Recent Submissions

  • Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure 

    Stern, Ch.; Noser, H.; Weissmann, J.; Stucki, P. (The Eurographics Association, 2003)
    Today s Virtual Reality applications require a high degree of immersion. This may be achieved by using a CAVE incorporating powerful 3D computer graphics workstations, panoramic multiple screen displays and projection ...
  • Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems 

    Winkelholz, C.; Alexander, T.; Weiß, M. (The Eurographics Association, 2003)
    A Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a ...
  • CAD/CAE visualization in virtual environment for automotive industry 

    Paillot, D.; Merienne, F.; Thivent, S. (The Eurographics Association, 2003)
    In this paper we propose a method to link CAD models to an immersive environment. Since CAD models can not be directly viewed in a real-time visualization environment, we present here a complete chain of adapta-tion steps ...
  • 3D input devices and interaction concepts for optical tracking in immersive environments 

    Stefani, Oliver; Rauschenbach, Jörg (The Eurographics Association, 2003)
    In this poster abstract we present an interaction concept and input devices for optical tracking in virtual immersive environments. Requirements to input devices for immersive environments will be based on a document, ...
  • Architecture of the virtual training system for buoyancy control 

    Korosec, Dean; Slavinec, Mitja; Bernad, Dani; Kolaric, Primoz; Prnaver, Katja (The Eurographics Association, 2003)
    In this paper we present the structure of the simulator which would allow diving beginners to experience the effect of buoyancy control mechanisms before actually entering the water.We believe such training would be less ...
  • Gearbox Widget for Fine Adjustments by Hand Motion 

    OSAWA, Noritaka; REN, Xiangshi (The Eurographics Association, 2003)
    manipulation by hand is not suitable for making fine adjustments to virtual objects in an immersive environment because it is difficult to hold an unsupported hand in midair and then to release an object at a fixed point. ...
  • Virtual Reality in Web-Based Training Programs 

    Leibl, P. (The Eurographics Association, 2003)
    This paper illustrates the use of a virtual environment (VE) in universities and private industry educational programs and training. The principles are demonstrated in the field of the design of plastic moulded parts under ...
  • Color Consistency for Digital Multi-Projector Stereo Display Systems : The HEyeWall and The Digital CAVE 

    Kresse, W.; Reiners, D.; Knöpfle, C. (The Eurographics Association, 2003)
    Digital projectors have a significant advantage over CRTs for IPT setups: brightness. But they also have a number of disadvantages, one of which is color consistency. This problem is exacerbated when using the Infitec ...
  • Comparative Visualization of FEM-Based Cutting Simulations in a Virtual Environment 

    Klocke, Fritz; Straube, Andreas M. (The Eurographics Association, 2003)
    As one of the final steps in the industrial manufacturing chain, machining operations require significant economic consideration. At this stage, design components have already passed through several steps of this value-added ...
  • Sensing Surfaces - Bringing the Desktop into Virtual Environments 

    Bues, Matthias; Blach, Roland; Haselberger, Frank (The Eurographics Association, 2003)
    There are many classes of information for which a suitable 3-D representation does not (yet) exist, and for which users are familiar with more or less efficient desktop interfaces. Therefore, a convenient way of accessing ...
  • Extending the Working Volume of Projection-based Mixed Reality Systems 

    Splechtna, R.C.; Fuhrmann, A.L. (The Eurographics Association, 2003)
    The working volume of a Mixed Reality (MR) system - which superimposes the real environment with computer- generated virtual content - strongly depends upon the output/display device used. Single screen projection systems ...
  • Seamless Multi-Projector Display on Curved Screens 

    Baar, Jeroen van; Willwacher, Thomas; Rao, Srinivas; Raskar, Ramesh (The Eurographics Association, 2003)
    We describe a new technique to display seamless images using overlapping projectors on curved surfaces. Our method addresses issues such as automatic registration, smooth intensity blending and efficient render-ing. Previous ...
  • Interacting with real time simulations - virtual reality in industry applications 

    Jönsson, A.; Bathelt, J.; Broman, G. (The Eurographics Association, 2003)
    Modern manufacturing machines are highly multidisciplinary, and with demands on short time-to-market, product development based on traditional prototype testing has become impractical. By using virtual models, it is possible ...
  • Color Gamut Matching for Tiled DisplayWalls 

    Wallace, Grant; Chen, Han; Li, Kai (The Eurographics Association, 2003)
    This paper presents a non-parametric full-gamut color matching algorithm. Color matching is important for the seamless appearance of tiled displays. In particular we address the case where the tiled display is composed of ...
  • A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering 

    Staadt, Oliver G.; Walker, Justin; Nuber, Christof; Hamann, Bernd (The Eurographics Association, 2003)
    We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their implementation of data distribution, sort-first ...
  • Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments 

    Reimersdahl, T. van; Bley, F.; Kuhlen, T.; Bischof, C.H. (The Eurographics Association, 2003)
    In pure CFD visualization tools, some flow features are hard to visualize such as the properties of a local flow probe. Haptic rendering techniques offer an intuitive understanding and allow more detailed insights than the ...
  • Haptic Rendering of Complex Force Fields 

    Krenek, Ales (The Eurographics Association, 2003)
    With a particular focus in scientific applications, we propose a method of haptic rendering of virtual environments which require rather complex calculations to evaluate their behaviour. Therefore it is not possible to ...
  • Softgenlock: Active Stereo and GenLock for PC Cluster 

    Allard, Jérémie; Gouranton, Valérie; Lamarque, Guy; Melin, Emmanuel; Raffin, Bruno (The Eurographics Association, 2003)
    In this paper, we present SoftGenLock, an open source software that enables genlock and active stereo on commodity graphics cards. SoftGenLock is implemented on top of Linux. It does not require any hardware modification ...
  • A Comprehensive Calibration and Registration Procedure for the Visual HapticWorkbench 

    Ikits, Milan; Hansen, Charles D.; Johnson, Christopher R. (The Eurographics Association, 2003)
    We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely colocating the visual and haptic ...
  • An Affordable Optical Head Tracking System for Desktop VR/AR Systems 

    Mulder, Jurriaan D.; Jansen, Jack; Rhijn, Arjen van (The Eurographics Association, 2003)
    We present an affordable optical head tracking system for desktop-like VR/AR environments. The generic and specific head tracking requirements for these type of environments are defined, as well as the relaxations such ...

View more