing is a key aspect of intangible cultural heritage that often reflects the socio-cultural and political influences prevailing in different periods and nations; each dance produces a meaning, a story with the help ...
    • From Capture to Immersive Viewing of 3D HDR Point Clouds 

      Loscos, Celine; Souchet, Philippe; Barrios, Théo; Valenzise, Giuseppe; Cozot, Rémi (The Eurographics Association, 2022)
      The collaborators of the ReVeRY project address the design of a specific grid of cameras, a cost-efficient system that acquires at once several viewpoints, possibly under several exposures and the converting of multiview, ...
    • CUDA and Applications to Task-based Programming 

      Kerbl, Bernhard; Kenzel, Michael; Winter, Martin; Steinberger, Markus (The Eurographics Association, 2022)
      Since its inception, the CUDA programming model has been continuously evolving. Because the CUDA toolkit aims to consistently expose cutting-edge capabilities for general-purpose compute jobs to its users, the added features ...
    • EUROGRAPHICS 2022: Short Papers Frontmatter 

      Pelechano, Nuria; Vanderhaeghe, David (Eurographics Association, 2022)
    • Real-time Sponge and Fluid Simulation 

      Burkus, Viktória; Kárpáti, Attila; Klár, Gergely; Szécsi, László (The Eurographics Association, 2022)
      In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on ...
    • AvatarGo: Plug and Play self-avatars for VR 

      Ponton, Jose Luis; Monclús, Eva; Pelechano, Nuria (The Eurographics Association, 2022)
      The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
    • Interactive Facial Expression Editing with Non-linear Blendshape Interpolation 

      Roh, Ji Hyun; Kim, Seong Uk; Jang, Hanyoung; Seol, Yeongho; Kim, Jongmin (The Eurographics Association, 2022)
      The ability to manipulate facial animations interactively is vital for enhancing the productivity and quality of character animation. In this paper, we present a novel interactive facial animation editing system that can ...
    • Graph Partitioning Algorithms for Rigid Body Simulations 

      Liu, Yinchu; Andrews, Sheldon (The Eurographics Association, 2022)
      We propose several graph partitioning algorithms for improving the performance of rigid body simulations. The algorithms operate on the graph formed by rigid bodies (nodes) and constraints (edges), producing non-overlapping ...
    • Neural Motion Compression with Frequency-adaptive Fourier Feature Network 

      Tojo, Kenji; Chen, Yifei; Umetani, Nobuyuki (The Eurographics Association, 2022)
      We present a neural-network-based compression method to alleviate the storage cost of motion capture data. Human motions such as locomotion, often consist of periodic movements. We leverage this periodicity by applying ...
    • NeuralMLS: Geometry-Aware Control Point Deformation 

      Shechter, Meitar; Hanocka, Rana; Metzer, Gal; Giryes, Raja; Cohen-Or, Daniel (The Eurographics Association, 2022)
      We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. ...
    • An Improved Triangle Encoding Scheme for Cached Tessellation 

      Kerbl, Bernhard; Horváth, Linus; Cornel, Daniel; Wimmer, Michael (The Eurographics Association, 2022)
      With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a ...
    • Learning Generic Local Shape Properties for Adaptive Super-Sampling 

      Reinbold, Christian; Westermann, Rüdiger (The Eurographics Association, 2022)
      We propose a novel encoder/decoder-based neural network architecture that learns view-dependent shape and appearance of geometry represented by voxel representations. Since the network is trained on local geometry patches, ...