Now showing items 1-20 of 13941

    • Feature Curve Network Extraction via Quadric Surface Fitting 

      Zhengda, Lu; Guo, Jianwei; Xiao, Jun; Wang, Ying; Zhang, Xiaopeng; Yan, Dong-Ming (The Eurographics Association, 2019)
      Feature curves on 3D shapes provide a high dimensional representation of the geometry and reveal their underlying structure. In this paper, we present an automatic approach for extracting complete feature curve networks ...
    • 3D Human Body Skeleton Extraction from Consecutive Surfaces 

      Zhang, Yong; Tan, Fei; Wang, Shaofan; Kong, Dehui; Yin, Baocai (The Eurographics Association, 2019)
      Extracting human body skeletons from consecutive surfaces is an important research topic in the fields of computer graphics and human computer interaction, especially in posture estimation and skeleton animation. Current ...
    • External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video 

      Nie, Xiaoying; Hu, Yong; Su, Zhiyuan; Shen, Xukun (The Eurographics Association, 2019)
      We propose a novel method to reconstruct fluid's volume movement and surface details from just a monocular video for the first time. Although many monocular video-based reconstruction methods have been developed, the ...
    • LPaintB: Learning to Paint from Self-Supervision 

      Jia, Biao; Brandt, Jonathan; Mech, Radomír; Kim, Byungmoon; Manocha, Dinesh (The Eurographics Association, 2019)
      We present a novel reinforcement learning-based natural media painting algorithm. Our goal is to reproduce a reference image using brush strokes and we encode the objective through observations. Our formulation takes into ...
    • Towards Biomechanically and Visually Plausible Volumetric Cutting Simulation of Deformable Bodies 

      Qian, Yinling; Huang, Wenbin; Si, Weixin; Liao, Xiangyun; Wang, Qiong; Heng, Pheng-Ann (The Eurographics Association, 2019)
      Due to the simplicity and high efficiency, composited finite element method(CFEM) based virtual cutting attracted much attention in the field of virtual surgery in recent years. Even great progress has been made in volumetric ...
    • Gaze Attention and Flow Visualization using the Smudge Effect 

      Yoo, Sangbong; Jeong, Seongmin; Kim, Seokyeon; Jang, Yun (The Eurographics Association, 2019)
      Many advanced gaze visualization techniques have been developed continuously based on the fundamental gaze visualizations such as scatter plots, attention map, and scanpath. However, it is not easy to locate challenging ...
    • Connectivity-preserving Smooth Surface Filling with Sharp Features 

      Lescoat, Thibault; Memari, Pooran; Thiery, Jean-Marc; Ovsjanikov, Maks; Boubekeur, Tamy (The Eurographics Association, 2019)
      We present a method for constructing a surface mesh filling gaps between the boundaries of multiple disconnected input components. Unlike previous works, our method pays special attention to preserving both the connectivity ...
    • A Psychophysical Analysis of Fabricated Anisotropic Appearance 

      Filip, Jiri; Kolafová, Martina; Vávra, Radomir (The Eurographics Association, 2019)
      Many materials change surface appearance when observed for fixed viewing and lighting directions while rotating around its normal. Such distinct anisotropic behavior manifests itself as changes in textural color and ...
    • RegionSketch: Interactive and Rapid Creation of 3D Models with Rich Details 

      Liu, Shuai; Hou, Fei; Hao, Aimin; Qin, Hong (The Eurographics Association, 2019)
      In this paper, we articulate a new approach to interactive generation of 3D models with rich details by way of sketching sparse 2D strokes. Our novel method is a natural extension of Poisson vector graphics (PVG). We design ...
    • Pacific Conference on Computer Graphics and Applications - Short Papers 2019: Frontmatter 

      Lee, Jehee; Theobalt, Christian; Wetzstein, Gordon (Eurographics Association, 2019)
    • Learning Style Compatibility Between Objects in a Real-World 3D Asset Database 

      Liu, Yifan; Tang, Ruolan; Ritchie, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Large 3D asset databases are critical for designing virtual worlds, and using them effectively requires techniques for efficient querying and navigation. One important form of query is search by style compatibility: given ...
    • RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut Rods 

      Jacobson, Alec (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present RodSteward, a design-to-assembly system for creating furniture-scale structures composed of 3D-printed joints and precision-cut rods. The RodSteward systems consists of: RSDesigner, a fabrication-aware design ...
    • A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface 

      Zhu, Junqiu; Xu, Yanning; Wang, Lu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Microfacet theory is commonly used to build reflectance models for surfaces. While traditional microfacet-based models assume that the distribution of a surface's microstructure is continuous, recent studies indicate that ...
    • Anisotropic Surface Remeshing without Obtuse Angles 

      Xu, Qun-Ce; Yan, Dong-Ming; Li, Wenbin; Yang, Yong-Liang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel anisotropic surface remeshing method that can efficiently eliminate obtuse angles. Unlike previous work that can only suppress obtuse angles with expensive resampling and Lloyd-type iterations, our method ...
    • Lighting Layout Optimization for 3D Indoor Scenes 

      Jin, Sam; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      As the number of models for 3D indoor scenes are increasing rapidly, methods for generating the lighting layout have also become increasingly important. This paper presents a novel method that creates optimal placements ...
    • Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal 

      Sun, Yangxing; Chen, Honghua; Qin, Jing; Li, Hongwei; Wei, Mingqiang; Zong, Hua (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Semantic surface decomposition (SSD) facilitates various geometry processing and product re-design tasks. Filter-based techniques are meaningful and widely used to achieve the SSD, which however often leads to surface ...
    • Discrete Calabi Flow: A Unified Conformal Parameterization Method 

      Su, Ke Hua; Li, Chen Chen; Zhou, Yu Ming; Xu, Xu; Gu, X. F. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Conformal parameterization for surfaces into various parameter domains is a fundamental task in computer graphics. Prior research on discrete Ricci flow provided us with promising inspirations from methods derived via ...
    • Global Texture Mapping for Dynamic Objects 

      Kim, Jungeon; Kim, Hyomin; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a ...
    • Selecting Texture Resolution Using a Task-specific Visibility Metric 

      Wolski, Krzysztof; Giunchi, Daniele; Kinuwaki, Shinichi; Didyk, Piotr; Myszkowski, Karol; Steed, Anthony; Mantiuk, Rafal K. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution of the textures used for image synthesis. At the same time, the size of textures determines the performance and the memory ...
    • ShutterApp: Spatio-temporal Exposure Control for Videos 

      Salamon, Nestor Z.; Billeter, Markus; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      A camera's shutter controls the incoming light that is reaching the camera sensor. Different shutters lead to wildly different results, and are often used as a tool in movies for artistic purpose, e.g., they can indirectly ...