EGVE08 14th Eurographics Symposium on Virtual Environments

Eurographics DL Repository

EGVE08 14th Eurographics Symposium on Virtual Environments

 

Recent Submissions

  • Dunwell, Ian; Whelan, John C. (The Eurographics Association, 2008)
    This paper presents a novel refinement to visual attention-based interest management in distributed virtual environments (VEs). It is suggested that in the context of a desktop VE where only limited immersion occurs, using ...
  • Jr., Joseph J. LaViola; Forsberg, Andrew S.; Huffman, John; Bragdon, Andrew (The Eurographics Association, 2008)
    We present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment com- pares ...
  • Ogier, Maelle; Bülthoff, Heinrich H.; Bresciani, Jean-Pierre (The Eurographics Association, 2008)
    Efficient navigation requires a good representation of body position/orientation in the environment and an accurate updating of this representation when the body-environment relationship changes. We tested here whether the ...
  • Conradi, Jessica; Alexander, Thomas (The Eurographics Association, 2008)
    Usability and, thus, success of Virtual Environments (VE) systems are closely related to the type of display used. Applicable VE-displays range from simple desktop monitors with low immersion to high-end, immersive HMDs. ...
  • Kruszynski, Krzysztof J.; Liere, Robert van (The Eurographics Association, 2008)
    In this paper we explore the usage of tangible controllers for the manipulation of 3D widgets in scientific visualization applications. Tangible controllers can be more efficient than unrestricted 6-DOF devices, since many ...
  • Schlechtweg, Stefan (The Eurographics Association, 2008)
    We present the design and construction of a small scale CAVE that employs active stereo using shutter glasses for viewing as well as for projection. It is controlled by a single server with four graphics boards. The main ...
  • Dodds, Trevor J.; Ruddle, Roy A. (The Eurographics Association, 2008)
    Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in large-scale col- laborative virtual environments (CVEs). The present paper describes the implementation and evaluation of three ...
  • Rodrigues, Maria Andréia F.; Rocha, Rafael S.; Silva, Wendel B. (The Eurographics Association, 2008)
    An interactive computer-based training tool for using in Orthodontics is aimed at students and experienced professionals who need to predict orthodontic treatment outcomes, including the determination whether and where the ...
  • Willemsen, Peter; Norgren, Andrew; Singh, Balwinder; Pardyjak, Eric R. (The Eurographics Association, 2008)
    We present a system for interacting with fast response particle dispersion models in a real-time virtual envi- ronment. The particle simulation system is used as both an engineering tool for modeling and understanding ...
  • Bouyer, Guillaume; Bourdot, Patrick (The Eurographics Association, 2008)
    Protein-Protein docking is a recent practice in biological research which involves using 3D models of proteins to predict the structure of complexes formed by these proteins. Currently, the most common methods used for ...
  • Grimes, Holly S.; Ferguson, Robin Stuart; McMenemy, Karen (The Eurographics Association, 2008)
    The Remote control unit for the Nintendo Wii computer games console features an infrared camera capable of detecting up to 4 infrared lights. As such, it is possible to calibrate this device using normal camera calibration ...
  • Smit, Ferdi A.; Liere, Robert van (The Eurographics Association, 2008)
    We describe a software framework to evaluate the performance of model-based optical trackers in virtual environments. The framework can be used to evaluate and compare the performance of different trackers under various ...
  • Kahlesz, Ferenc; Klein, Reinhard (The Eurographics Association, 2008)
    This paper describes the design of the 'BAT' (Bonn Articulated Tracker) visual tracking framework. This system allows the easy implementation of real-time, multi-camera motion tracking that can be distributed (also in ...
  • Sýkora, Daniel; Sedlácek, David; Riege, Kai (The Eurographics Association, 2008)
    In this paper, we introduce a light-weight and robust tracking technique based on color balls. The algorithm builds on a variant of randomized Hough transform and is optimized for a use in real-time applications like on ...
  • Shibata, Fumihisa; Nakamoto, Hiroyuki; Sasaki, Ryoichi; Kimura, Asako; Tamura, Hideyuki (The Eurographics Association, 2008)
    This paper describes a view management method for annotations on mobile mixed reality systems. In recent years, mobile devices, such as mobile phones and PDAs, have rapidly gained popularity. Thus, MR systems using mo- ...
  • Fischer, Jan; Flohr, Daniel; Straßer, Wolfgang (The Eurographics Association, 2008)
    In tangible user interfaces, physical props are used for direct interaction with a computer system. Tangible interaction applications often use augmented reality display techniques in order to overlay virtual graphical ...

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