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Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair
(The Eurographics Association, 2012)
Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection ...
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
(The Eurographics Association, 2017)
Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
ICAT-EGVE 2017: Frontmatter
(Eurographics Association, 2017)
Touching Floating Objects in Projection-based Virtual Reality Environments
(The Eurographics Association, 2010)
Touch-sensitive screens enable natural interaction without any instrumentation and support tangible feedback on the touch surface. In particular multi-touch interaction has proven its usability for 2D tasks, but the ...
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
(The Eurographics Association, 2016)
Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the ...
Reorientation during Body Turns
(The Eurographics Association, 2009)
Immersive virtual environment (IVE) systems allow users to control their virtual viewpoint by moving their tracked head and by walking through the real world, but usually the virtual space which can be explored by walking ...
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
(The Eurographics Association, 2018)
Intelligent Virtual Agents (IVAs) received enormous attention in recent years due to significant improvements in voice communication technologies and the convergence of different research fields such as Machine Learning, ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
(The Eurographics Association, 2018)
Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since ...
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces
(The Eurographics Association, 2018)
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). However, the confined physical workspace of typical virtual reality (VR) labs often prevents natural exploration of larger ...