EGVE06: 12th Eurographics Symposium on Virtual Environments

Eurographics DL Repository

EGVE06: 12th Eurographics Symposium on Virtual Environments

 

Recent Submissions

  • Haan, Gerwin de; Griffith, Eric J.; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2006)
    Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often ...
  • Assenmacher, I.; Hentschel, B.; Ni, C.; Kuhlen, T.; Bischof, C. (The Eurographics Association, 2006)
    Note-taking is an integral part of scientific data analysis. In particular, it is vital for explorative analysis, as the expression and transformation of ideas is a necessary precondition for gaining insight. However, in ...
  • Lee, Dong Hoon; Kim, Jong Ryul; Jung, Soon Ki (The Eurographics Association, 2006)
    This paper presents an adaptive sampling method for image-based walkthrough. Our goal is to select minimal sets from the initially dense sampled data set, while guaranteeing a visual correct view from any position in any ...
  • Tenmoku, R.; Kanbara, M.; Yokoya, N. (The Eurographics Association, 2006)
    This paper describes a new view management method for annotation overlay using augmented reality(AR) systems. The proposed method emphasizes the user-viewed object and the corresponding annotation in order to present links ...
  • Dachselt, R.; Hübner, A. (The Eurographics Association, 2006)
    A huge variety of interaction techniques was developed in the field of virtual and augmented reality. Whereas techniques for object selection, manipulation, travel, and wayfinding were covered in existing taxonomies quite ...
  • Cerfontaine, Philippe A.; Schirski, Marc; Bündgens, Daniel; Kuhlen, Torsten (The Eurographics Association, 2006)
    In this paper we present a method for finding the optimal camera alignment for a tracking system with multiple cameras, by specifying the volume that should be tracked and an initial camera setup. The approach we use is ...
  • Fischer, Jan; Eichler, Michael; Bartz, Dirk; Straßer, Wolfgang (The Eurographics Association, 2006)
    Camera pose estimation is one of the most important, but also one of the most challenging tasks in augmented reality. Without a highly accurate estimation of the position and orientation of the digital video camera, it is ...
  • Andujar, C.; Argelaguet, F. (The Eurographics Association, 2006)
    The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
  • Fischer, Jan; Cunningham, Douglas; Bartz, Dirk; Wallraven, Christian; Bülthoff, Heinrich; Straßer, Wolfgang (The Eurographics Association, 2006)
    In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ...
  • Novotny, Tom; Lindt, Irma; Broll, Wolfgang (The Eurographics Association, 2006)
    Even with today's highly sophisticated 3D modeling programs, creating, assembling and adapting 3D models is still a big challenge for inexperienced users. In this paper we present our approach of an intuitive table-top 3D ...
  • Smit, F. A.; Rhijn, A. van; Liere, R. van (The Eurographics Association, 2006)
    In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device and a number of camera images, the primary ...
  • Peternier, Achille; Vexo, Frédéric; Thalmann, Daniel (The Eurographics Association, 2006)
    We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within a known internet ...
  • Parkin, S. E.; Andras, P.; Morgan, G. (The Eurographics Association, 2006)
    A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process ...
  • Govindaraju, Naga K.; Kabul, Ilknur; Lin, Ming C.; Manocha, Dinesh (The Eurographics Association, 2006)
    We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path ...
  • Weller, René; Klein, Jan; Zachmann, Gabriel (The Eurographics Association, 2006)
    In this paper, we propose a model to estimate the expected running time of hierarchical collision detection that utilizes AABB trees, which are a frequently used type of bounding volume (BV). We show that the average running ...

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