EGVE02: Eighth Eurographics Workshop on Virtual Environments

Eurographics DL Repository

EGVE02: Eighth Eurographics Workshop on Virtual Environments

 

Recent Submissions

  • Bouguila, Laroussi; Ishii, Masahiro; Sato, Makoto (The Eurographics Association, 2002)
    Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display system, where users may experience visual-less situations when they move in a direction that is not ...
  • Hachet, M.; Guitton, P. (The Eurographics Association, 2002)
    Large display systems such as Reality Centers or Powerwalls, allow several users to be immersed in a virtual environment while being located in the same physical space. The characteristics of such systems induce new problems ...
  • OSAWA, Noritaka; ASAI, Kikuo; SAITO, Fumihiko (The Eurographics Association, 2002)
    An interactive toolkit library for developing 3D applications called "it3d" is described that utilize artificial reality (AR) technologies. It was implemented by using the Java language and the Java 3D class library to ...
  • TOURAINE, Damien; BOURDOT, Patrick; BELLIK, Yacine; BOLOT, Laurence (The Eurographics Association, 2002)
    This paper describes the EVI3d framework, a distributed architecture developed to enhance interactions within Virtual Environments (VE). This framework manages many multi-sensorial devices such as trackers, data gloves, ...
  • Kshirsagar, Sumedha; Magnenat-Thalmann, Nadia; Guye-Vuillème, Anthony; Thalmann, Daniel; Kamyab, Kaveh; Mamdani, Ebrahim (The Eurographics Association, 2002)
    Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level ...
  • Aliakseyeu, Dzmitry; Subramanian, Sriram; Martens, Jean-Bernard; Rauterberg, Matthias (The Eurographics Association, 2002)
    In this article we present a working prototype incorporating some new interaction techniques for the navigation through and the manipulation of both 3D and 2D data. The prototype aims at professional applications like ...
  • ShunsukeYoshida,; Yamada, Kunio; Mochizuki, Kenji; Aizawa, Kiyoharu; Saito, Takahiro (The Eurographics Association, 2002)
    Multimedia Ambiance Communication is a means to achieve shared-space communication in an immersive environment constructed of photo-realistic natural images where users can feel they are part of the environment. An image-based ...
  • Grammenos, D.; Filou, M.; Papadakos, P.; Stephanidis, C. (The Eurographics Association, 2002)
    In this paper the concept of Virtual Prints (ViPs) is introduced and alternative ways in which they can be used are suggested. The design and required functionality of a software mechanism for creating and interacting with ...
  • Mortensen, J.; Vinayagamoorthy, V.; Slater, M.; Steed, A. (The Eurographics Association, 2002)
    This paper describes a study of remote collaboration between people in a shared virtual environment. Seventeen subjects were recruited at University College London, who worked with a confederate at University of North ...
  • Wössner, U.; Schulze, J.P.; Walz, S.P.; Lang, U. (The Eurographics Association, 2002)
    In this paper, we present a collaborative volume rendering application which can be used in distributed virtual environments. The application allows the users to collaboratively view volumetric data and manipulate the ...
  • Blanke, W.; Bajaj, C. (The Eurographics Association, 2002)
    Building a system to actively visualize extremely large data sets on large tiled displays in a real time immersive environment involves a number of challenges. First, the system must be completely scalable to support the ...
  • Razzaque, Sharif; Swapp, David; Slater, Mel; Whitton, Mary C.; Steed, Anthony (The Eurographics Association, 2002)
    This paper describes a method for allowing people to virtually move around a CAVE without ever having to turn to face the missing back wall. We describe the method, and report a pilot study of 28 participants, half of ...
  • Kerr, Steven J. (The Eurographics Association, 2002)
    Virtual Environments (VE s) are seen as having great potential for teaching people with autism. This paper looks at research being carried out as part of the AS Interactive project to teach social skills to adults with ...
  • Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2002)
    Virtual reality makes it possible to realize distributed collaborative teamwork. In this case objects can be represented three-dimensionally in different visualization installations which are connected with each other over ...
  • Nikitin, Igor; Nikitina, Lialia; Frolov, Pavel; Goebbels, Gernot; Göbel, Martin (The Eurographics Association, 2002)
    Simulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive ...
  • Koutek, Michal; Hees, Jeroen van; Post, Frits H.; Bakker, A.F. (The Eurographics Association, 2002)
    In this paper we present new virtual spring manipulator-based tools for steering particles in molecular dynamics simulations in virtual environments. We briefly overview the MolDRIVE system, our visualization and computational ...
  • Wingrave, Chadwick A.; Bowman, Doug A.; Ramakrishnan, Naren (The Eurographics Association, 2002)
    Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working ...
  • Gausemeier, J.; Fruend, J.; Matysczok, C. (The Eurographics Association, 2002)
    The technology of augmented reality (AR), as a new user interface, introduces a completely new perspective for the design of technical manufacturing systems. This technique supports a face to face collaboration where users ...
  • Wagner, Clemens; Schill, Markus A.; Männer, Reinhard (The Eurographics Association, 2002)
    This paper gives a survey of techniques for tissue interaction and discusses their application in the context of the intra-ocular training system EyeSi. As key interaction techniques collision detection and soft tissue ...
  • Yang, Lining; Crawfis, Roger (The Eurographics Association, 2002)
    Complex renderings of synthetic scenes or virtual environments, once deemed impossible for consumer rendering, are becoming available as tools for young artists. These renderings, due to their highquality image synthesis, ...

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