IPT/EGVE 2005: 9th International Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Enviroments

Eurographics DL Repository

IPT/EGVE 2005: 9th International Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Enviroments

 

Recent Submissions

  • Osawa, N. (The Eurographics Association, 2005)
    Direct manipulation by hand is important in that it allows users to manipulate 3D virtual objects easily in an immersive virtual reality environment. Although direct hand manipulation is easy to understand and easy to use ...
  • Mannuß, F.; Hinkenjann, A. (The Eurographics Association, 2005)
    This paper describes the work done at our Lab to improve visual and other quality of Virtual Environments. To be able to achieve better quality we built a new Virtual Environments framework called basho. basho is a renderer ...
  • Backman, Anders (The Eurographics Association, 2005)
    This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL ...
  • Ogi, T.; Fujise, T. (The Eurographics Association, 2005)
    This paper proposes the concept of the hybrid information space that integrates the information seamlessly between the real world and the virtual world, and the prototype system was developed in which the immersive virtual ...
  • Weng, Dongdong; Wang, Yongtian; Liu, Yue (The Eurographics Association, 2005)
    An Augmented Reality system that is designed for maintenance training is introduced. The proposed system adopts a projector to display the augmented video of the components to be repaired. With the augmented video, students ...
  • Roberts, D.; Al-Liabi, M.; Wolff, R.; Otto, O.; Al-Khalifah, A. (The Eurographics Association, 2005)
    Telecommunication systems, such as AccessGrid, allow collaboration across a distributed team. However, these systems typically introduce fragmentation into the view of the shared environment. Many have found that IPT systems ...
  • Haan, Gerwin de; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2005)
    We present IntenSelect, a novel selection technique that dynamically assists the user in the selection of 3D objects in Virtual Environments. Ray-casting selection is commonly used, although it has limited accuracy and can ...
  • Moehring, Mathias; Froehlich, Bernd (The Eurographics Association, 2005)
    The use of Virtual Reality technology for the product engineering process in the automotive industry has a lot of potential in particular in the area of usability and reachability studies. We analyzed the manipulation ...
  • Kim, Hyosun; Albuquerque, Georgia; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2005)
    Most of all interaction tasks relevant for a general three-dimensional virtual environment can be supported by 6DOF control and grab/select input. Obviously a very efficient method is direct manipulation with bare hands, ...
  • Ilmonen, Tommi; Reunanen, Markku (The Eurographics Association, 2005)
    This paper presents the use of the virtual pocket user interface metaphor in virtual environments (VEs). Virtual pockets act like real-world pockets ó the user can put tools into pockets and select them with simple gestures. ...
  • Boschker, Breght R.; Mulder, Jurriaan D. (The Eurographics Association, 2005)
    Collaborative virtual and augmented reality are an active area of research and many systems supporting collaboration have been presented. Just like there are many different systems for VR and AR, there are many different ...
  • Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
    Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, http://same4kids.sourceforge.net/ ), a multi-language and multi-purpose games project for ...
  • Liere, R. van; Martens, J.-B. O. S.; Kok, A. J. F.; Tienen, M. H. A. V. van (The Eurographics Association, 2005)
    Effective interaction in a virtual environment requires that the user can adequately judge the spatial relationships between the objects in a 3D scene. In order to accomplish adequate depth perception, existing virtual ...
  • Baird, Bridget; Izmirli, Özgür; Heacock, Bradford; Blevins, Donald (The Eurographics Association, 2005)
    Correlations between attributes in the haptic domain and those in the auditory will assist in multimodal applications. This paper looks at the auditory attributes of pitch and reverberation and the haptic attributes of ...
  • Griffith, E. J.; Post, F. H.; Koutek, M.; Heus, T.; Jonker, H. J. J. (The Eurographics Association, 2005)
    Feature tracking in large data sets is traditionally an off-line, batch processing operation while virtual reality typically focuses on highly interactive tasks and applications. This paper presents an approach that uses ...
  • Fuhrmann, A. L.; Splechtna, R. C.; Mroz, L.; Hauser, H. (The Eurographics Association, 2005)
    In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques ...
  • Mosegaard, J.; Sørensen, T. S. (The Eurographics Association, 2005)
    Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent ...
  • Río, A. del; Fischer, J.; Köbele, M.; Bartz, D.; Straßer, W. (The Eurographics Association, 2005)
    In the visualization of 3D medical data, the appropriateness of the achieved result is highly dependent on the application. Therefore, an intuitive interaction with the user is of utter importance in order to determine the ...
  • Allard, Jérémie; Ménier, Clément; Boyer, Edmond; Raffin, Bruno (The Eurographics Association, 2005)
    In this paper, we present how FlowVR enables the development of modular and high performance VR applications running on a PC cluster. FlowVR is a middleware we specifically developed targeting distributed interactive ...
  • Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto (The Eurographics Association, 2005)
    In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ...

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