JVRC 13: Joint Virtual Reality Conference of EGVE - EuroVR

Eurographics DL Repository

JVRC 13: Joint Virtual Reality Conference of EGVE - EuroVR

 

Recent Submissions

  • Giraud, Tom; Paljic, Alexis; Leroy, Laure (The Eurographics Association, 2013)
    A dichotomy exists in the way virtual embodiments are currently studied: embodied entities are considered by conversational approaches as other selves whereas avatar approaches study them as users' hosts. Virtual reality ...
  • Fiore, Loren Puchalla; Coben, Ella; Merritt, Samantha; Liu, Peng; Interrante, Victoria (The Eurographics Association, 2013)
    This paper addresses two questions relevant to the design of effective locomotion methods for VR using a novel wheelchair motion simulation interface. First, we investigate the extent to which people's ability to keep track ...
  • Markov-Vetter, Daniela; Zander, Vanja; Latsch, Joachim; Staadt, Oliver (The Eurographics Association, 2013)
    We investigated new interface technologies to ease astronaut0s work under altered gravity. By bridging the gap between the physical reality and digital information, Augmented Reality keeps the focus on the task to fulfill. ...
  • Moustakas, Konstantinos (The Eurographics Association, 2013)
    This paper presents a framework for haptic rendering in virtual environments based on distance maps over implicit support plane mappings. Initially, a rigid 3D object is modelled using support plane mappings so as to ...
  • Katicic, Jurica; Häfner, Polina; Ovtcharova, Jivka (The Eurographics Association, 2013)
    This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ...
  • Ferrer, Vicente; Yang, Yifan; Perdomo, Alex; Quarles, John (The Eurographics Association, 2013)
    Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
  • Flotynski, Jakub; Walczak, Krzysztof (The Eurographics Association, 2013)
    Interactive three-dimensional content is the primary element of virtual reality (VR) and augmented reality (AR) systems. The increasing complexity and the use of VR/AR systems in various application domains requires efficient ...
  • Lehericey, Francois; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2013)
    We proposed in [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations ...
  • Lensing, Philipp; Broll, Wolfgang (The Eurographics Association, 2013)
    Synthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering ...
  • Bertrand, Jeffrey; Ebrahimi, Elham; Wachter, Aliceann; Luo, Jun; Babu, Sabarish V.; Duchowski, Andrew T.; Meehan, Nancy; Gramopadhye, Anand K. (The Eurographics Association, 2013)
    In an empirical evaluation, we examined participants' visual attention allocation to a dynamic wayfinding map in a complex simulation meant to educate medical practitioners in a hand hygiene protocol. Complex virtual ...
  • Dyck, Eugen; Pfeiffer, Thies; Botsch, Mario (The Eurographics Association, 2013)
    In this paper we evaluate spatial presence and orientation in the OCTAVIS system, a novel virtual reality platform aimed at training and rehabilitation of visual-spatial cognitive abilities. It consists of eight touch-screen ...
  • Tatzgern, Markus; Grasset, Raphael; Veas, Eduardo; Kalkofen, Denis; Seichter, Hartmut; Schmalstieg, Dieter (The Eurographics Association, 2013)
    Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which ...
  • Mashalkar, Jai; Bagwe, Niket; Chaudhuri, Parag (The Eurographics Association, 2013)
    Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...