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Eurographics DL Repository

Eurographics Digital Library: Recent submissions

  • Claici, Sebastian; Bessmeltsev, Mikhail; Schaefer, Scott; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper presents a new preconditioning technique for large-scale geometric optimization problems, inspired by applications in mesh parameterization. Our positive (semi-)definite preconditioner acts on the gradients of ...
  • Jacobson, Alec (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper generalizes the self-similar nesting of Matryoshka dolls (''Russian nesting dolls'') to arbitrary solid objects. We introduce the problem of finding the largest scale replica of an object that nests inside itself. ...
  • Laga, Hamid; Tabia, Hedi (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We introduce co-variation analysis as a tool for modeling the way part geometries and configurations co-vary across a family of man-made 3D shapes. While man-made 3D objects exhibit large geometric and structural variations, ...
  • Nash, Charlie; Williams, Chris K. I. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We introduce a generative model of part-segmented 3D objects: the shape variational auto-encoder (ShapeVAE). The ShapeVAE describes a joint distribution over the existence of object parts, the locations of a dense set of ...
  • Bærentzen, Jakob Andreas; Hildebrandt, Klaus (Eurographics Association, 2017)
  • Abu Rumman, Nadine (2016-03-03)
    Skeletal animation is a widely used technique for animating articulated characters, such as humans and animals. In skeleton-based animation, skinning is the process of defining how the geometric surface of the character ...
  • Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada (The Eurographics Association, 2017)
    Natural environments are a very important part of virtual worlds, both for video games and for simulators, but their manual creation can be a very expensive job. The procedural creation of these, allows to generate them ...
  • Marco, Julio; Jarosz, Wojciech; Gutierrez, Diego; Jarabo, Adrian (The Eurographics Association, 2017)
    Recent advances on transient imaging and their applications have opened the necessity of forward models that allow precise generation and analysis of time-resolved light transport data. However, traditional steady-state ...
  • Rogla, Otger; Pelechano, Nuria; Patow, Gustavo (The Eurographics Association, 2017)
    Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
  • Argudo, Oscar; Andújar, Carlos; Chica, Antoni (The Eurographics Association, 2017)
    The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
  • Malpica, Sandra; Barrio, Miguel; Gutierrez, Diego; Serrano, Ana; Masia, Belen (The Eurographics Association, 2017)
    During the last few years, many different techniques for measuring material appearance have arisen. These advances have allowed the creation of large public datasets, and new methods for editing BRDFs of captured appearance ...
  • Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2017)
    We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and ...
  • Gómez, Eila; Méndez, Elías; Arroyo, Germán; Martín, Domingo (The Eurographics Association, 2017)
    Stippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must ...
  • Lagunas, Manuel; Garces, Elena (The Eurographics Association, 2017)
    The field of image classification has shown an outstanding success thanks to the development of deep learning techniques. Despite the great performance obtained, most of the work has focused on natural images ignoring other ...
  • Díaz-García, Jesús; Brunet, Pere; Navazo, Isabel; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
  • Jiménez-Pérez, J. Roberto; Paulano-Godino, Félix; Jiménez-Delgado, Juan J. (The Eurographics Association, 2017)
    The use of computer-assisted procedures before or during surgery provides orthopaedic specialists additional information that help them to reduce surgery time and to improve the understanding of the fracture peculiarities. ...
  • Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2017)
    Traditionally, the rendering of volumetric terrain data, as many other scientific 3D data, has been carried out performing direct volume rendering techniques on voxel-based representations. A main problem with this kind ...
  • Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    This work summarizes a web application related to a research project about underground infrastructures. The aim is to visualize, analyse and manage all underground layers inside 3D urban environments. This is possible using ...
  • Ríos, Alejandro; Bonet, Carles; Morales, J. L.; Alavedra, Axel; París, Alejandro; Guillén, Marc (The Eurographics Association, 2017)
    This paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ...
  • Soria, Gregorio; Ortega, Lidia; Feito, Francisco R. (The Eurographics Association, 2017)
    Underground infrastructures, which support much of the services provided to citizens, have the peculiarity of not being directly visible. This leads to problems when making incursions for maintenance or creating new ...

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