Now showing items 21-40 of 14764

    • Wavelet‐based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis 

      Kirgo, Maxime; Melzi, Simone; Patanè, Giuseppe; Rodolà, Emanuele; Ovsjanikov, Maks (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we propose a new construction for the Mexican hat wavelets on shapes with applications to partial shape matching. Our approach takes its main inspiration from the well‐established methodology of diffusion ...
    • Adaptive Compositing and Navigation of Variable Resolution Images 

      Licorish, C.; Faraj, N.; Summa, B. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present a new, high‐quality compositing pipeline and navigation approach for variable resolution imagery. The motivation of this work is to explore the use of variable resolution images as a quick and accessible alternative ...
    • Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU 

      Jakob, J.; Guthe, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ...
    • Towards Light‐Weight Portrait Matting via Parameter Sharing 

      Dai, Yutong; Lu, Hao; Shen, Chunhua (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Traditional portrait matting methods typically consist of a trimap estimation network and a matting network. Here, we propose a new light‐weight portrait matting approach, termed parameter‐sharing portrait matting (PSPM). ...
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets 

      Franke, Linus; Fink, Laura; Martschinke, Jana; Selgrad, Kai; Stamminger, Marc (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents ...
    • Anisotropic Spectral Manifold Wavelet Descriptor 

      Li, Qinsong; Hu, Ling; Liu, Shengjun; Yang, Dangfu; Liu, Xinru (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a powerful spectral shape descriptor for shape analysis, named Anisotropic Spectral Manifold Wavelet Descriptor (ASMWD). We proposed a novel manifold harmonic signal processing tool termed Anisotropic ...
    • Stochastic Volume Rendering of Multi‐Phase SPH Data 

      Piochowiak, M.; Rapp, T.; Dachsbacher, C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By ...
    • Framework for Capturing and Editing of Anisotropic Effect Coatings 

      Filip, J.; Vávra, R.; Maile, F. J.; Kolafová, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...
    • A Curvature and Density‐based Generative Representation of Shapes 

      Ye, Z.; Umetani, N.; Igarashi, T.; Hoffmann, T. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning ...
    • Turbulent Details Simulation for SPH Fluids via Vorticity Refinement 

      Liu, Sinuo; Wang, Xiaokun; Ban, Xiaojuan; Xu, Yanrui; Zhou, Jing; Kosinka, Jiří; Telea, Alexandru C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      A major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, ...
    • Temporally Dense Exploration of Moving and Deforming Shapes 

      Frey, S. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture ...
    • Physics‐based Pathline Clustering and Exploration 

      Nguyen, Duong B.; Zhang, Lei; Laramee, Robert S.; Thompson, David; Monico, Rodolfo Ostilla; Chen, Guoning (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Most existing unsteady flow visualization techniques concentrate on the depiction of geometric patterns in flow, assuming the geometry information provides sufficient representation of the underlying physical characteristics, ...
    • Editorial 

      Hauser, Helwig; Benes, Bedrich (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Draft Dutch Constitution 

      Unknown author (2021-02-05)
    • Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera 

      Müller, Franziska (2020)
      Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities ...
    • The Smart Point Cloud: Structuring 3D intelligent point data 

      Poux, Florent (ORBi, 2019-06-05)
      Discrete spatial datasets known as point clouds often lay the groundwork for decision-making applications. E.g., we can use such data as a reference for autonomous cars and robot’s navigation, as a layer for floor-plan’s ...
    • Revealing the Invisible: On the Extraction of Latent Information from Generalized Image Data 

      Iseringhausen, Julian Dr. (Universitäts- und Landesbibliothek Bonn, 2020-01-08)
      The desire to reveal the invisible in order to explain the world around us has been a source of impetus for technological and scientific progress throughout human history. Many of the phenomena that directly affect us ...
    • Real-time 3D Human Body Pose Estimation from Monocular RGB Input 

      Mehta, Dushyant (Saarländische Universitäts-und Landesbibliothek, 2020-10)
      Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ...
    • Live Inverse Rendering 

      Meka, Abhimitra (SciDok - Der Wissenschaftsserver der Universität des Saarlandes, 2020-02-03)
      The field of computer graphics is being transformed by the process of ‘personalization’. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required ...
    • Visual Analytics for Cooperative and Competitive Behavior in Team Sports 

      Stein, Manuel Dr. (2020-03)
      Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, ...