Recent Submissions

  • Capacity Constrained Voronoi Tessellation Revisited 

    Ahmed, Abdalla G. M.; Deussen, Oliver (The Eurographics Association, 2017)
    Capacity Constrained Voronoi Tessellation is an important concept that greatly influenced recent research on point sampling. The original concept was based on discretizing the sampled domain, and the algorithm was prohibitively ...
  • Towards Real-Time Animation Optimisation in VR 

    Henshall, Gareth I.; Teahan, William J.; Cenydd, Llyr ap (The Eurographics Association, 2017)
    The advent of high-fidelity Virtual Reality (VR) allows us to experience virtual characters with an ever increasing sense of presence. VR is capable of enhancing the perception of many aspects of virtual characters, including ...
  • A User Study on Quantisation Thresholds of Triangle Meshes 

    Almutairi, Aeshah; Saarela, Toni; Ivrissimtzis, Ioannis (The Eurographics Association, 2017)
    We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ...
  • Sketching for Real-time Control of Crowd Simulations 

    Gonzalez, Luis Rene Montana; Maddock, Steve (The Eurographics Association, 2017)
    Crowd simulations are used in various fields such as entertainment, training systems and city planning. However, controlling the behaviour of the pedestrians typically involves tuning of the system parameters through trial ...
  • Colored AA Bitmaps 

    Ahmed, Abdalla G. M.; Deussen, Oliver (The Eurographics Association, 2017)
    AA Bitmaps are ornamental monochrome bitmaps. We present an algorithm for colorizing a certain family of AA Bitmaps that relies on modular arithmetics.
  • Data Painter: A Tool for Colormap Interaction 

    Nagoor, Omniah H.; Borgo, Rita; Jones, Mark W. (The Eurographics Association, 2017)
    The choice of a mapping from data to color should involve careful consideration in order to maximize the user understanding of the underlying data. It is desirable for features within the data to be visually separable and ...
  • gVirtualXRay: Virtual X-Ray Imaging Library on GPU 

    Sujar, Aaron; Meuleman, Andreas; Villard, Pierre-Frederic; García, Marcos; Vidal, Franck P. (The Eurographics Association, 2017)
    We present an Open-source library called gVirtualXRay to simulate realistic X-ray images in realtime. It implements the attenuation law (also called Beer-Lambert) on GPU. It takes into account the polychromatism of the ...
  • Efficient Remote Rendering Using Equirectangular Projection 

    McNamee, Josh; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, ...
  • Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial 

    Alharbi, Naif; Chavent, Matthieu; Laramee, Robert S. (The Eurographics Association, 2017)
    Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...
  • Cartographic Treemaps for Visualization of Public Healthcare Data 

    Tong, Chao; Roberts, Richard; Laramee, Robert S.; Berridge, Damon; Thayer, Daniel (The Eurographics Association, 2017)
    The National healthcare Service (NHS) in the UK collects a massive amount of high-dimensional, region-centric data concerning individual healthcare units throughout Great Britain. It is challenging to visually couple the ...
  • Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute 

    Turner, Martin J.; Nagella, Srikanth; Fowler, Ron; Allan, Robert J.; Pasca, Edoarado; Yang, Erica (The Eurographics Association, 2017)
    This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) ...
  • 12DoF Interaction for Scientific Visualisation 

    Turner, Martin J.; Morris, Tim; Sandoval, Mario (The Eurographics Association, 2017)
    This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
  • Time-oriented Cartographic Treemaps for Visualization of Public Healthcare Data 

    Tong, Chao; McNabb, Liam; Laramee, Robert S.; Lyons, Jane; Walters, Angharad; Berridge, Damon; Thayer, Daniel (The Eurographics Association, 2017)
    Cartographic treemaps offer a way to explore and present hierarchical multi-variate data that combines the space-efficient advantages of treemaps for the display of hierarchical data together with relative geo-spatial ...
  • Computer Graphics and Visual Computing (CGVC) 2017: Frontmatter 

    Wan, Tao Ruan; Vidal, Franck (Eurographics Association, 2017)
  • 3D Reconstruction of Facade and the Statues of the Church ''Maria Santissima dell'Elemosina'' in Biancavilla 

    Tomasello, Simone Federico; Pazzi, Miriam Caterina (The Eurographics Association, 2017)
    3D modelling plays a key role in the reconstruction of cultural heritage assets. It allows to give an idea of the original condition of a cultural heritage before time and weathering effects. This paper presents the 3D ...
  • A Digital Approach for the Study of Roman Signacula From Syracuse, Sicily 

    Tanasi, Davide; Milotta, Filippo L. M.; Gradante, Ilenia; Stanco, Filippo; Kaplan, Howard (The Eurographics Association, 2017)
    In the last decade the epigraphists have grown a new interest in signacula, a class of artifacts for a long time neglected. This has brought numerous contributions devoted to the different regional contexts, along with ...
  • A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study 

    Saba, Marianna; Sorrentino, Fabio; Muntoni, Alessandro; Casti, Sara; Cherchi, Gianmarco; Carcangiu, Alessandro; Corda, Fabrizio; Murru, Alessio; Spano, Lucio Davide; Scateni, Riccardo; Vitali, Ilaria; Salvetti, Ovidio; Magrini, Massimo; Villa, Andrea; Carboni, Andrea; Pascali, Maria Antonietta (The Eurographics Association, 2017)
    In this paper, we describe the design and the implementation of the demonstrator for the Virtuoso project, which aims at creating seamless support for fitness and wellness activities in touristic resort.We define the ...
  • User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality 

    Cannavò, Alberto; Lamberti, Fabrizio (The Eurographics Association, 2017)
    Continuous advancements in the field of robotics and its increasing spread across heterogeneous application scenarios make the development of ever more effective user interfaces for human-robot interaction (HRI) an extremely ...
  • The Social Picture: Advanced Image Analysis Applications 

    Milotta, Filippo L. M.; Bellocchi, Michele; Battiato, Sebastiano (The Eurographics Association, 2017)
    In The Social Picture (TSP) an huge amount of crowdsourced social images can be collected and explored. We distinguish three main kind of events: public, private and cultural heritage related ones. The framework embeds a ...
  • Single-Handed vs. Two Handed Manipulation in Virtual Reality: A Novel Metaphor and Experimental Comparisons 

    Caputo, Fabio Marco; Emporio, Marco; Giachetti, Andrea (The Eurographics Association, 2017)
    In this paper we present a novel solution for single-handed deviceless object manipulation (e.g. picking/translating, rotating and scaling) in immersive visualization environments. The new method is based on degree of ...

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