The University of Tokyo - Hongo Campus, Japan, September 11 – 13, 2019
Sensing and Interaction
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms
Tracking and Positioning
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide
Evaluation of Virtual Reality Tracking Systems Underwater
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
Perception and Human Augmentation
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
Real Time Remapping of a Third Arm in Virtual Reality
Simulation and Visualization
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
Interactive and Immersive Tools for Point Clouds in Archaeology
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
Design and Programming
Authoring AR Interaction by AR
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
(Eurographics Association, 2019-09-11)Telexistence is a human-empowerment concept that enables a human in one location to virtually exist in another location and to act freely there. The term also refers to the system of science and technology that enables ...
(The Eurographics Association, 2019)The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...
(The Eurographics Association, 2019)The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to ...
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum (The Eurographics Association, 2019)This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ...
(The Eurographics Association, 2019)In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ...
(The Eurographics Association, 2019)In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ...
(The Eurographics Association, 2019)This paper describes the characteristics of presentation of a lower limb motion display designed to create a walking motion sensation for a sitting user. It has the function of lifting and translation independently applied ...
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation (The Eurographics Association, 2019)This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ...
(The Eurographics Association, 2019)We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the ...
(The Eurographics Association, 2019)We present an initial study investigating the usability of a system for users to use their own limbs (here the left arm, right arm, left leg, right leg and head) to remap and control a virtual third arm. The remapping was ...
(The Eurographics Association, 2019)The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real ...
(The Eurographics Association, 2019)We present a mixed-reality avatar arm swing technique to subtly communicate the velocity of a robotic it is attached to. We designed and performed a series of studies to investigate the effectiveness of this method and the ...
(The Eurographics Association, 2019)Augmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system ...
(The Eurographics Association, 2019)Supernumerary Robotic Limbs (SRLs) can make physical activities easier, but require cooperation with the operator. To improve cooperation between the SRLs and the operator, the SRLs can try to predict the operator's ...
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display (The Eurographics Association, 2019)Facial expressions enrich communication via avatars. However, in common immersive virtual reality (VR) systems, facial occlusions by head-mounted displays (HMD) lead to difficulties in capturing users' faces. In particular, ...
(The Eurographics Association, 2019)Many motion tracking systems require solving inverse problem to compute the tracking result from original sensor measurements, such as images from cameras and signals from receivers. For real-time motion tracking, such ...
(Eurographics Association, 2019)