EGVE00: 6th Eurographics Workshop on Virtual Environments

Eurographics DL Repository

EGVE00: 6th Eurographics Workshop on Virtual Environments

 

Recent Submissions

  • Ilmonen, Tommi; Jalkanen, Janne (The Eurographics Association, 2000)
    In this paper, we discuss the applicability of accelerometers to measuring movement for conductor following. In our application a baton is used to conduct computer animated musicians. The user acts as an orchestra conductor. ...
  • Reuding, Thomas (The Eurographics Association, 2000)
    Over the last years virtual reality technology has reached a level of maturity that allows us to integrate it into the primary value chains of industrial work processes. This paper describes the experiences we have had ...
  • Knöpfle, Christian (The Eurographics Association, 2000)
    In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time intensiv physical mock up's (PMU) to digital mock up's (DMU). Furthermore the ...
  • Deisinger, Joachim; Breining, Ralf; Rößler, Andreas (The Eurographics Association, 2000)
    Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved by the possibility of ...
  • Burkin, Valery; Göbel, Martin; Hasenbrink, Frank; Klimenko, Stanislav; Nikitin, Igor; Tramberend, Henrik (The Eurographics Association, 2000)
    We describe an educational application in virtual environment, intended for teaching and demonstration of basics of astronomy. The application includes 3D models of 30 objects in the Solar System, 3200 nearby stars, a large ...
  • Deisinger, Joachim; Blach, Roland; Wesche, Gerold; Breining, Ralf; Simon, Andreas (The Eurographics Association, 2000)
    Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry ...
  • El-Sana, Jihad; Varshney, Amitabh (The Eurographics Association, 2000)
    Haptic display with force feedback is often necessary in several virtual environments. To enable haptic rendering of large datasets we introduce Continuously-Adaptive Haptic Rendering, a novel approach to reduce the ...
  • Huitema, Henk; Liere, Robert van (The Eurographics Association, 2000)
    We describe the zonal map, a data structure used for the visualization of large, time dependent molecular configurations in virtual environments. The governing idea of the zonal map is to use the user s line of sight to ...
  • Zorcolo, Antonio; Gobbetti, Enrico; Zanetti, Gianluigi; Tuveri, Massimiliano (The Eurographics Association, 2000)
    We present an experimental catheter insertion simulation system that provides users co-registered haptic and head-tracked stereoscopic visual feedback. The system works on patient-specific volumetric data acquired using ...
  • Waterworth, John (The Eurographics Association, 2000)
    Virtual reality (VR) is becoming increasingly important in a variety of professional settings. Our particular interest is in applications requiring the examination and manipulation of detailed, volumetric medical images ...
  • Casanueva, Juan; Blake, Edwin (The Eurographics Association, 2000)
    Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of being there in the CVE yourself. Co-presence is having a feeling ...
  • Pappas-Katsiafas, Evangelos; Smith, Alan; Khan, Kashaf (The Eurographics Association, 2000)
    This paper details work in progress to produce a Media-enhanced virtual meeting place using Quality of Service Management components to cope with heterogeneous networks and end-systems. In recent years there have been great ...
  • Fabre, Y.; Pitel, G.; Soubrevilla, L.; Marchand, E.; Géraud, T.; Demaille, A. (The Eurographics Association, 2000)
    In Distributed Virtual Environments, each machine equally handles the communications over the network, provides the user with a view of the world, and processes her requests. A major issue is to ensure that the network ...
  • Johns, Cathryn; Nunez, David; Daya, Marc; Sellars, Duncan; Casanueva, Juan; Blake, Edwin (The Eurographics Association, 2000)
    Witmer and Singer have developed a questionnaire for presence (PQ) as well as an immersive tendencies questionnaire (ITQ). Their research has shown that ITQ scores are positively correlated with PQ scores. This paper reports ...
  • Volbracht, Sabine; Domik, Gitta (The Eurographics Association, 2000)
    As a result of the increasing use of three-dimensional environments and of frequently inefficient possibilities for navigation, a fundamental understanding of navigation is becoming ever more important, both for users as ...
  • Willans, James S.; Harrison, Michael D. (The Eurographics Association, 2000)
    It is generally agreed that the usability of virtual environment interaction techniques is very poor. One reason for this is because toolkits used by virtual environment developers supply a small number of predefined ...
  • Koutek, Michal; Post, Frits H. (The Eurographics Association, 2000)
    In this paper we present a different view of user interaction with virtual worlds. We start from the question: how can we bring more natural object behavior into virtual environments? Currently, objects in VR applications ...
  • Kindratenko, Volodymyr; Bennett, Angela (The Eurographics Association, 2000)
    Electromagnetic position tracking devices are an integral part of many modern virtual reality systems. However, they have an inherent accuracy problem due to the dependence on the local electromagnetic field that can be ...
  • Torre, Rémy; Fua, Pascal; Balcisoy, Selim; Ponder, Michal; Thalmann, Daniel (The Eurographics Association, 2000)
    For some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans ...
  • Fuhrmann, Anton; Schmalstieg, Dieter; Purgathofer, Werner (The Eurographics Association, 2000)
    Augmented Reality overlays computer generated images over the real world. This requires precise knowledge of the viewing projection of the headmounted display (HMD) and its position. Most of the previously published methods ...